◆ CanReturnRunning()
override bool SCR_AITakeGadgetInLeftHand.CanReturnRunning |
( |
| ) |
|
|
protected |
◆ EOnTaskSimulate()
override ENodeResult SCR_AITakeGadgetInLeftHand.EOnTaskSimulate |
( |
AIAgent |
owner, |
|
|
float |
dt |
|
) |
| |
◆ EquipInventoryItem()
bool SCR_AITakeGadgetInLeftHand.EquipInventoryItem |
( |
IEntity |
item | ) |
|
◆ FindItem()
IEntity SCR_AITakeGadgetInLeftHand.FindItem |
( |
| ) |
|
◆ GetNodeMiddleText()
override string SCR_AITakeGadgetInLeftHand.GetNodeMiddleText |
( |
| ) |
|
|
protected |
◆ GetOnHoverDescription()
override string SCR_AITakeGadgetInLeftHand.GetOnHoverDescription |
( |
| ) |
|
|
protected |
◆ GetVariablesOut()
override TStringArray SCR_AITakeGadgetInLeftHand.GetVariablesOut |
( |
| ) |
|
◆ IsItemEquipped()
bool SCR_AITakeGadgetInLeftHand.IsItemEquipped |
( |
IEntity |
item | ) |
|
◆ OnAbort()
override void SCR_AITakeGadgetInLeftHand.OnAbort |
( |
AIAgent |
owner, |
|
|
Node |
nodeCausingAbort |
|
) |
| |
◆ OnInit()
override void SCR_AITakeGadgetInLeftHand.OnInit |
( |
AIAgent |
owner | ) |
|
◆ Reset()
void SCR_AITakeGadgetInLeftHand.Reset |
( |
| ) |
|
|
protected |
◆ VisibleInPalette()
override bool SCR_AITakeGadgetInLeftHand.VisibleInPalette |
( |
| ) |
|
|
protected |
◆ m_bWaiting
bool SCR_AITakeGadgetInLeftHand.m_bWaiting |
|
protected |
◆ m_CharacterController
◆ m_fTimer_s
float SCR_AITakeGadgetInLeftHand.m_fTimer_s |
|
protected |
◆ m_GadgetManager
◆ m_InventoryMgr
◆ m_ItemEntity
IEntity SCR_AITakeGadgetInLeftHand.m_ItemEntity |
|
protected |
◆ m_OwnerEntity
IEntity SCR_AITakeGadgetInLeftHand.m_OwnerEntity |
|
protected |
◆ PORT_ITEM
const string SCR_AITakeGadgetInLeftHand.PORT_ITEM = "ItemOut" |
|
staticprotected |
◆ s_aVarsOut
ref TStringArray SCR_AITakeGadgetInLeftHand.s_aVarsOut |
|
staticprotected |
Initial value:= {
}
static const string PORT_ITEM
Definition: SCR_AITakeGadgetInLeftHand.c:20
◆ TIMEOUT_S
const float SCR_AITakeGadgetInLeftHand.TIMEOUT_S = 6.0 |
|
staticprotected |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AITakeGadgetInLeftHand.c