◆ CanReturnRunning()
| static override bool SCR_AITakeGadgetInLeftHand.CanReturnRunning |
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staticprotected |
◆ EOnTaskSimulate()
| override ENodeResult SCR_AITakeGadgetInLeftHand.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ EquipInventoryItem()
| bool SCR_AITakeGadgetInLeftHand.EquipInventoryItem |
( |
IEntity | item | ) |
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◆ FindItem()
| IEntity SCR_AITakeGadgetInLeftHand.FindItem |
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| ) |
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◆ GetNodeMiddleText()
| override string SCR_AITakeGadgetInLeftHand.GetNodeMiddleText |
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protected |
◆ GetOnHoverDescription()
| static override string SCR_AITakeGadgetInLeftHand.GetOnHoverDescription |
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staticprotected |
◆ GetVariablesIn()
| override TStringArray SCR_AITakeGadgetInLeftHand.GetVariablesIn |
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◆ GetVariablesOut()
| override TStringArray SCR_AITakeGadgetInLeftHand.GetVariablesOut |
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◆ IsItemEquipped()
| bool SCR_AITakeGadgetInLeftHand.IsItemEquipped |
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IEntity | item | ) |
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◆ OnAbort()
| override void SCR_AITakeGadgetInLeftHand.OnAbort |
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AIAgent | owner, |
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Node | nodeCausingAbort ) |
◆ OnInit()
| override void SCR_AITakeGadgetInLeftHand.OnInit |
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AIAgent | owner | ) |
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◆ Reset()
| void SCR_AITakeGadgetInLeftHand.Reset |
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| ) |
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protected |
◆ VisibleInPalette()
| static override bool SCR_AITakeGadgetInLeftHand.VisibleInPalette |
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staticprotected |
◆ m_bWaiting
| bool SCR_AITakeGadgetInLeftHand.m_bWaiting |
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protected |
◆ m_CharacterController
◆ m_fTimer_s
| float SCR_AITakeGadgetInLeftHand.m_fTimer_s |
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◆ m_GadgetManager
◆ m_InventoryMgr
◆ m_ItemEntity
| IEntity SCR_AITakeGadgetInLeftHand.m_ItemEntity |
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◆ m_OwnerEntity
| IEntity SCR_AITakeGadgetInLeftHand.m_OwnerEntity |
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◆ PORT_ITEM_IN
| const string SCR_AITakeGadgetInLeftHand.PORT_ITEM_IN = "ItemIn" |
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◆ PORT_ITEM_OUT
| const string SCR_AITakeGadgetInLeftHand.PORT_ITEM_OUT = "ItemOut" |
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staticprotected |
◆ s_aVarsIn
| ref TStringArray SCR_AITakeGadgetInLeftHand.s_aVarsIn = { PORT_ITEM_IN } |
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staticprotected |
◆ s_aVarsOut
| ref TStringArray SCR_AITakeGadgetInLeftHand.s_aVarsOut = { PORT_ITEM_OUT } |
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staticprotected |
◆ TIMEOUT_S
| const float SCR_AITakeGadgetInLeftHand.TIMEOUT_S = 6.0 |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AITakeGadgetInLeftHand.c