◆ EOnTaskSimulate()
override ENodeResult SCR_AITakeItemFromArsenal.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetOnHoverDescription()
static override string SCR_AITakeItemFromArsenal.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AITakeItemFromArsenal.GetVariablesIn |
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◆ GetVariablesOut()
override TStringArray SCR_AITakeItemFromArsenal.GetVariablesOut |
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◆ VisibleInPalette()
static override bool SCR_AITakeItemFromArsenal.VisibleInPalette |
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◆ m_iMaxItemsToTake
int SCR_AITakeItemFromArsenal.m_iMaxItemsToTake |
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◆ PORT_ARSENAL_ENTITY
const string SCR_AITakeItemFromArsenal.PORT_ARSENAL_ENTITY = "ArsenalEntity" |
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◆ PORT_COUNT_ITEMS_TAKEN
const string SCR_AITakeItemFromArsenal.PORT_COUNT_ITEMS_TAKEN = "CountItemsTaken" |
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◆ PORT_ITEM_ENTITY
const string SCR_AITakeItemFromArsenal.PORT_ITEM_ENTITY = "ItemEntity" |
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◆ PORT_PREFAB_RESOURCE_NAME
const string SCR_AITakeItemFromArsenal.PORT_PREFAB_RESOURCE_NAME = "PrefabResourceName" |
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◆ s_aVarsIn
◆ s_aVarsOut
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Inventory/SCR_AITakeItemFromArsenal.c