Arma Reforger Script API
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Public Member Functions | |
void | SCR_AIThrowGrenadeToBehavior (SCR_AIUtilityComponent utility, SCR_AIActivityBase groupActivity, vector position, EWeaponType weaponType, float delay, float priority=PRIORITY_BEHAVIOR_THROW_GRENADE, float priorityLevel=PRIORITY_LEVEL_NORMAL) |
override float | CustomEvaluate () |
override void | OnActionSelected () |
override void | OnActionCompleted () |
override void | OnActionFailed () |
override string | GetActionDebugInfo () |
void | DrawPositionDebug (bool selected) |
Public Member Functions inherited from SCR_AIBehaviorBase | |
void | SCR_AIBehaviorBase (SCR_AIUtilityComponent utility, SCR_AIActivityBase groupActivity) |
SCR_AIActivityBase | GetGroupActivityContext () |
override void | OnActionSelected () |
Public Member Functions inherited from SCR_AIActionBase | |
override float | EvaluatePriorityLevel () |
void | SetPriorityLevel (int priority) |
override void | OnSetActionState (EAIActionState state) |
override void | OnSetSuspended (bool suspended) |
override void | OnComplete () |
override void | OnFail () |
override void | OnActionRemoved () |
string | GetActionDebugInfo () |
string | GetDebugPanelText () |
override void | OnActionSelected () |
override void | OnActionDeselected () |
void | OnActionExecuted () |
void | OnActionCompleted () |
void | OnActionFailed () |
bool | IsActionInterruptable () |
void | SetActionInterruptable (bool IsInterruptable) |
void | SetParametersToBTVariables (SCR_AIActionTask node) |
void | GetParametersFromBTVariables (SCR_AIActionTask node) |
TStringArray | GetPortNames () |
float | GetRestrictedPriorityLevel (float minimumLevel=PRIORITY_LEVEL_NORMAL) |
Limits priority level for actions such that those are performed in "NORMAL" and "PLAYER" priority level but not in "GAMEMASTER". | |
Public Member Functions inherited from AIActionBase | |
proto external float | Evaluate () |
proto external float | GetPriority () |
proto external void | SetPriority (float priority) |
proto external bool | GetActionIsSuspended () |
proto external void | SetActionIsSuspended (bool val) |
proto external bool | GetIsUniqueInActionQueue () |
proto external void | SetIsUniqueInActionQueue (bool unique) |
proto external EAIActionState | GetActionState () |
proto external void | SetActionState (EAIActionState state) |
proto external void | Fail () |
proto external void | Complete () |
proto external bool | GetRemoveAction () |
proto external void | SetRemoveAction (bool val) |
proto external ref AIActionBase | GetRelatedGroupActivity () |
proto external void | SetRelatedGroupActivity (AIActionBase related) |
float | CustomEvaluate () |
float | EvaluatePriorityLevel () |
void | OnSetSuspended (bool suspended) |
void | OnSetActionState (EAIActionState state) |
void | OnFail () |
void | OnComplete () |
bool | OnMessage (AIMessage msg) |
void | OnActionSelected () |
void | OnActionDeselected () |
void | OnActionRemoved () |
Public Attributes | |
ref SCR_BTParam< vector > | m_vTargetPosition = new SCR_BTParam<vector>(SCR_AIActionTask.TARGETPOSITION_PORT) |
ref SCR_BTParam< EWeaponType > | e_WeaponType = new SCR_BTParam<EWeaponType>(SCR_AIActionTask.WEAPON_TYPE_PORT) |
ref SCR_BTParam< float > | m_fDelay = new SCR_BTParam<float>(SCR_AIActionTask.DELAY_PORT) |
BaseWorld | m_World |
float | m_fStartTime |
ref array< ref Shape > | m_aDbgShapes = {} |
Public Attributes inherited from SCR_AIBehaviorBase | |
SCR_AIUtilityComponent | m_Utility |
float | m_fThreat = 0.0 |
bool | m_bAllowLook = true |
bool | m_bResetLook = false |
bool | m_bUseCombatMove = false |
Public Attributes inherited from SCR_AIActionBase | |
bool | m_bIsInterruptable = true |
ResourceName | m_sBehaviorTree |
ResourceName | m_sAbortBehaviorTree |
ref ScriptInvoker | m_OnActionCompleted = new ScriptInvoker() |
ref ScriptInvoker | m_OnActionFailed = new ScriptInvoker() |
ref array< SCR_BTParamBase > | m_aParams = {} |
void SCR_AIThrowGrenadeToBehavior.SCR_AIThrowGrenadeToBehavior | ( | SCR_AIUtilityComponent | utility, |
SCR_AIActivityBase | groupActivity, | ||
vector | position, | ||
EWeaponType | weaponType, | ||
float | delay, | ||
float | priority = PRIORITY_BEHAVIOR_THROW_GRENADE , |
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float | priorityLevel = PRIORITY_LEVEL_NORMAL |
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) |
override float SCR_AIThrowGrenadeToBehavior.CustomEvaluate | ( | ) |
Implements AIActionBase.
void SCR_AIThrowGrenadeToBehavior.DrawPositionDebug | ( | bool | selected | ) |
override string SCR_AIThrowGrenadeToBehavior.GetActionDebugInfo | ( | ) |
Implements SCR_AIActionBase.
override void SCR_AIThrowGrenadeToBehavior.OnActionCompleted | ( | ) |
Implements SCR_AIActionBase.
override void SCR_AIThrowGrenadeToBehavior.OnActionFailed | ( | ) |
Implements SCR_AIActionBase.
override void SCR_AIThrowGrenadeToBehavior.OnActionSelected | ( | ) |
Implements SCR_AIBehaviorBase.
ref SCR_BTParam<EWeaponType> SCR_AIThrowGrenadeToBehavior.e_WeaponType = new SCR_BTParam<EWeaponType>(SCR_AIActionTask.WEAPON_TYPE_PORT) |
ref array<ref Shape> SCR_AIThrowGrenadeToBehavior.m_aDbgShapes = {} |
ref SCR_BTParam<float> SCR_AIThrowGrenadeToBehavior.m_fDelay = new SCR_BTParam<float>(SCR_AIActionTask.DELAY_PORT) |
float SCR_AIThrowGrenadeToBehavior.m_fStartTime |
ref SCR_BTParam<vector> SCR_AIThrowGrenadeToBehavior.m_vTargetPosition = new SCR_BTParam<vector>(SCR_AIActionTask.TARGETPOSITION_PORT) |
BaseWorld SCR_AIThrowGrenadeToBehavior.m_World |