Arma Reforger Script API
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SCR_AIUpdateCombatMoveStateTimers Interface Reference
Inheritance diagram for SCR_AIUpdateCombatMoveStateTimers:
AITaskScripted AITask Node

Public Member Functions

override void OnInit (AIAgent owner)
 
override void OnAbort (AIAgent owner, Node nodeCausingAbort)
 
override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
 
override TStringArray GetVariablesIn ()
 
- Public Member Functions inherited from AITaskScripted
void OnEnter (AIAgent owner)
 
- Public Member Functions inherited from Node
proto external int GetNodeID ()
 
proto external TypeName GetVariableType (bool inputPort, string name)
 
proto bool GetVariableIn (string name, out void val)
 
proto void SetVariableOut (string name, void val)
 
proto void ClearVariable (string name)
 
proto void GetCallstackStr (out string val)
 
proto void GetParentTreeName (out string val)
 

Static Public Member Functions

static override bool VisibleInPalette ()
 

Protected Attributes

SCR_AICombatMoveState m_State
 
ref TStringArray s_aVarsIn = { PORT_RESET }
 

Static Protected Attributes

static const string PORT_RESET = "Reset"
 
- Static Protected Attributes inherited from Node
static ref TStringArray m_aEmptyVars = {}
 

Additional Inherited Members

- Protected Member Functions inherited from AITaskScripted
string GetNodeMiddleText ()
 
- Protected Member Functions inherited from Node
TStringArray GetVariablesOut ()
 
- Static Protected Member Functions inherited from Node
static string GetOnHoverDescription ()
 
static bool CanReturnRunning ()
 

Member Function Documentation

◆ EOnTaskSimulate()

override ENodeResult SCR_AIUpdateCombatMoveStateTimers.EOnTaskSimulate ( AIAgent owner,
float dt )

Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.

Implements AITaskScripted.

◆ GetVariablesIn()

override TStringArray SCR_AIUpdateCombatMoveStateTimers.GetVariablesIn ( )

Implements Node.

◆ OnAbort()

override void SCR_AIUpdateCombatMoveStateTimers.OnAbort ( AIAgent owner,
Node nodeCausingAbort )

Implements AITaskScripted.

◆ OnInit()

override void SCR_AIUpdateCombatMoveStateTimers.OnInit ( AIAgent owner)

Implements AITaskScripted.

◆ VisibleInPalette()

static override bool SCR_AIUpdateCombatMoveStateTimers.VisibleInPalette ( )
static

Implements Node.

Member Data Documentation

◆ m_State

SCR_AICombatMoveState SCR_AIUpdateCombatMoveStateTimers.m_State
protected

◆ PORT_RESET

const string SCR_AIUpdateCombatMoveStateTimers.PORT_RESET = "Reset"
staticprotected

◆ s_aVarsIn

ref TStringArray SCR_AIUpdateCombatMoveStateTimers.s_aVarsIn = { PORT_RESET }
protected

The documentation for this interface was generated from the following file: