◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AIUpdateCombatMoveStateTimers.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          float |           dt ) | 
        
      
 
 
◆ GetVariablesIn()
      
        
          | override TStringArray SCR_AIUpdateCombatMoveStateTimers.GetVariablesIn  | 
          ( | 
           | ) | 
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◆ OnAbort()
      
        
          | override void SCR_AIUpdateCombatMoveStateTimers.OnAbort  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          Node |           nodeCausingAbort ) | 
        
      
 
 
◆ OnInit()
      
        
          | override void SCR_AIUpdateCombatMoveStateTimers.OnInit  | 
          ( | 
          AIAgent |           owner | ) | 
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◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIUpdateCombatMoveStateTimers.VisibleInPalette  | 
          ( | 
           | ) | 
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static   | 
  
 
 
◆ m_State
◆ PORT_RESET
  
  
      
        
          | const string SCR_AIUpdateCombatMoveStateTimers.PORT_RESET = "Reset" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ s_aVarsIn
  
  
      
        
          | ref TStringArray SCR_AIUpdateCombatMoveStateTimers.s_aVarsIn = { PORT_RESET } | 
         
       
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protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/AI/Movement/SCR_AIUpdateCombatMoveStateTimers.c