◆ EOnTaskSimulate()
override ENodeResult SCR_AIUpdateCombatMoveStateTimers.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetVariablesIn()
override TStringArray SCR_AIUpdateCombatMoveStateTimers.GetVariablesIn |
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◆ OnAbort()
override void SCR_AIUpdateCombatMoveStateTimers.OnAbort |
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AIAgent | owner, |
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Node | nodeCausingAbort ) |
◆ OnInit()
override void SCR_AIUpdateCombatMoveStateTimers.OnInit |
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AIAgent | owner | ) |
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◆ VisibleInPalette()
static override bool SCR_AIUpdateCombatMoveStateTimers.VisibleInPalette |
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◆ m_State
◆ PORT_RESET
const string SCR_AIUpdateCombatMoveStateTimers.PORT_RESET = "Reset" |
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◆ s_aVarsIn
ref TStringArray SCR_AIUpdateCombatMoveStateTimers.s_aVarsIn = { PORT_RESET } |
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The documentation for this interface was generated from the following file:
- Game/AI/Movement/SCR_AIUpdateCombatMoveStateTimers.c