◆ HandlerDeattached()
override void SCR_ActionToolbarItemEditorUIComponent.HandlerDeattached |
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Widget |
w | ) |
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◆ OnToggleChange()
void SCR_ActionToolbarItemEditorUIComponent.OnToggleChange |
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int |
value, |
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bool |
highlight = false |
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) |
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protected |
◆ SetAction()
void SCR_ActionToolbarItemEditorUIComponent.SetAction |
( |
SCR_BaseEditorAction |
action, |
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Widget |
widget |
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) |
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◆ m_IconWidget
ImageWidget SCR_ActionToolbarItemEditorUIComponent.m_IconWidget |
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protected |
◆ m_sIconWidgetName
string SCR_ActionToolbarItemEditorUIComponent.m_sIconWidgetName |
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protected |
◆ m_sToggleWidgetName
string SCR_ActionToolbarItemEditorUIComponent.m_sToggleWidgetName |
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protected |
◆ m_ToggleAction
◆ m_ToggleWidget
ImageWidget SCR_ActionToolbarItemEditorUIComponent.m_ToggleWidget |
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protected |
◆ m_TooltipTarget
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Toolbar/Items/SCR_ActionToolbarItemEditorUIComponent.c