◆ ActivateGroup()
| void SCR_AmbientPatrolSpawnPointComponent.ActivateGroup |
( |
| ) |
|
◆ DeactivateGroup()
| void SCR_AmbientPatrolSpawnPointComponent.DeactivateGroup |
( |
| ) |
|
◆ DespawnPatrol()
| void SCR_AmbientPatrolSpawnPointComponent.DespawnPatrol |
( |
| ) |
|
◆ GetAILimitThreshold()
| float SCR_AmbientPatrolSpawnPointComponent.GetAILimitThreshold |
( |
| ) |
|
◆ GetDespawnDistanceOverride()
| int SCR_AmbientPatrolSpawnPointComponent.GetDespawnDistanceOverride |
( |
| ) |
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◆ GetDespawnTimestamp()
| WorldTimestamp SCR_AmbientPatrolSpawnPointComponent.GetDespawnTimestamp |
( |
| ) |
|
◆ GetIsPaused()
| bool SCR_AmbientPatrolSpawnPointComponent.GetIsPaused |
( |
| ) |
|
◆ GetIsSpawned()
| bool SCR_AmbientPatrolSpawnPointComponent.GetIsSpawned |
( |
| ) |
|
◆ GetMembersAlive()
| int SCR_AmbientPatrolSpawnPointComponent.GetMembersAlive |
( |
| ) |
|
◆ GetRandomPrefabByProbability()
◆ GetRespawnTimestamp()
| WorldTimestamp SCR_AmbientPatrolSpawnPointComponent.GetRespawnTimestamp |
( |
| ) |
|
◆ GetSpawnDistanceOverride()
| int SCR_AmbientPatrolSpawnPointComponent.GetSpawnDistanceOverride |
( |
| ) |
|
◆ GetSpawnedGroup()
| SCR_AIGroup SCR_AmbientPatrolSpawnPointComponent.GetSpawnedGroup |
( |
| ) |
|
◆ GetWaypoint()
| AIWaypoint SCR_AmbientPatrolSpawnPointComponent.GetWaypoint |
( |
| ) |
|
◆ IsGroupActive()
| bool SCR_AmbientPatrolSpawnPointComponent.IsGroupActive |
( |
| ) |
|
◆ OnAgentRemoved()
| void SCR_AmbientPatrolSpawnPointComponent.OnAgentRemoved |
( |
| ) |
|
◆ OnDelete()
| override void SCR_AmbientPatrolSpawnPointComponent.OnDelete |
( |
IEntity | owner | ) |
|
◆ OnPostInit()
| override void SCR_AmbientPatrolSpawnPointComponent.OnPostInit |
( |
IEntity | owner | ) |
|
◆ PrepareWaypoints()
| void SCR_AmbientPatrolSpawnPointComponent.PrepareWaypoints |
( |
| ) |
|
◆ SetDespawnTimestamp()
| void SCR_AmbientPatrolSpawnPointComponent.SetDespawnTimestamp |
( |
WorldTimestamp | time | ) |
|
◆ SetIsPaused()
| void SCR_AmbientPatrolSpawnPointComponent.SetIsPaused |
( |
bool | paused | ) |
|
Pause this spawnpoint so a group will not be spawned unless players leave and re-enter the area.
- Parameters
-
◆ SetIsSpawned()
| void SCR_AmbientPatrolSpawnPointComponent.SetIsSpawned |
( |
bool | spawned | ) |
|
◆ SetMembersAlive()
| void SCR_AmbientPatrolSpawnPointComponent.SetMembersAlive |
( |
int | count | ) |
|
◆ SetRespawnTimestamp()
| void SCR_AmbientPatrolSpawnPointComponent.SetRespawnTimestamp |
( |
WorldTimestamp | timestamp | ) |
|
◆ SetspawnedGroup()
| void SCR_AmbientPatrolSpawnPointComponent.SetspawnedGroup |
( |
SCR_AIGroup | group | ) |
|
◆ SetWaypoint()
| void SCR_AmbientPatrolSpawnPointComponent.SetWaypoint |
( |
AIWaypoint | wp | ) |
|
◆ SpawnCycleWaypoint()
| AIWaypointCycle SCR_AmbientPatrolSpawnPointComponent.SpawnCycleWaypoint |
( |
notnull EntitySpawnParams | params | ) |
|
|
protected |
◆ SpawnPatrol()
| void SCR_AmbientPatrolSpawnPointComponent.SpawnPatrol |
( |
| ) |
|
◆ Update()
| void SCR_AmbientPatrolSpawnPointComponent.Update |
( |
SCR_Faction | faction | ) |
|
|
protected |
◆ m_bGroupActive
| bool SCR_AmbientPatrolSpawnPointComponent.m_bGroupActive |
|
protected |
◆ m_bPaused
| bool SCR_AmbientPatrolSpawnPointComponent.m_bPaused |
|
protected |
◆ m_bPickRandomGroupType
| bool SCR_AmbientPatrolSpawnPointComponent.m_bPickRandomGroupType |
|
protected |
◆ m_bSpawned
| bool SCR_AmbientPatrolSpawnPointComponent.m_bSpawned |
|
protected |
◆ m_DespawnTimestamp
| WorldTimestamp SCR_AmbientPatrolSpawnPointComponent.m_DespawnTimestamp |
|
protected |
◆ m_eGroupType
| SCR_EGroupType SCR_AmbientPatrolSpawnPointComponent.m_eGroupType |
|
protected |
◆ m_fAILimitThreshold
| float SCR_AmbientPatrolSpawnPointComponent.m_fAILimitThreshold |
|
protected |
◆ m_Group
| SCR_AIGroup SCR_AmbientPatrolSpawnPointComponent.m_Group |
|
protected |
◆ m_iDespawnDistanceOverride
| int SCR_AmbientPatrolSpawnPointComponent.m_iDespawnDistanceOverride |
|
protected |
◆ m_iMembersAlive
| int SCR_AmbientPatrolSpawnPointComponent.m_iMembersAlive = -1 |
|
protected |
◆ m_iRespawnPeriod
| int SCR_AmbientPatrolSpawnPointComponent.m_iRespawnPeriod |
|
protected |
◆ m_iSpawnDistanceOverride
| int SCR_AmbientPatrolSpawnPointComponent.m_iSpawnDistanceOverride |
|
protected |
◆ m_RespawnTimestamp
| WorldTimestamp SCR_AmbientPatrolSpawnPointComponent.m_RespawnTimestamp |
|
protected |
◆ m_SavedFaction
| Faction SCR_AmbientPatrolSpawnPointComponent.m_SavedFaction |
|
protected |
◆ m_sPrefab
| ResourceName SCR_AmbientPatrolSpawnPointComponent.m_sPrefab |
|
protected |
◆ m_Waypoint
| AIWaypoint SCR_AmbientPatrolSpawnPointComponent.m_Waypoint |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Components/Locations/SCR_AmbientPatrolSpawnPointComponent.c