Arma Reforger Script API
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SCR_AmbientSoundsEffect Interface Reference
Inheritance diagram for SCR_AmbientSoundsEffect:
SCR_LoopedPositionalSounds SCR_RandomPositionalSounds

Public Member Functions

void Update (float worldTime, vector cameraPos)
 
void OnPostInit (SCR_AmbientSoundsComponent ambientSoundsComponent, SignalsManagerComponent signalsManagerComponent)
 
void OnInit ()
 

Protected Attributes

SCR_AmbientSoundsComponent m_AmbientSoundsComponent
 
SignalsManagerComponent m_LocalSignalsManager
 

Member Function Documentation

◆ OnInit()

void SCR_AmbientSoundsEffect.OnInit ( )

Implemented in SCR_RandomPositionalSounds.

◆ OnPostInit()

void SCR_AmbientSoundsEffect.OnPostInit ( SCR_AmbientSoundsComponent ambientSoundsComponent,
SignalsManagerComponent signalsManagerComponent )
Parameters
[in]ambientSoundsComponent
[in]signalsManagerComponent

Implemented in SCR_LoopedPositionalSounds, and SCR_RandomPositionalSounds.

◆ Update()

void SCR_AmbientSoundsEffect.Update ( float worldTime,
vector cameraPos )
Parameters
[in]worldTime
[in]cameraPos

Implemented in SCR_LoopedPositionalSounds, and SCR_RandomPositionalSounds.

Member Data Documentation

◆ m_AmbientSoundsComponent

SCR_AmbientSoundsComponent SCR_AmbientSoundsEffect.m_AmbientSoundsComponent
protected

◆ m_LocalSignalsManager

SignalsManagerComponent SCR_AmbientSoundsEffect.m_LocalSignalsManager
protected

The documentation for this interface was generated from the following file: