Arma Reforger Script API
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Handles looped sounds such as leaves rustles, or crickets played on entities close to camera. More...
Public Member Functions | |
override void | Update (float worldTime, vector cameraPos) |
override void | OnPostInit (SCR_AmbientSoundsComponent ambientSoundsComponent, SignalsManagerComponent signalsManagerComponent) |
Public Member Functions inherited from SCR_AmbientSoundsEffect | |
void | Update (float worldTime, vector cameraPos) |
void | OnPostInit (SCR_AmbientSoundsComponent ambientSoundsComponent, SignalsManagerComponent signalsManagerComponent) |
void | OnInit () |
Protected Member Functions | |
void | GetTreeProperties (IEntity entity, out ETreeSoundTypes soundType, out float foliageHeight) |
string | GetTreeSoundEventName (float foliageHeight, ETreeSoundTypes treeSoundType) |
Additional Inherited Members | |
Protected Attributes inherited from SCR_AmbientSoundsEffect | |
SCR_AmbientSoundsComponent | m_AmbientSoundsComponent |
SignalsManagerComponent | m_LocalSignalsManager |
Handles looped sounds such as leaves rustles, or crickets played on entities close to camera.
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protected |
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protected |
override void SCR_LoopedPositionalSounds.OnPostInit | ( | SCR_AmbientSoundsComponent | ambientSoundsComponent, |
SignalsManagerComponent | signalsManagerComponent | ||
) |
[in] | ambientSoundsComponent | |
[in] | signalsManagerComponent |
Implements SCR_AmbientSoundsEffect.
override void SCR_LoopedPositionalSounds.Update | ( | float | worldTime, |
vector | cameraPos | ||
) |
[in] | worldTime | |
[in] | cameraPos |
Implements SCR_AmbientSoundsEffect.