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    Arma Reforger Script API
    
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Handles looped sounds such as leaves rustles, or crickets played on entities close to camera. More...
  
Public Member Functions | |
| override void | Update (float worldTime, vector cameraPos) | 
| override void | OnPostInit (SCR_AmbientSoundsComponent ambientSoundsComponent, SignalsManagerComponent signalsManagerComponent) | 
  Public Member Functions inherited from SCR_AmbientSoundsEffect | |
| void | OnInit () | 
Protected Member Functions | |
| void | GetTreeProperties (IEntity entity, out ETreeSoundTypes soundType, out float foliageHeight) | 
| string | GetTreeSoundEventName (float foliageHeight, ETreeSoundTypes treeSoundType) | 
Additional Inherited Members | |
  Protected Attributes inherited from SCR_AmbientSoundsEffect | |
| SCR_AmbientSoundsComponent | m_AmbientSoundsComponent | 
| SignalsManagerComponent | m_LocalSignalsManager | 
Handles looped sounds such as leaves rustles, or crickets played on entities close to camera.
      
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| override void SCR_LoopedPositionalSounds.OnPostInit | ( | SCR_AmbientSoundsComponent | ambientSoundsComponent, | 
| SignalsManagerComponent | signalsManagerComponent ) | 
| [in] | ambientSoundsComponent | |
| [in] | signalsManagerComponent | 
Implements SCR_AmbientSoundsEffect.
| override void SCR_LoopedPositionalSounds.Update | ( | float | worldTime, | 
| vector | cameraPos ) | 
| [in] | worldTime | |
| [in] | cameraPos | 
Implements SCR_AmbientSoundsEffect.