Arma Reforger Script API
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SCR_AnalyticsDataCollectionPlayerFactionModule Interface Reference
Inheritance diagram for SCR_AnalyticsDataCollectionPlayerFactionModule:
SCR_AnalyticsDataCollectionModule

Protected Member Functions

override void Enable ()
 
override void Disable ()
 
void OnPlayerFactionChanged (int playerId, SCR_PlayerFactionAffiliationComponent playerFactionAffiliationComponent, Faction faction)
 
void ~SCR_AnalyticsDataCollectionPlayerFactionModule ()
 
- Protected Member Functions inherited from SCR_AnalyticsDataCollectionModule
void AddInvokers (IEntity player)
 
void RemoveInvokers (IEntity player)
 
SCR_SessionDataEvent GetSessionDataEvent ()
 

Protected Attributes

ref map< int, Factionm_mPlayerFactions = new map<int, Faction>()
 
- Protected Attributes inherited from SCR_AnalyticsDataCollectionModule
float m_fTimeSinceUpdate = 0
 
bool m_bIsEnabled = true
 

Additional Inherited Members

- Public Member Functions inherited from SCR_AnalyticsDataCollectionModule
void InitModule ()
 
void Update (float timeTick)
 
void OnPlayerSpawned (SCR_SpawnRequestComponent requestComponent, int playerId, SCR_SpawnData data, IEntity controlledEntity)
 
void OnPlayerDisconnected (int playerId, KickCauseCode cause, IEntity controlledEntity=null)
 
void OnPlayerConnected (int playerId)
 
void OnControllableDestroyed (notnull SCR_InstigatorContextData instigatorContextData)
 
void OnGameModeEnd ()
 
void OnGameEnd ()
 
void OnControlledEntityChanged (IEntity from, IEntity to)
 
void SessionMeasures ()
 Periodically called when server has players To be overriden in modules to add session data before it is sent.
 
bool IsEnabled ()
 
- Public Attributes inherited from SCR_AnalyticsDataCollectionModule
float m_fUpdatePeriod
 

Constructor & Destructor Documentation

◆ ~SCR_AnalyticsDataCollectionPlayerFactionModule()

void SCR_AnalyticsDataCollectionPlayerFactionModule.~SCR_AnalyticsDataCollectionPlayerFactionModule ( )
protected

Member Function Documentation

◆ Disable()

override void SCR_AnalyticsDataCollectionPlayerFactionModule.Disable ( )
protected

◆ Enable()

override void SCR_AnalyticsDataCollectionPlayerFactionModule.Enable ( )
protected

◆ OnPlayerFactionChanged()

void SCR_AnalyticsDataCollectionPlayerFactionModule.OnPlayerFactionChanged ( int playerId,
SCR_PlayerFactionAffiliationComponent playerFactionAffiliationComponent,
Faction faction )
protected

Member Data Documentation

◆ m_mPlayerFactions

ref map<int, Faction> SCR_AnalyticsDataCollectionPlayerFactionModule.m_mPlayerFactions = new map<int, Faction>()
protected

The documentation for this interface was generated from the following file: