◆ ~SCR_AnalyticsDataCollectionTimeAndWeatherModule()
| void SCR_AnalyticsDataCollectionTimeAndWeatherModule.~SCR_AnalyticsDataCollectionTimeAndWeatherModule |
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◆ GetTimeAndNight()
| void SCR_AnalyticsDataCollectionTimeAndWeatherModule.GetTimeAndNight |
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out string | time, |
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out bool | isNight ) |
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Gets the current world time, converts it to military format (12:35 -> 1235) and checks if current time is night time.
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◆ OnPlayerConnected()
| override void SCR_AnalyticsDataCollectionTimeAndWeatherModule.OnPlayerConnected |
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int | playerId | ) |
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◆ OnPlayerDisconnected()
| override void SCR_AnalyticsDataCollectionTimeAndWeatherModule.OnPlayerDisconnected |
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int | playerId, |
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KickCauseCode | cause, |
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IEntity | controlledEntity ) |
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◆ SetPlayerTimeAndNight()
| void SCR_AnalyticsDataCollectionTimeAndWeatherModule.SetPlayerTimeAndNight |
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int | playerId | ) |
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The documentation for this interface was generated from the following file:
- Game/DataCollection/AnalyticsDataCollectionModules/SCR_AnalyticsDataCollectionTimeAndWeatherModule.c