Arma Reforger Script API
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SCR_AnalyticsDataCollectionTimeAndWeatherModule Interface Reference
Inheritance diagram for SCR_AnalyticsDataCollectionTimeAndWeatherModule:
SCR_AnalyticsDataCollectionModule

Protected Member Functions

override void OnPlayerConnected (int playerId)
 
override void OnPlayerDisconnected (int playerId, KickCauseCode cause, IEntity controlledEntity)
 
void SetPlayerTimeAndNight (int playerId)
 
void GetTimeAndNight (out string time, out bool isNight)
 Gets the current world time, converts it to military format (12:35 -> 1235) and checks if current time is night time.
 
void ~SCR_AnalyticsDataCollectionTimeAndWeatherModule ()
 
- Protected Member Functions inherited from SCR_AnalyticsDataCollectionModule
void AddInvokers (IEntity player)
 
void RemoveInvokers (IEntity player)
 
SCR_SessionDataEvent GetSessionDataEvent ()
 

Additional Inherited Members

- Public Member Functions inherited from SCR_AnalyticsDataCollectionModule
void InitModule ()
 
void Update (float timeTick)
 
void OnPlayerSpawned (SCR_SpawnRequestComponent requestComponent, int playerId, SCR_SpawnData data, IEntity controlledEntity)
 
void OnControllableDestroyed (notnull SCR_InstigatorContextData instigatorContextData)
 
void OnGameModeEnd ()
 
void OnGameEnd ()
 
void OnControlledEntityChanged (IEntity from, IEntity to)
 
void SessionMeasures ()
 Periodically called when server has players To be overriden in modules to add session data before it is sent.
 
bool IsEnabled ()
 
void Enable ()
 
void Disable ()
 
- Public Attributes inherited from SCR_AnalyticsDataCollectionModule
float m_fUpdatePeriod
 
- Protected Attributes inherited from SCR_AnalyticsDataCollectionModule
float m_fTimeSinceUpdate = 0
 
bool m_bIsEnabled = true
 

Constructor & Destructor Documentation

◆ ~SCR_AnalyticsDataCollectionTimeAndWeatherModule()

void SCR_AnalyticsDataCollectionTimeAndWeatherModule.~SCR_AnalyticsDataCollectionTimeAndWeatherModule ( )
protected

Member Function Documentation

◆ GetTimeAndNight()

void SCR_AnalyticsDataCollectionTimeAndWeatherModule.GetTimeAndNight ( out string time,
out bool isNight )
protected

Gets the current world time, converts it to military format (12:35 -> 1235) and checks if current time is night time.

Parameters
[out]time
[out]isNight

◆ OnPlayerConnected()

override void SCR_AnalyticsDataCollectionTimeAndWeatherModule.OnPlayerConnected ( int playerId)
protected

◆ OnPlayerDisconnected()

override void SCR_AnalyticsDataCollectionTimeAndWeatherModule.OnPlayerDisconnected ( int playerId,
KickCauseCode cause,
IEntity controlledEntity )
protected

◆ SetPlayerTimeAndNight()

void SCR_AnalyticsDataCollectionTimeAndWeatherModule.SetPlayerTimeAndNight ( int playerId)
protected

The documentation for this interface was generated from the following file: