◆ ChangeOwningFaction()
      
        
          | void SCR_ArmoryComponent.ChangeOwningFaction  | 
          ( | 
          notnull Faction |           faction | ) | 
           | 
        
      
 
 
◆ EOnInit()
      
        
          | override void SCR_ArmoryComponent.EOnInit  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
◆ FindFactionComponentsInHiearchy()
  
  
      
        
          | void SCR_ArmoryComponent.FindFactionComponentsInHiearchy  | 
          ( | 
          IEntity |           entity | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
Goes though entity children (recursively) and finds all faction control components. 
- Parameters
 - 
  
  
 
 
 
◆ IsProxy()
      
        
          | bool SCR_ArmoryComponent.IsProxy  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ OnLinkedEntitiesSpawned()
◆ OnPostInit()
      
        
          | override void SCR_ArmoryComponent.OnPostInit  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
◆ m_aFactionAffiliationComponents
◆ m_RplComponent
The documentation for this interface was generated from the following file:
- Game/Components/SCR_ArmoryComponent.c