◆ ChangeOwningFaction()
void SCR_ArmoryComponent.ChangeOwningFaction |
( |
notnull Faction |
faction | ) |
|
◆ EOnInit()
override void SCR_ArmoryComponent.EOnInit |
( |
IEntity |
owner | ) |
|
◆ FindFactionComponentsInHiearchy()
void SCR_ArmoryComponent.FindFactionComponentsInHiearchy |
( |
IEntity |
entity | ) |
|
|
protected |
Goes though entity children (recursively) and finds all faction control components.
- Parameters
-
◆ IsProxy()
bool SCR_ArmoryComponent.IsProxy |
( |
| ) |
|
◆ OnLinkedEntitiesSpawned()
◆ OnPostInit()
override void SCR_ArmoryComponent.OnPostInit |
( |
IEntity |
owner | ) |
|
◆ m_aFactionAffiliationComponents
◆ m_RplComponent
The documentation for this interface was generated from the following file:
- Game/Components/SCR_ArmoryComponent.c