◆ OnWaypointCreated()
| override void SCR_ArtilleryWaypointCommandHandler.OnWaypointCreated |
( |
notnull SCR_AIWaypoint | waypoint | ) |
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◆ OnWaypointIssued()
| override void SCR_ArtilleryWaypointCommandHandler.OnWaypointIssued |
( |
notnull SCR_AIWaypoint | waypoint, |
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notnull SCR_AIGroup | group ) |
◆ m_eAmmunitionType
| SCR_EAIArtilleryAmmoType SCR_ArtilleryWaypointCommandHandler.m_eAmmunitionType |
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protected |
◆ m_iNumberOfRounds
| int SCR_ArtilleryWaypointCommandHandler.m_iNumberOfRounds |
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protected |
The documentation for this interface was generated from the following file:
- Game/Commanding/Commands/SCR_ArtilleryWaypointCommandHandler.c