◆ GetActionName()
| string SCR_AvailableActionContext.GetActionName |
( |
| ) |
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◆ GetUIName()
| string SCR_AvailableActionContext.GetUIName |
( |
| ) |
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◆ IsAvailable()
◆ IsDelayed()
| bool SCR_AvailableActionContext.IsDelayed |
( |
| ) |
|
returns true if action display is currently counting down twords its delayed fade in or out
◆ ResetTimers()
| void SCR_AvailableActionContext.ResetTimers |
( |
| ) |
|
Reset fade in and fade out timers to their default values.
◆ ToString()
| string SCR_AvailableActionContext.ToString |
( |
bool | forceText = true | ) |
|
◆ m_aConditions
◆ m_bEnabled
| bool SCR_AvailableActionContext.m_bEnabled |
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protected |
◆ m_fHideCountdown
◆ m_fShowCountdown
| float SCR_AvailableActionContext.m_fShowCountdown = m_iTimeToShow |
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protected |
◆ m_iTimeForHide
| int SCR_AvailableActionContext.m_iTimeForHide |
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protected |
◆ m_iTimeToShow
| int SCR_AvailableActionContext.m_iTimeToShow |
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protected |
◆ m_sAction
| string SCR_AvailableActionContext.m_sAction |
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protected |
◆ m_sName
| string SCR_AvailableActionContext.m_sName |
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protected |
◆ m_sTag
| string SCR_AvailableActionContext.m_sTag |
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protected |
◆ MARKUP_FORMAT
| const string SCR_AvailableActionContext.MARKUP_FORMAT = "<action name=\"%1\"/>" |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/UI/HUD/AvailableActions/SCR_AvailableActionsDisplay.c