◆ GetActionName()
string SCR_AvailableActionContext.GetActionName |
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◆ GetUIName()
string SCR_AvailableActionContext.GetUIName |
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◆ HideHint()
void SCR_AvailableActionContext.HideHint |
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protected |
◆ IsAvailable()
◆ ToString()
string SCR_AvailableActionContext.ToString |
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bool |
forceText = true | ) |
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◆ m_aConditions
◆ m_bActivated
bool SCR_AvailableActionContext.m_bActivated = false |
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◆ m_bEnabled
bool SCR_AvailableActionContext.m_bEnabled |
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◆ m_bHideTimeOver
bool SCR_AvailableActionContext.m_bHideTimeOver = true |
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◆ m_iTimeForHide
int SCR_AvailableActionContext.m_iTimeForHide |
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◆ m_sAction
string SCR_AvailableActionContext.m_sAction |
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◆ m_sName
string SCR_AvailableActionContext.m_sName |
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◆ m_sTag
string SCR_AvailableActionContext.m_sTag |
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◆ MARKUP_FORMAT
const string SCR_AvailableActionContext.MARKUP_FORMAT = "<action name=\"%1\"/>" |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/UI/HUD/AvailableActions/SCR_AvailableActionsDisplay.c