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SCR_BallisticTableComponent Interface Reference
Inheritance diagram for SCR_BallisticTableComponent:
SCR_DataDisplayGadgetComponent SCR_GadgetComponent ScriptGameComponent

Public Member Functions

void ChangeShellType (int direction=0)
 Interface for changing page to a different shell type.
 
- Public Member Functions inherited from SCR_DataDisplayGadgetComponent
int GetNumberOfPages ()
 
void ChangePage (int direction=0)
 Interface for changing pages that are being displayed.
 
override EGadgetType GetType ()
 Get gadget type.
 
- Public Member Functions inherited from SCR_GadgetComponent
EGadgetAnimVariable GetAnimVariable ()
 
float GetWeaponNoFireTime ()
 
bool IsToggledOn ()
 Is gadget toggled on/off.
 
void OnToggleActive (bool state)
 Event called from SCR_GadgetManagerComponent through RPC request.
 
void OnParentSlotChanged (InventoryStorageSlot oldSlot, InventoryStorageSlot newSlot)
 InventoryItemComponent event.
 
void OnModeChanged (EGadgetMode mode, IEntity charOwner)
 Gadget mode change event.
 
void OnSlotOccludedStateChanged (bool occluded)
 Method called when slot to which item is attached to changed its occlusion state.
 
void ActivateGadgetUpdate ()
 Activate gadget frame update.
 
void DeactivateGadgetUpdate ()
 Deactivate gadget frame flag.
 
void UpdateVisibility (EGadgetMode mode)
 Set visibility when show/hide hand animation starts/finishes.
 
void ToggleActive (bool state, SCR_EUseContext context)
 Synchronise gadget state.
 
void ActivateAction ()
 Action listener callback.
 
void ToggleFocused (bool enable)
 Toggle gadget focus state.
 
ChimeraCharacter GetCharacterOwner ()
 Get IEntity in possession of this Gadget.
 
EGadgetMode GetMode ()
 Get gadget mode.
 
bool CanBeHeld ()
 Can be held in hand.
 
SCR_EUseContext GetUseMask ()
 Provides value that contains mask of contexts from which this gadget can be toggled.
 
bool CanBeRaised ()
 Gadget has a raised animation version.
 
bool IsUsingADSControls ()
 Gadget uses ADS controls from gadget raisable context.
 
bool IsVisibleEquipped ()
 Visible when attached to character gear, further condition may determine visibility, such as if the equipment slot is obstructed by something else.
 
void Update (float timeSlice)
 
override void OnPostInit (IEntity owner)
 

Additional Inherited Members

- Public Attributes inherited from SCR_DataDisplayGadgetComponent
int m_iOpacityMapId
 
- Public Attributes inherited from SCR_GadgetComponent
bool m_bFocused
 
- Static Public Attributes inherited from SCR_DataDisplayGadgetComponent
const string PAGE_NUMBER_NAME = "PageNumber"
 
const string PAGE_NUMBER_FORMAT = "%1 / %2"
 
- Protected Member Functions inherited from SCR_DataDisplayGadgetComponent
void UpdateData (bool playSound=true)
 Method used to update currently displayed ballistic data.
 
override void ModeSwitch (EGadgetMode mode, IEntity charOwner)
 Set gadget mode.
 
override void ModeClear (EGadgetMode mode)
 Clear gadget mode.
 
bool InitializeRenderTarget ()
 
void ClearRenderTarget ()
 
override void EOnInit (IEntity owner)
 
override void OnDelete (IEntity owner)
 
void RpcDo_SyncPageChange (int selectedPage)
 Authority method for replicating change of currently displayed page.
 
override bool RplSave (ScriptBitWriter writer)
 
override bool RplLoad (ScriptBitReader reader)
 
- Protected Member Functions inherited from SCR_GadgetComponent
void ConnectToGadgetsSystem ()
 Starts on frame update event.
 
void DisconnectFromGadgetsSystem ()
 
- Protected Member Functions inherited from ScriptGameComponent
bool OnTicksOnRemoteProxy ()
 
- Protected Attributes inherited from SCR_DataDisplayGadgetComponent
RTTextureWidget m_wRenderTargetTexture Widget m_wRootWidget
 
int m_iNumberOfPages
 
int m_iCurrentPageID
 
- Protected Attributes inherited from SCR_GadgetComponent
EGadgetAnimVariable m_eAnimVariable
 
SCR_EUseContext m_eUseMask
 
vector m_vEquipmentSlotOffset
 
float m_fWeaponNoFireTime
 
bool m_bCanBeHeld
 
bool m_bActivated = false
 
EGadgetMode m_iMode = EGadgetMode.ON_GROUND
 
ChimeraCharacter m_CharacterOwner
 

Member Function Documentation

◆ ChangeShellType()

void SCR_BallisticTableComponent.ChangeShellType ( int direction = 0)

Interface for changing page to a different shell type.

Parameters
[in]direction-1 == previous | +1 == next

The documentation for this interface was generated from the following file: