| 
| override void  | Init () | 
|   | Initialize called from MusicManager.EOnInit.  
  | 
|   | 
| override void  | OnDelete () | 
|   | Delete called from MusicManager.OnDelete.  
  | 
|   | 
| proto external string  | GetName () | 
|   | Gets the sound event name.  
  | 
|   | 
| proto external void  | SetName (string name) | 
|   | Sets the name of the SoundEvent that will be played on evaluation/playing of the music.  
  | 
|   | 
| bool  | ShouldPlay () | 
|   | Evaluation on whether the sound should play (upon automatic evaluation of music manager)  
  | 
|   | 
| void  | Update (float dt) | 
|   | Update called from MusicManager.EOnFrame.  
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|   | 
| void  | OnPlay () | 
|   | Callback that is called upon starting to play this music.  
  | 
|   | 
| void  | OnStop () | 
|   | Callback that is called when this music has stopped playing.  
  | 
|   | 
◆ Init()
      
        
          | override void SCR_BaseCaptureMusic.Init  | 
          ( | 
           | ) | 
           | 
        
      
 
Initialize called from MusicManager.EOnInit. 
Implements ScriptedMusic.
 
 
◆ OnBaseCapture()
◆ OnDelete()
      
        
          | override void SCR_BaseCaptureMusic.OnDelete  | 
          ( | 
           | ) | 
           | 
        
      
 
Delete called from MusicManager.OnDelete. 
Implements ScriptedMusic.
 
 
◆ m_MusicManager
The documentation for this interface was generated from the following file:
- Game/Music/SCR_BaseCaptureMusic.c