AnyCompartmentsOccupiedOrLocked() | SCR_BaseCompartmentManagerComponent | |
AreDoorFake(int doorIndex) | BaseCompartmentManagerComponent | |
AreDoorOpen(int doorIndex) | BaseCompartmentManagerComponent | |
BlockSuppliesIfOccupied() | SCR_BaseCompartmentManagerComponent | |
CancelSpawningCharacters() | SCR_BaseCompartmentManagerComponent | |
CanOccupy(array< ECompartmentType > compartmentTypes, bool checkHasDefaultOccupantsData=true, FactionKey friendlyFaction=string.Empty, bool checkOccupyingFaction=true, bool checkForFreeCompartments=true) | SCR_BaseCompartmentManagerComponent | |
CREW_COMPARTMENT_TYPES | SCR_BaseCompartmentManagerComponent | static |
DamageOccupants(float damage, EDamageType damageType, notnull Instigator instigator, bool damageWhileGetIn=false, bool damageWhileGetOut=false) | SCR_BaseCompartmentManagerComponent | |
EjectRandomOccupants(float ejectionChance=-1, bool ejectUnconscious=false) | SCR_BaseCompartmentManagerComponent | |
Event_OnDoneSpawningDefaultOccupants | SCR_BaseCompartmentManagerComponent | protected |
FindCompartment(int compartmentID, int mgrId=-1) | BaseCompartmentManagerComponent | |
FinishedSpawningDefaultOccupants(bool wasCanceled) | SCR_BaseCompartmentManagerComponent | protected |
GetCompartments(out notnull array< BaseCompartmentSlot > outCompartments) | BaseCompartmentManagerComponent | |
GetCompartmentsOfType(inout array< BaseCompartmentSlot > outCompartments, ECompartmentType compartmentType) | SCR_BaseCompartmentManagerComponent | |
GetCompartmentsOfTypes(inout array< BaseCompartmentSlot > outCompartments, notnull array< ECompartmentType > compartmentTypes) | SCR_BaseCompartmentManagerComponent | |
GetDoor(int doorIndex) | BaseCompartmentManagerComponent | |
GetDoorInfo(int doorIndex) | BaseCompartmentManagerComponent | |
GetDoorReference(int referenceDoorIndex) | BaseCompartmentManagerComponent | |
GetDoorUser(int doorIndex) | BaseCompartmentManagerComponent | |
GetFirstFreeCompartmentOfType(ECompartmentType compartmentType, bool checkHasValidOccupantPrefab=false) | SCR_BaseCompartmentManagerComponent | |
GetFirstFreeCompartmentOfType(TypeName compartmentClass, bool checkHasValidOccupantPrefab=false) | SCR_BaseCompartmentManagerComponent | |
GetFreeCompartmentsOfType(inout array< BaseCompartmentSlot > outCompartments, ECompartmentType compartmentType, bool checkHasValidOccupantPrefab=false) | SCR_BaseCompartmentManagerComponent | |
GetOccupantCount() | SCR_BaseCompartmentManagerComponent | |
GetOccupants(inout array< IEntity > occupants) | SCR_BaseCompartmentManagerComponent | |
GetOccupantsOfType(inout array< IEntity > occupants, ECompartmentType compartmentType) | SCR_BaseCompartmentManagerComponent | |
GetOnDoneSpawningDefaultOccupants() | SCR_BaseCompartmentManagerComponent | |
GetOwner() | BaseCompartmentManagerComponent | |
HasDefaultOccupantsDataForTypes(array< ECompartmentType > compartmentTypes) | SCR_BaseCompartmentManagerComponent | |
HasFreeCompartmentOfTypes(notnull array< ECompartmentType > compartmentTypes) | SCR_BaseCompartmentManagerComponent | |
InitiateSpawnDefaultOccupants(notnull array< ECompartmentType > compartmentTypes) | SCR_BaseCompartmentManagerComponent | protected |
IsGetInAndOutBlockedByDoorUser(int doorIndex) | BaseCompartmentManagerComponent | |
IsOccupiedByFriendlies(FactionKey vehicleFactionKey, bool allFriendly, bool trueIfEmpty=true) | SCR_BaseCompartmentManagerComponent | |
IsSpawningDefaultOccupants() | SCR_BaseCompartmentManagerComponent | |
KillOccupants(notnull Instigator instigator, bool eject=false, bool gettingIn=false, bool gettingOut=false) | SCR_BaseCompartmentManagerComponent | |
m_aCompartmentsToSpawnDefaultOccupant | SCR_BaseCompartmentManagerComponent | protected |
m_aDefaultOccupantsCompartmentTypesToSpawn | SCR_BaseCompartmentManagerComponent | protected |
m_aSpawnedDefaultOccupants | SCR_BaseCompartmentManagerComponent | protected |
m_bBlockSuppliesIfOccupied | SCR_BaseCompartmentManagerComponent | protected |
m_bIsSpawningDefaultOccupants | SCR_BaseCompartmentManagerComponent | protected |
m_SpawnedOccupantsAIGroup | SCR_BaseCompartmentManagerComponent | protected |
OnTicksOnRemoteProxy() | GameComponent | |
PASSENGER_COMPARTMENT_TYPES | SCR_BaseCompartmentManagerComponent | static |
SetAllCompartmentsAccessibleOfTypes(notnull array< ECompartmentType > compartmentTypes, bool setAccessible) | SCR_BaseCompartmentManagerComponent | |
SetCompartmentsAccessibleForAI(bool accessible) | SCR_BaseCompartmentManagerComponent | |
SpawnDefaultOccupantEachFrame() | SCR_BaseCompartmentManagerComponent | protected |
SpawnDefaultOccupants(notnull array< ECompartmentType > compartmentTypes) | SCR_BaseCompartmentManagerComponent | |
~SCR_BaseCompartmentManagerComponent() | SCR_BaseCompartmentManagerComponent | |