| AnyCompartmentsOccupiedOrLocked() | SCR_BaseCompartmentManagerComponent | |
| BlockSuppliesIfOccupied() | SCR_BaseCompartmentManagerComponent | |
| CancelSpawningCharacters() | SCR_BaseCompartmentManagerComponent | |
| CanOccupy(array< ECompartmentType > compartmentTypes, bool checkHasDefaultOccupantsData=true, FactionKey friendlyFaction=string.Empty, bool checkOccupyingFaction=true, bool checkForFreeCompartments=true) | SCR_BaseCompartmentManagerComponent | |
| CREW_COMPARTMENT_TYPES | SCR_BaseCompartmentManagerComponent | static |
| DamageOccupants(float damage, EDamageType damageType, notnull Instigator instigator, bool damageWhileGetIn=false, bool damageWhileGetOut=false) | SCR_BaseCompartmentManagerComponent | |
| EjectRandomOccupants(float ejectionChance=-1, bool ejectUnconscious=false, out bool allEjectedImmediately=true, bool ejectOnTheSpot=false) | SCR_BaseCompartmentManagerComponent | |
| Event_OnDoneSpawningDefaultOccupants | SCR_BaseCompartmentManagerComponent | protected |
| FindCompartment(int compartmentID, int mgrId=-1) | BaseCompartmentManagerComponent | |
| FindCompartmentByName(string compartmentName, bool bPreferUnique=true) | BaseCompartmentManagerComponent | |
| FinishedSpawningDefaultOccupants(bool wasCanceled) | SCR_BaseCompartmentManagerComponent | protected |
| GetCompartments(out notnull array< BaseCompartmentSlot > outCompartments) | BaseCompartmentManagerComponent | |
| GetCompartmentsOfType(inout array< BaseCompartmentSlot > outCompartments, ECompartmentType compartmentType) | SCR_BaseCompartmentManagerComponent | |
| GetCompartmentsOfTypes(inout array< BaseCompartmentSlot > outCompartments, notnull array< ECompartmentType > compartmentTypes) | SCR_BaseCompartmentManagerComponent | |
| GetDoor(int doorIndex) | BaseCompartmentManagerComponent | |
| GetDoorInfo(int doorIndex) | BaseCompartmentManagerComponent | |
| GetDoorReference(int referenceDoorIndex) | BaseCompartmentManagerComponent | |
| GetDoorUser(int doorIndex) | BaseCompartmentManagerComponent | |
| GetFirstFreeCompartmentOfType(ECompartmentType compartmentType, bool checkHasValidOccupantPrefab=false) | SCR_BaseCompartmentManagerComponent | |
| GetFirstFreeCompartmentOfType(TypeName compartmentClass, bool checkHasValidOccupantPrefab=false) | SCR_BaseCompartmentManagerComponent | |
| GetFreeCompartmentsOfType(inout array< BaseCompartmentSlot > outCompartments, ECompartmentType compartmentType, bool checkHasValidOccupantPrefab=false) | SCR_BaseCompartmentManagerComponent | |
| GetOccupantCount() | SCR_BaseCompartmentManagerComponent | |
| GetOccupants(inout array< IEntity > occupants) | SCR_BaseCompartmentManagerComponent | |
| GetOccupantsOfType(inout array< IEntity > occupants, ECompartmentType compartmentType) | SCR_BaseCompartmentManagerComponent | |
| GetOnDoneSpawningDefaultOccupants() | SCR_BaseCompartmentManagerComponent | |
| GetOwner() | BaseCompartmentManagerComponent | |
| HasDefaultOccupantsDataForTypes(array< ECompartmentType > compartmentTypes) | SCR_BaseCompartmentManagerComponent | |
| HasFreeCompartmentOfTypes(notnull array< ECompartmentType > compartmentTypes) | SCR_BaseCompartmentManagerComponent | |
| InitiateSpawnDefaultOccupants(notnull array< ECompartmentType > compartmentTypes) | SCR_BaseCompartmentManagerComponent | protected |
| IsDoorFake(int doorIndex) | BaseCompartmentManagerComponent | |
| IsDoorOpen(int doorIndex) | BaseCompartmentManagerComponent | |
| IsGetInAndOutBlockedByDoorUser(int doorIndex) | BaseCompartmentManagerComponent | |
| IsOccupiedByFriendlies(FactionKey vehicleFactionKey, bool allFriendly, bool trueIfEmpty=true) | SCR_BaseCompartmentManagerComponent | |
| IsSpawningDefaultOccupants() | SCR_BaseCompartmentManagerComponent | |
| KillOccupants(notnull Instigator instigator, bool eject=false, bool gettingIn=false, bool gettingOut=false) | SCR_BaseCompartmentManagerComponent | |
| m_aCompartmentsToSpawnDefaultOccupant | SCR_BaseCompartmentManagerComponent | protected |
| m_aDefaultOccupantsCompartmentTypesToSpawn | SCR_BaseCompartmentManagerComponent | protected |
| m_aSpawnedDefaultOccupants | SCR_BaseCompartmentManagerComponent | protected |
| m_bBlockSuppliesIfOccupied | SCR_BaseCompartmentManagerComponent | protected |
| m_bIsSpawningDefaultOccupants | SCR_BaseCompartmentManagerComponent | protected |
| m_SpawnedOccupantsAIGroup | SCR_BaseCompartmentManagerComponent | protected |
| OnTicksOnRemoteProxy() | GameComponent | |
| PASSENGER_COMPARTMENT_TYPES | SCR_BaseCompartmentManagerComponent | static |
| SetAllCompartmentsAccessibleOfTypes(notnull array< ECompartmentType > compartmentTypes, bool setAccessible) | SCR_BaseCompartmentManagerComponent | |
| SetCompartmentsAccessibleForAI(bool accessible) | SCR_BaseCompartmentManagerComponent | |
| SpawnDefaultOccupantEachFrame() | SCR_BaseCompartmentManagerComponent | protected |
| SpawnDefaultOccupants(notnull array< ECompartmentType > compartmentTypes) | SCR_BaseCompartmentManagerComponent | |
| ~SCR_BaseCompartmentManagerComponent() | SCR_BaseCompartmentManagerComponent | |