Arma Reforger Script API
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Base Attribute Script for other attributes to inherent from to get and set varriables in Editor Attribute window. More...
Public Member Functions | |
void | ResetAttribute () |
Reset the attribute Called in SCR_AttributesManagerEditorComponent when it loops through valid attributes. | |
SCR_EditorAttributeUIInfo | GetUIInfo () |
Get UIinfo, Description is attribute description and Icon is used when the attribute description is overridden. | |
int | GetDynamicDescriptionArray (notnull out array< SCR_BaseAttributeDynamicDescription > dynamicDescriptionArray) |
Get array of dynamic descriptions. | |
bool | IsServer () |
Check if the server should be extracted and applied on server. | |
ResourceName | GetCategoryConfig () |
Get category config file. | |
ResourceName | GetLayout () |
Get UI layout. | |
bool | BoolAllowDuplicate () |
Return True if attribute is allowed to be duplicate. | |
bool | IsSerializable () |
sealed bool | SetVariable (SCR_BaseEditorAttributeVar var) |
Set a variable to this attribute. | |
sealed void | ClearVar () |
Set var null. | |
sealed void | ClearCopyVar () |
Set copy var null. | |
sealed ScriptInvoker | GetOnVarChanged () |
Get On Var changed script invoker. | |
sealed void | Enable (bool enabled) |
Sends out an event which UI listens to to enable/disable UI component. | |
sealed void | ToggleSelected (bool selected, int index) |
Sends out an event which UI listens if is selected. | |
sealed void | SetAsSubAttribute () |
Sends set bool UI listens to to enable/disable UI component. | |
bool | GetInitCalled () |
Get if init is called. | |
void | SetInitCalled (bool initCalled) |
Set Init called. | |
bool | GetIsMultiSelect () |
Get is multi select var Multi select means that multiple entities where selected when editing attributes and those entities share the same attributes. | |
void | SetIsMultiSelect (bool isMultiSelect) |
Set if variable is multiselect Multi select means that multiple entities were selected when editing attributes and those entities share the same attributes. | |
bool | GetHasConflictingValues () |
Get has conflicting values. | |
void | SetHasConflictingValues (bool hasConflictingValues) |
Set if varriable is has conflicting values. | |
void | SetIsOverridingValues (bool isOverridingValues) |
Set is overriding values. | |
bool | GetIsOverridingValues () |
Get is overriding values. | |
bool | IsEnabled () |
Get if The Attribute is Enabled. | |
bool | GetIsSubAttribute () |
Get if The Attribute is Enabled. | |
sealed ScriptInvoker | GetOnToggleEnable () |
Get On ToggleEnable script invoker. | |
sealed ScriptInvoker | GetOnToggleButtonSelected () |
Get OnToggleSelected script invoker. | |
sealed ScriptInvoker | GetOnSetAsSubAttribute () |
Get On ToggleEnable script invoker. | |
sealed SCR_BaseEditorAttributeVar | GetVariable (bool createWhenNull=false) |
Get variable of this attribute. | |
sealed SCR_BaseEditorAttributeVar | GetCopyVariable () |
Get Copy variable of this attribute. | |
sealed SCR_BaseEditorAttributeVar | GetVariableOrCopy () |
Get variable or copy variable of this attribute. | |
sealed void | CreateCopyVariable () |
Get Copy variable of this attribute. | |
sealed bool | GetConflictingAttributeWasReset () |
Get if conflicting attribute was reset so UI knows to set default values if it was not active on reset. | |
sealed void | SetConflictingAttributeWasReset (bool wasReset) |
Sets conflicting attribute was reset so UI knows to set default values if it was not active on reset. | |
sealed SSnapshot | GetSnapshot () |
Get snapshot which holds original attribute's value. | |
sealed ScriptInvoker | GetOnExternalnChange () |
Get event called when attribute var is changed from outside. | |
sealed void | StartEditing (SCR_BaseEditorAttributeVar var, SSnapshot snapshot) |
Initialise editing variables. | |
sealed void | StopEditing () |
Reset editing variables. | |
sealed void | TelegraphChange (bool isReset) |
SCR_BaseEditorAttributeVar | ReadVariable (Managed item, SCR_AttributesManagerEditorComponent manager) |
Function to fill attribute's variable. | |
void | WriteVariable (Managed item, SCR_BaseEditorAttributeVar var, SCR_AttributesManagerEditorComponent manager, int playerID) |
void | PreviewVariable (bool setPreview, SCR_AttributesManagerEditorComponent manager) |
Preview the attribute while editing. | |
void | UpdateInterlinkedVariables (SCR_BaseEditorAttributeVar var, SCR_AttributesManagerEditorComponent manager, bool isInit=false) |
Updates the interlinked variables. | |
int | GetEntries (notnull array< ref SCR_BaseEditorAttributeEntry > outEntries) |
Get entries to be shown in GUI lists. | |
void | Initialize () |
Method for initialization of base editor attribute. | |
Protected Member Functions | |
SCR_BaseEditorAttributeVar | CreateDefaultVariable () |
Create a default bool (false) variable. | |
bool | IsGameMode (Managed item) |
Protected Attributes | |
ref SCR_EditorAttributeUIInfo | m_UIInfo |
ResourceName | m_CategoryConfig |
ResourceName | m_Layout |
ref array< ref SCR_BaseAttributeDynamicDescription > | m_aAttributeDynamicDescriptions |
bool | m_bAttributeEnabled = true |
bool | m_bIsSubAttribute |
bool | m_bInitCalled |
bool | m_bConflictingAttributeWasReset |
BaseGameMode | m_GameMode |
bool | m_bIsMultiSelect = false |
bool | m_bHasConflictingValues = false |
bool | m_bOverridingValues = false |
ref SCR_BaseEditorAttributeVar | m_Var |
ref SCR_BaseEditorAttributeVar | m_CopyVar |
ref SSnapshot | m_Snapshot |
ref ScriptInvoker | Event_OnExternalChange |
ref ScriptInvoker | Event_OnVarChanged = new ScriptInvoker |
ref ScriptInvoker | Event_OnToggleEnable = new ScriptInvoker |
ref ScriptInvoker | Event_OnToggleButtonSelected = new ScriptInvoker |
ref ScriptInvoker | Event_OnSetAsSubAttribute = new ScriptInvoker |
Base Attribute Script for other attributes to inherent from to get and set varriables in Editor Attribute window.
bool SCR_BaseEditorAttribute.BoolAllowDuplicate | ( | ) |
Return True if attribute is allowed to be duplicate.
Only Global attributes can be duplicates. Entity Attributes that can have confliciting attributes (eg two entities are opened and both have diffrent values. Can never be duplicate!
sealed void SCR_BaseEditorAttribute.ClearCopyVar | ( | ) |
Set copy var null.
sealed void SCR_BaseEditorAttribute.ClearVar | ( | ) |
Set var null.
sealed void SCR_BaseEditorAttribute.CreateCopyVariable | ( | ) |
Get Copy variable of this attribute.
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Create a default bool (false) variable.
Implemented in SCR_TestEditorAttribute.
sealed void SCR_BaseEditorAttribute.Enable | ( | bool | enabled | ) |
Sends out an event which UI listens to to enable/disable UI component.
bool | enable |
ResourceName SCR_BaseEditorAttribute.GetCategoryConfig | ( | ) |
Get category config file.
sealed bool SCR_BaseEditorAttribute.GetConflictingAttributeWasReset | ( | ) |
Get if conflicting attribute was reset so UI knows to set default values if it was not active on reset.
sealed SCR_BaseEditorAttributeVar SCR_BaseEditorAttribute.GetCopyVariable | ( | ) |
Get Copy variable of this attribute.
int SCR_BaseEditorAttribute.GetDynamicDescriptionArray | ( | notnull out array< SCR_BaseAttributeDynamicDescription > | dynamicDescriptionArray | ) |
Get array of dynamic descriptions.
[out] | Dynamic | descriptions array |
int SCR_BaseEditorAttribute.GetEntries | ( | notnull array< ref SCR_BaseEditorAttributeEntry > | outEntries | ) |
Get entries to be shown in GUI lists.
To be overridden by child classes. \outEntries Entries
Implemented in SCR_ArsenalGameModeTypeEditorAttribute, SCR_ArsenalSaveTypeAttribute, SCR_BaseFloatValueHolderEditorAttribute, SCR_BaseMultiSelectPresetsEditorAttribute, SCR_BasePresetsEditorAttribute, SCR_BaseValueListEditorAttribute, SCR_CameraFilterEditorAttribute, SCR_CameraParticleEditorAttribute, SCR_DateEditorAttribute, SCR_DaytimeEditorAttribute, SCR_GameOverTypeEditorAttribute, SCR_KillfeedReceiveTypeEditorAttribute, SCR_KillfeedTypeEditorAttribute, SCR_MenuOverlayEditorAttribute, SCR_RotationEditorAttribute, SCR_SetEnableDamageEditorAttribute, SCR_SimulateAndShowToggle, SCR_TaskTextBaseEditorAttribute, SCR_TaskTextEditorAttribute, SCR_WeatherInstantTransitionTimeEditorAttribute, SCR_WindDirectionEditorAttribute, and SCR_WindSpeedEditorAttribute.
bool SCR_BaseEditorAttribute.GetHasConflictingValues | ( | ) |
Get has conflicting values.
This can only be true when m_bIsMultiSelect is ture and means that the shared attributes have one ore more conflicting values
bool SCR_BaseEditorAttribute.GetInitCalled | ( | ) |
Get if init is called.
If it is a conflicting attribute it will set values to conflicting default if not yet called.
bool SCR_BaseEditorAttribute.GetIsMultiSelect | ( | ) |
Get is multi select var Multi select means that multiple entities where selected when editing attributes and those entities share the same attributes.
bool SCR_BaseEditorAttribute.GetIsOverridingValues | ( | ) |
Get is overriding values.
bool SCR_BaseEditorAttribute.GetIsSubAttribute | ( | ) |
Get if The Attribute is Enabled.
ResourceName SCR_BaseEditorAttribute.GetLayout | ( | ) |
Get UI layout.
sealed ScriptInvoker SCR_BaseEditorAttribute.GetOnExternalnChange | ( | ) |
Get event called when attribute var is changed from outside.
sealed ScriptInvoker SCR_BaseEditorAttribute.GetOnSetAsSubAttribute | ( | ) |
Get On ToggleEnable script invoker.
sealed ScriptInvoker SCR_BaseEditorAttribute.GetOnToggleButtonSelected | ( | ) |
Get OnToggleSelected script invoker.
sealed ScriptInvoker SCR_BaseEditorAttribute.GetOnToggleEnable | ( | ) |
Get On ToggleEnable script invoker.
sealed ScriptInvoker SCR_BaseEditorAttribute.GetOnVarChanged | ( | ) |
Get On Var changed script invoker.
sealed SSnapshot SCR_BaseEditorAttribute.GetSnapshot | ( | ) |
Get snapshot which holds original attribute's value.
SCR_EditorAttributeUIInfo SCR_BaseEditorAttribute.GetUIInfo | ( | ) |
Get UIinfo, Description is attribute description and Icon is used when the attribute description is overridden.
sealed SCR_BaseEditorAttributeVar SCR_BaseEditorAttribute.GetVariable | ( | bool | createWhenNull = false | ) |
Get variable of this attribute.
createWhenNull | True to create the variable when none is defined |
sealed SCR_BaseEditorAttributeVar SCR_BaseEditorAttribute.GetVariableOrCopy | ( | ) |
Get variable or copy variable of this attribute.
void SCR_BaseEditorAttribute.Initialize | ( | ) |
Method for initialization of base editor attribute.
bool SCR_BaseEditorAttribute.IsEnabled | ( | ) |
Get if The Attribute is Enabled.
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item |
bool SCR_BaseEditorAttribute.IsSerializable | ( | ) |
Implemented in SCR_GameOverTypeEditorAttribute, and SCR_LoadoutSavingClearOnChangeEditorAttribute.
bool SCR_BaseEditorAttribute.IsServer | ( | ) |
Check if the server should be extracted and applied on server.
void SCR_BaseEditorAttribute.PreviewVariable | ( | bool | setPreview, |
SCR_AttributesManagerEditorComponent | manager | ||
) |
Preview the attribute while editing.
manager | Attribute manager which is currently managing the attribute. Will be null when the attribute is used for session saving! |
Implemented in SCR_AutomatedWeatherEditorAttribute, SCR_CameraFilterEditorAttribute, SCR_CameraParticleEditorAttribute, SCR_DateEditorAttribute, SCR_DaytimeEditorAttribute, SCR_LensFlareEditorAttribute, SCR_MenuOverlayEditorAttribute, SCR_SnapYPositionEditorAttribute, SCR_TestEditorAttribute, SCR_TimePresetsEditorAttribute, SCR_WeatherInstantEditorAttribute, SCR_WindAutomaticEditorAttribute, SCR_WindDirectionEditorAttribute, SCR_WindOverrideEditorAttribute, and SCR_WindSpeedEditorAttribute.
SCR_BaseEditorAttributeVar SCR_BaseEditorAttribute.ReadVariable | ( | Managed | item, |
SCR_AttributesManagerEditorComponent | manager | ||
) |
Function to fill attribute's variable.
It should connect to API which controls what the attribute represents (e.g., getting fuel from fuel system). To be overridden by child classes.
item | Item from which the value is extracted from |
manager | Attribute manager which is currently managing the attribute. Will be null when the attribute is used for session saving! |
Implemented in SCR_AIFormationEditorAttribute, SCR_AiMovementSpeedEditorAttribute, SCR_AiSkillEditorAttribute, SCR_AiStanceEditorAttribute, SCR_AllowEntityRefundActionEditorAttribute, SCR_AmbientSoundToggleEditorAttribute, SCR_ArsenalAmmunitionModeAttribute, SCR_ArsenalBaseEditorAttribute, SCR_ArsenalEnabledTypesEditorAttribute, SCR_ArsenalGameModeTypeEditorAttribute, SCR_ArsenalSaveTypeAttribute, SCR_AutomatedWeatherEditorAttribute, SCR_BaseFactionEditableAttribute, SCR_BaseMultiSelectPresetsEditorAttribute, SCR_BasePlayerBudgetEditorAttribute, SCR_BasePlayerBudgetEnableEditorAttribute, SCR_BaseSupportStationEnableEditorAttribute, SCR_BloodEditorAttribute, SCR_CameraFilterEditorAttribute, SCR_CameraParticleEditorAttribute, SCR_CharBleedingEditorAttribute, SCR_CharRegenEditorAttribute, SCR_CharUnconsciousnessEditorAttribute, SCR_DateEditorAttribute, SCR_DayDurationEditorAttribute, SCR_DaytimeEditorAttribute, SCR_DeployableRadioTicketEditorAttribute, SCR_EnableArsenalAttribute, SCR_EnableDeployableSpawnPointsEditorAttribute, SCR_EnableGlobalResourceTypeEditorAttribute, SCR_EnableSpawnPointEditorAttribute, SCR_EnableTeamKillingPunishmentEditorAttribute, SCR_EntityEnableResourceEditorAttribute, SCR_ExplosiveFuzeArmingAttribute, SCR_ExplosiveFuzeTimerAttribute, SCR_FactionLoadoutBaseEditorAttribute, SCR_FuelEditorAttribute, SCR_GameOverFactionsEditorAttribute, SCR_GameOverTypeEditorAttribute, SCR_GlobalCharBleedingEditorAttribute, SCR_GlobalCharRegenEditorAttribute, SCR_GlobalDeployableRadioSettingEditorAttribute, SCR_GlobalFuelConsumptionScaleEditorAttribute, SCR_GlobalUnconsciousnessEditorAttribute, SCR_HealthCharacterEditorAttribute, SCR_HealthEditorAttribute, SCR_HealthOtherEditorAttribute, SCR_HealthVehicleEditorAttribute, SCR_KillfeedReceiveTypeEditorAttribute, SCR_KillfeedTypeEditorAttribute, SCR_LensFlareEditorAttribute, SCR_LoadoutSavingBlackListEditorAttribute, SCR_LoadoutSavingClearOnChangeEditorAttribute, SCR_LoadoutSupplyCostMultiplierEditorAttribute, SCR_MenuOverlayEditorAttribute, SCR_ModesEditorAttribute, SCR_ModeOverrideEditorAttribute, SCR_NightModeEditorAttribute, SCR_OverrideCharacterMedicalEditorAttribute, SCR_PlayableFactionEditorAttribute, SCR_PlayableFactionsEditorAttribute, SCR_PlayerModesEditorAttribute, SCR_PositionEditorAttribute, SCR_RespawnEnabledEditorAttribute, SCR_RespawnTicketsEditorAttribute, SCR_RespawnTimeEditorAttribute, SCR_RotationEditorAttribute, SetAIBaseBudgetEditorAttribute, SetBuildingProgressEditorAttribute, SCR_SetEnableDamageCharacterEditorAttribute, SCR_SetEnableDamageEditorAttribute, SCR_SetEnableDamageVehicleEditorAttribute, SCR_SetEnableDamageOtherEditorAttribute, SetPropBaseBudgetEditorAttribute, SCR_SetSuppliesBaseEditorAttribute, SCR_SetTaskCompletionAutomaticEditorAttribute, SCR_SimulateAndShowToggle, SCR_SnapYPositionEditorAttribute, SCR_SpawnAtPlayersEditorAttribute, SCR_SpawnAtRadioVehicleAttribute, SCR_SupplyContainerDecayAttribute, SCR_SupplyContainerValueAttribute, SCR_TaskTextBaseEditorAttribute, SCR_TaskTextEditorAttribute, SCR_TestEditorAttribute, SCR_TimeAdvancementEditorAttribute, SCR_TimePresetsEditorAttribute, SCR_ToggleDamageEditorAttribute, SCR_WeatherInstantEditorAttribute, SCR_WeatherInstantTransitionTimeEditorAttribute, SCR_WindAutomaticEditorAttribute, SCR_WindDirectionEditorAttribute, SCR_WindOverrideEditorAttribute, and SCR_WindSpeedEditorAttribute.
void SCR_BaseEditorAttribute.ResetAttribute | ( | ) |
Reset the attribute Called in SCR_AttributesManagerEditorComponent when it loops through valid attributes.
sealed void SCR_BaseEditorAttribute.SetAsSubAttribute | ( | ) |
Sends set bool UI listens to to enable/disable UI component.
bool | enable |
sealed void SCR_BaseEditorAttribute.SetConflictingAttributeWasReset | ( | bool | wasReset | ) |
Sets conflicting attribute was reset so UI knows to set default values if it was not active on reset.
bool | if attribute was reset |
void SCR_BaseEditorAttribute.SetHasConflictingValues | ( | bool | hasConflictingValues | ) |
Set if varriable is has conflicting values.
This can only be true when m_bIsMultiSelect is ture and means that the shared attributes have one ore more conflicting values
hasConflictingValues | if has conflicting values |
void SCR_BaseEditorAttribute.SetInitCalled | ( | bool | initCalled | ) |
Set Init called.
initCalled | if Init is called |
void SCR_BaseEditorAttribute.SetIsMultiSelect | ( | bool | isMultiSelect | ) |
Set if variable is multiselect Multi select means that multiple entities were selected when editing attributes and those entities share the same attributes.
isMultiSelect | if is Multi select |
void SCR_BaseEditorAttribute.SetIsOverridingValues | ( | bool | isOverridingValues | ) |
Set is overriding values.
If m_bHasConflictingValues is true
bool | is overriding values |
sealed bool SCR_BaseEditorAttribute.SetVariable | ( | SCR_BaseEditorAttributeVar | var | ) |
Set a variable to this attribute.
var | Variable |
sealed void SCR_BaseEditorAttribute.StartEditing | ( | SCR_BaseEditorAttributeVar | var, |
SSnapshot | snapshot | ||
) |
Initialise editing variables.
sealed void SCR_BaseEditorAttribute.StopEditing | ( | ) |
Reset editing variables.
sealed void SCR_BaseEditorAttribute.TelegraphChange | ( | bool | isReset | ) |
isReset |
sealed void SCR_BaseEditorAttribute.ToggleSelected | ( | bool | selected, |
int | index | ||
) |
Sends out an event which UI listens if is selected.
bool | enable |
void SCR_BaseEditorAttribute.UpdateInterlinkedVariables | ( | SCR_BaseEditorAttributeVar | var, |
SCR_AttributesManagerEditorComponent | manager, | ||
bool | isInit = false |
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) |
Updates the interlinked variables.
var | |
manager | |
isInit |
Implemented in SCR_ArsenalWeaponsEditorAttribute, SCR_AutomatedWeatherEditorAttribute, SCR_DateEditorAttribute, SCR_DaytimeEditorAttribute, SCR_EnableArsenalAttribute, SCR_EnableDeployableSpawnPointsEditorAttribute, SCR_EnableGlobalResourceTypeEditorAttribute, SCR_EntityEnableResourceEditorAttribute, SCR_GameOverTypeEditorAttribute, SCR_GlobalDeployableRadioSettingEditorAttribute, SCR_KillfeedTypeEditorAttribute, SCR_LoadoutSavingBlackListEditorAttribute, SCR_LoadoutSavingClearOnChangeEditorAttribute, SCR_LogoOverlayEditorAttribute, SCR_ModeOverrideEditorAttribute, SCR_OverrideCharacterMedicalEditorAttribute, SCR_PlayerModesEditorAttribute, SCR_PositionEditorAttribute, SCR_RespawnEnabledEditorAttribute, SCR_SetEnableDamageCharacterEditorAttribute, SCR_SetEnableDamageVehicleEditorAttribute, SCR_SetEnableDamageOtherEditorAttribute, SCR_TimeAdvancementEditorAttribute, SCR_TimePresetsEditorAttribute, SCR_WindAutomaticEditorAttribute, and SCR_WindOverrideEditorAttribute.
void SCR_BaseEditorAttribute.WriteVariable | ( | Managed | item, |
SCR_BaseEditorAttributeVar | var, | ||
SCR_AttributesManagerEditorComponent | manager, | ||
int | playerID | ||
) |
Implemented in SCR_AIFormationEditorAttribute, SCR_AiMovementSpeedEditorAttribute, SCR_AiSkillEditorAttribute, SCR_AiStanceEditorAttribute, SCR_AllowEntityRefundActionEditorAttribute, SCR_AmbientSoundToggleEditorAttribute, SCR_ArsenalAmmunitionModeAttribute, SCR_ArsenalBaseEditorAttribute, SCR_ArsenalEnabledTypesEditorAttribute, SCR_ArsenalGameModeTypeEditorAttribute, SCR_ArsenalSaveTypeAttribute, SCR_AutomatedWeatherEditorAttribute, SCR_BaseFactionEditableAttribute, SCR_BaseMultiSelectPresetsEditorAttribute, SCR_BasePlayerBudgetEditorAttribute, SCR_BasePlayerBudgetEnableEditorAttribute, SCR_BaseSupportStationEnableEditorAttribute, SCR_BloodEditorAttribute, SCR_CameraFilterEditorAttribute, SCR_CameraParticleEditorAttribute, SCR_CharBleedingEditorAttribute, SCR_CharRegenEditorAttribute, SCR_CharUnconsciousnessEditorAttribute, SCR_DateEditorAttribute, SCR_DayDurationEditorAttribute, SCR_DaytimeEditorAttribute, SCR_DeployableRadioTicketEditorAttribute, SCR_EnableArsenalAttribute, SCR_EnableDeployableSpawnPointsEditorAttribute, SCR_EnableGlobalResourceTypeEditorAttribute, SCR_EnableSpawnPointEditorAttribute, SCR_EnableTeamKillingPunishmentEditorAttribute, SCR_EntityEnableResourceEditorAttribute, SCR_ExplosiveFuzeArmingAttribute, SCR_ExplosiveFuzeTimerAttribute, SCR_FactionLoadoutBaseEditorAttribute, SCR_FuelEditorAttribute, SCR_GameOverFactionsEditorAttribute, SCR_GameOverTypeEditorAttribute, SCR_GlobalCharBleedingEditorAttribute, SCR_GlobalCharRegenEditorAttribute, SCR_GlobalDeployableRadioSettingEditorAttribute, SCR_GlobalFuelConsumptionScaleEditorAttribute, SCR_GlobalUnconsciousnessEditorAttribute, SCR_HealthEditorAttribute, SCR_KillfeedReceiveTypeEditorAttribute, SCR_KillfeedTypeEditorAttribute, SCR_LensFlareEditorAttribute, SCR_LoadoutSavingBlackListEditorAttribute, SCR_LoadoutSupplyCostMultiplierEditorAttribute, SCR_MenuOverlayEditorAttribute, SCR_ModesEditorAttribute, SCR_ModeOverrideEditorAttribute, SCR_NightModeEditorAttribute, SCR_OverrideCharacterMedicalEditorAttribute, SCR_PlayableFactionEditorAttribute, SCR_PlayableFactionsEditorAttribute, SCR_PlayerModesEditorAttribute, SCR_PositionEditorAttribute, SCR_RespawnEnabledEditorAttribute, SCR_RespawnTicketsEditorAttribute, SCR_RespawnTimeEditorAttribute, SCR_RotationEditorAttribute, SetAIBaseBudgetEditorAttribute, SetBuildingProgressEditorAttribute, SCR_SetEnableDamageEditorAttribute, SetPropBaseBudgetEditorAttribute, SCR_SetSuppliesBaseEditorAttribute, SCR_SetTaskCompletionAutomaticEditorAttribute, SCR_SimulateAndShowToggle, SCR_SpawnAtPlayersEditorAttribute, SCR_SpawnAtRadioVehicleAttribute, SCR_SupplyContainerDecayAttribute, SCR_SupplyContainerValueAttribute, SCR_TaskTextBaseEditorAttribute, SCR_TaskTextEditorAttribute, SCR_TestEditorAttribute, SCR_TimeAdvancementEditorAttribute, SCR_TimePresetsEditorAttribute, SCR_ToggleDamageEditorAttribute, SCR_WeatherInstantEditorAttribute, SCR_WeatherInstantTransitionTimeEditorAttribute, SCR_WindAutomaticEditorAttribute, SCR_WindDirectionEditorAttribute, SCR_WindOverrideEditorAttribute, and SCR_WindSpeedEditorAttribute.
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