Arma Reforger Script API
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Holds logic when a dynamic description should be shown when attributes are hovered over. More...
Public Member Functions | |
void | InitDynamicDescription (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi) |
Init the dynamic description. | |
bool | IsValid (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi) |
Check if conditions are valid to display the Dynamic description. | |
void | GetDescriptionData (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi, out SCR_EditorAttributeUIInfo uiInfo, out string param1=string.Empty, out string param2=string.Empty, out string param3=string.Empty) |
Init the dynamic description. | |
Protected Attributes | |
ref SCR_EditorAttributeUIInfo | m_DescriptionDisplayInfo |
bool | m_bEnabled |
Holds logic when a dynamic description should be shown when attributes are hovered over.
Do not use base class
void SCR_BaseAttributeDynamicDescription.GetDescriptionData | ( | notnull SCR_BaseEditorAttribute | attribute, |
notnull SCR_BaseEditorAttributeUIComponent | attributeUi, | ||
out SCR_EditorAttributeUIInfo | uiInfo, | ||
out string | param1 = string::Empty , |
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out string | param2 = string::Empty , |
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out string | param3 = string::Empty |
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) |
Init the dynamic description.
attribute | Attribute linked to the desciption | |
[out] | uiInfo | UiInfo with icon, description and color to display the description |
[out] | param1 | Optional param 1 to add to the description |
[out] | param2 | Optional param 2 to add to the description |
[out] | param3 | Optional param 3 to add to the description |
Implemented in SCR_ArsenalSaveTypeAttributeDynamicDescription, SCR_DateAttributeDynamicDescription, SCR_DayDurationAttributeDynamicDescription, SCR_GameOverTypeAttributeDynamicDescription, and SCR_PlayableFactionKillingAttributeDynamicDescription.
void SCR_BaseAttributeDynamicDescription.InitDynamicDescription | ( | notnull SCR_BaseEditorAttribute | attribute, |
notnull SCR_BaseEditorAttributeUIComponent | attributeUi | ||
) |
Init the dynamic description.
attribute | Attribute linked to the desciption |
Implemented in SCR_ArsenalSaveTypeAttributeDynamicDescription, SCR_BoolAttributeDynamicDescription, SCR_CharacterBloodAttributeDynamicDescription, SCR_DateAttributeDynamicDescription, SCR_DayDurationAttributeDynamicDescription, SCR_GameOverTypeAttributeDynamicDescription, SCR_LoadoutSavingBlackListAttributeDynamicDescription, SCR_PlayableFactionKillingAttributeDynamicDescription, and SCR_ValueAttributeDynamicDescription.
bool SCR_BaseAttributeDynamicDescription.IsValid | ( | notnull SCR_BaseEditorAttribute | attribute, |
notnull SCR_BaseEditorAttributeUIComponent | attributeUi | ||
) |
Check if conditions are valid to display the Dynamic description.
attribute | Attribute linked to the desciption |
Implemented in SCR_ArsenalSaveTypeAttributeDynamicDescription, SCR_BasicDisabledAttributeDynamicDescription, SCR_BoolAttributeDynamicDescription, SCR_CharacterBloodAttributeDynamicDescription, SCR_DateAttributeDynamicDescription, SCR_DayDurationAttributeDynamicDescription, SCR_GameOverTypeAttributeDynamicDescription, SCR_LoadoutSavingBlackListAttributeDynamicDescription, SCR_PlayableFactionKillingAttributeDynamicDescription, and SCR_ValueAttributeDynamicDescription.
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protected |