◆ OnCancelDown()
| vector SCR_BaseEditorUIComponent.OnCancelDown |
( |
| ) |
|
|
protected |
◆ OnCancelExpired()
| void SCR_BaseEditorUIComponent.OnCancelExpired |
( |
| ) |
|
|
protected |
◆ OnCancelUp()
| bool SCR_BaseEditorUIComponent.OnCancelUp |
( |
| ) |
|
|
protected |
◆ CANCEL_CLICK_MAX_DIS
| const int SCR_BaseEditorUIComponent.CANCEL_CLICK_MAX_DIS = 5 |
|
static |
◆ CANCEL_CLICK_MAX_TIME
| const int SCR_BaseEditorUIComponent.CANCEL_CLICK_MAX_TIME = 500 |
|
static |
◆ m_vClickPosCancel
| vector SCR_BaseEditorUIComponent.m_vClickPosCancel |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_BaseEditorUIComponent.c