◆ OnCancelDown()
vector SCR_BaseEditorUIComponent.OnCancelDown |
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◆ OnCancelExpired()
void SCR_BaseEditorUIComponent.OnCancelExpired |
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◆ OnCancelUp()
bool SCR_BaseEditorUIComponent.OnCancelUp |
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◆ CANCEL_CLICK_MAX_DIS
const int SCR_BaseEditorUIComponent.CANCEL_CLICK_MAX_DIS = 5 |
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◆ CANCEL_CLICK_MAX_TIME
const int SCR_BaseEditorUIComponent.CANCEL_CLICK_MAX_TIME = 500 |
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◆ m_vClickPosCancel
vector SCR_BaseEditorUIComponent.m_vClickPosCancel |
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The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_BaseEditorUIComponent.c