Arma Reforger Script API
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Public Member Functions | Protected Member Functions | List of all members
MenuRootSubComponent Interface Reference

Widget component which is linked to menu it's part of. More...

Inheritance diagram for MenuRootSubComponent:
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Public Member Functions

Widget GetWidget ()
 Get widget to which the component belongs to.
 
MenuRootBase GetMenu ()
 Get menu of which the widget is part of.
 
MenuRootComponent GetRootComponent ()
 Get root component of this subcomponent,.
 
void HandlerAttachedScripted (Widget w)
 Event called when subcomponent is initialized.
 
override void HandlerAttached (Widget w)
 
override void HandlerDeattached (Widget w)
 

Protected Member Functions

bool IsUnique ()
 Is the component to exist only in one instance? If so, it will be registered in the list of components and can be searched for.
 

Detailed Description

Widget component which is linked to menu it's part of.

Linking is done through MenuRootComponent.

Member Function Documentation

◆ GetMenu()

MenuRootBase MenuRootSubComponent.GetMenu ( )

Get menu of which the widget is part of.

Returns
Menu

◆ GetRootComponent()

MenuRootComponent MenuRootSubComponent.GetRootComponent ( )

Get root component of this subcomponent,.

Returns
Menu

◆ GetWidget()

Widget MenuRootSubComponent.GetWidget ( )

Get widget to which the component belongs to.

Returns
Widget

◆ HandlerAttached()

override void MenuRootSubComponent.HandlerAttached ( Widget  w)

◆ HandlerAttachedScripted()

void MenuRootSubComponent.HandlerAttachedScripted ( Widget  w)

Event called when subcomponent is initialized.

Called only after all other subcomponents were registered as well and can be searched for. To be overwritten by inherited classes.

Parameters
Widget

Implemented in SCR_AttributesButtonEditorUIComponent, SCR_BaseContextMenuEditorUIComponent, SCR_BudgetEditorUIComponent, SCR_ButtonHintEditorUIComponent, SCR_CameraInfoEditorUIComponent, SCR_CommandActionsEditorUIComponent, SCR_ContentBrowserEditorUIComponent, SCR_ContentBrowserFiltersEditorUIComponent, SCR_ContextMenuActionsEditorUIComponent, SCR_CursorEditorUIComponent, SCR_DialogEditorUIComponent, SCR_EditorStateConditionUIComponent, SCR_HideEditorUIComponent, SCR_LayerAutoEnterUIComponent, SCR_LayersEditorUIComponent, SCR_MapEditorUIComponent, SCR_ModesEditorUIComponent, SCR_MouseAreaEditorUIComponent, SCR_PingEditorUIComponent, SCR_PlacingEditorUIComponent, SCR_PlayersListEditorUIComponent, SCR_PreviewEntityEditorUIComponent, SCR_QuickPlacingEditorUIComponent, SCR_SelectionEditorUIComponent, SCR_TransformingEditorUIComponent, SCR_EditableEntityLinkUIComponent, SCR_EditableEntitySlotManagerUIComponent, SCR_EntitiesEditorUIComponent, SCR_WaypointLinesEditorUIComponent, SCR_BaseModeEditorUIComponent, SCR_BudgetUIComponent, SCR_ActionsToolbarEditorUIComponent, SCR_BaseToolbarEditorUIComponent, SCR_CommandToolbarEditorUIComponent, SCR_EntitiesToolbarEditorUIComponent, SCR_FactionsToolbarEditorUIComponent, SCR_PlacingToolbarEditorUIComponent, SCR_TooltipAreaEditorUIComponent, SCR_TooltipManagerEditorUIComponent, SCR_NotificationsLogComponent, SCR_CompassUIComponent, SCR_IngameClockUIComponent, and SCR_SessionDurationUIComponent.

◆ HandlerDeattached()

override void MenuRootSubComponent.HandlerDeattached ( Widget  w)

Implemented in SCR_AttributesEditorUIComponent, SCR_BaseContextMenuEditorUIComponent, SCR_BudgetEditorUIComponent, SCR_ButtonHintEditorUIComponent, SCR_CameraInfoEditorUIComponent, SCR_CampaignBuildingServicesEditorUIComponent, SCR_CampaignBuildingSupplyEditorUIComponent, SCR_CommandActionsEditorUIComponent, SCR_ContentBrowserEditorUIComponent, SCR_ContentBrowserFiltersEditorUIComponent, SCR_ContextMenuActionsEditorUIComponent, SCR_CursorEditorUIComponent, SCR_DialogEditorUIComponent, SCR_EditorStateConditionUIComponent, SCR_HideEditorUIComponent, SCR_LayerAutoEnterUIComponent, SCR_LayersEditorUIComponent, SCR_MapEditorUIComponent, SCR_ModesEditorUIComponent, SCR_MouseAreaEditorUIComponent, SCR_PingEditorUIComponent, SCR_PlacingEditorUIComponent, SCR_PlayerHubWarningEditorUIComponent, SCR_PlayersListEditorUIComponent, SCR_PreviewEntityEditorUIComponent, SCR_QuickPlacingEditorUIComponent, SCR_SelectionEditorUIComponent, SCR_TransformingEditorUIComponent, SCR_EditableEntitySlotManagerUIComponent, SCR_EntitiesEditorUIComponent, SCR_WaypointLinesEditorUIComponent, SCR_BudgetUIComponent, SCR_ActionsToolbarEditorUIComponent, SCR_CommandToolbarEditorUIComponent, SCR_EntitiesToolbarEditorUIComponent, SCR_FactionsToolbarEditorUIComponent, SCR_PlacingToolbarEditorUIComponent, SCR_TooltipManagerEditorUIComponent, SCR_BaseTooltipTargetEditorUIComponent, SCR_NotificationsLogComponent, SCR_BasePaginationUIComponent, SCR_CompassUIComponent, SCR_IngameClockUIComponent, and SCR_SessionDurationUIComponent.

◆ IsUnique()

bool MenuRootSubComponent.IsUnique ( )
protected

The documentation for this interface was generated from the following file: