Arma Reforger Script API
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Public Member Functions | |
SCR_HelicopterControllerComponent | GetHelicopterController () |
override void | EOnInit (IEntity owner) |
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override int | _WB_GetAfterWorldUpdateSpecs (IEntity owner, IEntitySource src) |
override void | _WB_AfterWorldUpdate (IEntity owner, float timeSlice) |
void | UpdateModules (float timeSlice) |
override void | EOnPhysicsActive (IEntity owner, bool activeState) |
override void | EOnDeactivate (IEntity owner) |
override void | EOnActivate (IEntity owner) |
override void | OnPostInit (IEntity owner) |
override void | OnDelete (IEntity owner) |
override void | _WB_OnInit (IEntity owner, inout vector mat[4], IEntitySource src) |
Additional Inherited Members | |
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void | DeactivateModule (SCR_EffectModule pModule) |
void | ActivateModule (SCR_EffectModule pModule) |
void | ActivateAllModules (bool bPhysics) |
Activate all modules which should be activated. Parameter decides if it should be activated on physics only or tick each frame. | |
void | DeactivateAllModules (bool bPhysics) |
Deactivate all modules which should be deactivated. Parameter decides if it should be activated on physics only or tick each frame. | |
void | InitModules (bool bTickOnFrame=false) |
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ref array< ref SCR_EffectModule > | m_aEffectModules |
ref array< ref SCR_EffectModule > | m_aEffectModulesActive = {} |
IEntity | m_pOwner |
bool | m_bInitiated = false |
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const bool | ON_PHYSIC_ONLY = false |
const bool | ON_FRAME = true |
override void SCR_HelicopterEffectManagerComponent.EOnInit | ( | IEntity | owner | ) |
Implements SCR_BaseEffectManagerComponent.
SCR_HelicopterControllerComponent SCR_HelicopterEffectManagerComponent.GetHelicopterController | ( | ) |