◆ CreateEmitter()
| void SCR_EffectModule.CreateEmitter |
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bool | PlayOnSpawn = false | ) |
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protected |
◆ DeInit()
| void SCR_EffectModule.DeInit |
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| ) |
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◆ DeInitActions()
| void SCR_EffectModule.DeInitActions |
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| ) |
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◆ GetEmitter()
| ParticleEffectEntity SCR_EffectModule.GetEmitter |
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| ) |
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◆ GetOwner()
| IEntity SCR_EffectModule.GetOwner |
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| ) |
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◆ GetSignalManager()
◆ GetTickOnFrame()
| bool SCR_EffectModule.GetTickOnFrame |
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| ) |
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◆ Init()
◆ InitActions()
| void SCR_EffectModule.InitActions |
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| ) |
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◆ TurnOff()
| void SCR_EffectModule.TurnOff |
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| ) |
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◆ TurnOn()
| void SCR_EffectModule.TurnOn |
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| ) |
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◆ Update()
| void SCR_EffectModule.Update |
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IEntity | owner, |
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float | timeSlice ) |
◆ WB_OnInit()
| void SCR_EffectModule.WB_OnInit |
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IEntity | owner, |
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inout vector | mat[4], |
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IEntitySource | src ) |
◆ WB_PlayEffect()
| void SCR_EffectModule.WB_PlayEffect |
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| ) |
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◆ WB_Update()
| void SCR_EffectModule.WB_Update |
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IEntity | owner, |
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float | timeSlice ) |
◆ m_aEffectActions
◆ m_bShowEffectInWB
| bool SCR_EffectModule.m_bShowEffectInWB |
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◆ m_bTickOnFrame
| bool SCR_EffectModule.m_bTickOnFrame |
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◆ m_effectPosition
| ref PointInfo SCR_EffectModule.m_effectPosition |
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◆ m_Manager
◆ m_owner
| IEntity SCR_EffectModule.m_owner |
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◆ m_SignalManager
◆ m_sParticle
| ResourceName SCR_EffectModule.m_sParticle |
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protected |
◆ m_sParticleEffect
| ParticleEffectEntity SCR_EffectModule.m_sParticleEffect |
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protected |
The documentation for this interface was generated from the following file:
- Game/Vehicle/SCR_EffectModule.c