◆ CreateEmitter()
void SCR_EffectModule.CreateEmitter |
( |
bool |
PlayOnSpawn = false | ) |
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protected |
◆ DeInit()
void SCR_EffectModule.DeInit |
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◆ DeInitActions()
void SCR_EffectModule.DeInitActions |
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| ) |
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protected |
◆ GetEmitter()
ParticleEffectEntity SCR_EffectModule.GetEmitter |
( |
| ) |
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◆ GetOwner()
IEntity SCR_EffectModule.GetOwner |
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◆ GetSignalManager()
◆ GetTickOnFrame()
bool SCR_EffectModule.GetTickOnFrame |
( |
| ) |
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◆ Init()
◆ InitActions()
void SCR_EffectModule.InitActions |
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protected |
◆ TurnOff()
void SCR_EffectModule.TurnOff |
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◆ TurnOn()
void SCR_EffectModule.TurnOn |
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| ) |
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◆ Update()
void SCR_EffectModule.Update |
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IEntity |
owner, |
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float |
timeSlice |
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) |
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◆ WB_OnInit()
void SCR_EffectModule.WB_OnInit |
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IEntity |
owner, |
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inout vector |
mat[4], |
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IEntitySource |
src |
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) |
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◆ WB_PlayEffect()
void SCR_EffectModule.WB_PlayEffect |
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protected |
◆ WB_Update()
void SCR_EffectModule.WB_Update |
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IEntity |
owner, |
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float |
timeSlice |
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) |
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◆ m_aEffectActions
◆ m_bShowEffectInWB
bool SCR_EffectModule.m_bShowEffectInWB |
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protected |
◆ m_bTickOnFrame
bool SCR_EffectModule.m_bTickOnFrame |
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protected |
◆ m_effectPosition
ref PointInfo SCR_EffectModule.m_effectPosition |
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protected |
◆ m_Manager
◆ m_owner
IEntity SCR_EffectModule.m_owner |
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protected |
◆ m_SignalManager
◆ m_sParticle
ResourceName SCR_EffectModule.m_sParticle |
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protected |
◆ m_sParticleEffect
ParticleEffectEntity SCR_EffectModule.m_sParticleEffect |
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protected |
The documentation for this interface was generated from the following file:
- Game/Vehicle/SCR_EffectModule.c