◆ DeInit()
      
        
          | override void SCR_BaseEffectParticleHelicopterEventAction.DeInit  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ Init()
      
        
          | override void SCR_BaseEffectParticleHelicopterEventAction.Init  | 
          ( | 
          notnull SCR_EffectModule |           module | ) | 
           | 
        
      
 
 
◆ PerformAction()
      
        
          | override void SCR_BaseEffectParticleHelicopterEventAction.PerformAction  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ RegisterEvent()
  
  
      
        
          | void SCR_BaseEffectParticleHelicopterEventAction.RegisterEvent  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_bOnce
  
  
      
        
          | bool SCR_BaseEffectParticleHelicopterEventAction.m_bOnce | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_eEvent
  
  
      
        
          | EVehicleEvent SCR_BaseEffectParticleHelicopterEventAction.m_eEvent | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_EventHandler
  
  
      
        
          | ScriptInvokerVoid SCR_BaseEffectParticleHelicopterEventAction.m_EventHandler | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_VehicleController
The documentation for this interface was generated from the following file:
- Game/Vehicle/SCR_EffectModule.c