◆ DeInit()
override void SCR_BaseEffectParticleHelicopterEventAction.DeInit |
( |
| ) |
|
◆ Init()
override void SCR_BaseEffectParticleHelicopterEventAction.Init |
( |
notnull SCR_EffectModule | module | ) |
|
◆ PerformAction()
override void SCR_BaseEffectParticleHelicopterEventAction.PerformAction |
( |
| ) |
|
◆ RegisterEvent()
void SCR_BaseEffectParticleHelicopterEventAction.RegisterEvent |
( |
| ) |
|
|
protected |
◆ m_bOnce
bool SCR_BaseEffectParticleHelicopterEventAction.m_bOnce |
|
protected |
◆ m_eEvent
EVehicleEvent SCR_BaseEffectParticleHelicopterEventAction.m_eEvent |
|
protected |
◆ m_EventHandler
ScriptInvokerVoid SCR_BaseEffectParticleHelicopterEventAction.m_EventHandler |
|
protected |
◆ m_VehicleController
The documentation for this interface was generated from the following file:
- Game/Vehicle/SCR_EffectModule.c