◆ DeInit()
void SCR_BaseEffectParticleAction.DeInit |
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◆ Init()
◆ PerformAction()
void SCR_BaseEffectParticleAction.PerformAction |
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◆ Update()
void SCR_BaseEffectParticleAction.Update |
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◆ m_bPerformed
bool SCR_BaseEffectParticleAction.m_bPerformed = false |
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◆ m_fValue
float SCR_BaseEffectParticleAction.m_fValue |
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◆ m_Module
◆ m_Parameter
SCR_EmitterParam SCR_BaseEffectParticleAction.m_Parameter |
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The documentation for this interface was generated from the following file:
- Game/Vehicle/SCR_EffectModule.c