◆ DeInit()
      
        
          | void SCR_BaseEffectParticleAction.DeInit  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ Init()
◆ PerformAction()
  
  
      
        
          | void SCR_BaseEffectParticleAction.PerformAction  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ Update()
      
        
          | void SCR_BaseEffectParticleAction.Update  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ m_bPerformed
  
  
      
        
          | bool SCR_BaseEffectParticleAction.m_bPerformed = false | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_fValue
  
  
      
        
          | float SCR_BaseEffectParticleAction.m_fValue | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_Module
◆ m_Parameter
  
  
      
        
          | SCR_EmitterParam SCR_BaseEffectParticleAction.m_Parameter | 
         
       
   | 
  
protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/Vehicle/SCR_EffectModule.c