◆ DeInit()
override void SCR_BaseEffectParticleSignalAction.DeInit |
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◆ Init()
override void SCR_BaseEffectParticleSignalAction.Init |
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notnull SCR_EffectModule | module | ) |
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◆ Update()
override void SCR_BaseEffectParticleSignalAction.Update |
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◆ m_fSignalValue
float SCR_BaseEffectParticleSignalAction.m_fSignalValue |
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protected |
◆ m_iSignalID
int SCR_BaseEffectParticleSignalAction.m_iSignalID |
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protected |
◆ m_SignalManager
◆ m_sSignal
string SCR_BaseEffectParticleSignalAction.m_sSignal |
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protected |
The documentation for this interface was generated from the following file:
- Game/Vehicle/SCR_EffectModule.c