◆ CanBeShownInCurrentLifeState()
override bool SCR_BaseGroupCommand.CanBeShownInCurrentLifeState |
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◆ CanRoleShow()
override bool SCR_BaseGroupCommand.CanRoleShow |
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◆ CanShowOnMap()
override bool SCR_BaseGroupCommand.CanShowOnMap |
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◆ CanShowPreview()
bool SCR_BaseGroupCommand.CanShowPreview |
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◆ GetCommandGestureID()
int SCR_BaseGroupCommand.GetCommandGestureID |
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◆ GetSoundEventName()
string SCR_BaseGroupCommand.GetSoundEventName |
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◆ GetSoundEventSeed()
float SCR_BaseGroupCommand.GetSoundEventSeed |
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◆ GetVisualizationDuration()
SCR_ECommandVisualizationDuration SCR_BaseGroupCommand.GetVisualizationDuration |
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◆ ShouldPlayAIResponse()
bool SCR_BaseGroupCommand.ShouldPlayAIResponse |
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◆ VisualizeCommand()
override void SCR_BaseGroupCommand.VisualizeCommand |
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vector |
targetPosition | ) |
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◆ VisualizeCommandPreview()
override void SCR_BaseGroupCommand.VisualizeCommandPreview |
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vector |
targetPosition | ) |
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◆ m_bPlayAIResponse
bool SCR_BaseGroupCommand.m_bPlayAIResponse |
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◆ m_bShowOnMap
bool SCR_BaseGroupCommand.m_bShowOnMap |
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◆ m_bShowPreview
bool SCR_BaseGroupCommand.m_bShowPreview |
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◆ m_bShowToLeader
bool SCR_BaseGroupCommand.m_bShowToLeader |
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◆ m_bShowToMember
bool SCR_BaseGroupCommand.m_bShowToMember |
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◆ m_bUsableWhileDead
bool SCR_BaseGroupCommand.m_bUsableWhileDead |
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◆ m_bUsableWhileUncouscious
bool SCR_BaseGroupCommand.m_bUsableWhileUncouscious |
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◆ m_eVisualizationDuration
SCR_ECommandVisualizationDuration SCR_BaseGroupCommand.m_eVisualizationDuration |
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◆ m_fSoundEventSeed
float SCR_BaseGroupCommand.m_fSoundEventSeed |
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◆ m_iGestureID
int SCR_BaseGroupCommand.m_iGestureID |
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◆ m_sInfoDisplayConfig
ResourceName SCR_BaseGroupCommand.m_sInfoDisplayConfig |
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◆ m_sSoundEventName
string SCR_BaseGroupCommand.m_sSoundEventName |
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◆ m_wVisualizationWidget
Widget SCR_BaseGroupCommand.m_wVisualizationWidget |
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The documentation for this interface was generated from the following file:
- Game/Commanding/Commands/SCR_BaseGroupCommand.c