Arma Reforger Script API
Loading...
Searching...
No Matches
Public Member Functions | Protected Attributes | List of all members
SCR_BaseRadialCommand Interface Reference
Inheritance diagram for SCR_BaseRadialCommand:
[legend]

Public Member Functions

bool Execute (IEntity cursorTarget, IEntity target, vector targetPosition, int playerID, bool isClient)
 method that will be executed when the command is selected in the menu This method is right now broadcaasted to all clients, so if the command is intended only for specific clients, it needs to be filtered inside

 
void VisualizeCommand (vector targetPosition)
 
void VisualizeCommandPreview (vector targetPosition)
 
string GetIconName ()
 
string GetCommandDisplayName ()
 
ResourceName GetIconImageset ()
 
string GetCommandName ()
 
bool CanRoleShow ()
 
bool CanBeShownInCurrentLifeState ()
 
bool CanBeShown ()
 
bool CanShowOnMap ()
 
bool CanBePerformed ()
 

Protected Attributes

string m_sCommandName
 
string m_sCommandDisplayName
 
ResourceName m_sImageset
 
string m_sIconName
 

Member Function Documentation

◆ CanBePerformed()

bool SCR_BaseRadialCommand.CanBePerformed ( )

◆ CanBeShown()

bool SCR_BaseRadialCommand.CanBeShown ( )

◆ CanBeShownInCurrentLifeState()

bool SCR_BaseRadialCommand.CanBeShownInCurrentLifeState ( )

Implemented in SCR_BaseGroupCommand.

◆ CanRoleShow()

bool SCR_BaseRadialCommand.CanRoleShow ( )

Implemented in SCR_BaseGroupCommand.

◆ CanShowOnMap()

bool SCR_BaseRadialCommand.CanShowOnMap ( )

Implemented in SCR_BaseGroupCommand.

◆ Execute()

bool SCR_BaseRadialCommand.Execute ( IEntity  cursorTarget,
IEntity  target,
vector  targetPosition,
int  playerID,
bool  isClient 
)

method that will be executed when the command is selected in the menu This method is right now broadcaasted to all clients, so if the command is intended only for specific clients, it needs to be filtered inside

Implemented in SCR_ContinuousLoiterCommand, SCR_CharacterEntityWaypointGroupCommand, SCR_ContextGetIngroupCommand, SCR_EmoteBaseCommand, SCR_FollowGroupCommand, SCR_GestureGroupCommand, SCR_GetINtoSelectedVehicleGroupCommand, SCR_GetOutGroupCommand, SCR_LookAtGroupCommand, SCR_PatrolGroupCommand, SCR_RecruitAIGroupCommand, SCR_RemoveAIGroupCommand, SCR_StopMovementGroupCommand, and SCR_WaypointGroupCommand.

◆ GetCommandDisplayName()

string SCR_BaseRadialCommand.GetCommandDisplayName ( )

◆ GetCommandName()

string SCR_BaseRadialCommand.GetCommandName ( )

◆ GetIconImageset()

ResourceName SCR_BaseRadialCommand.GetIconImageset ( )

◆ GetIconName()

string SCR_BaseRadialCommand.GetIconName ( )

◆ VisualizeCommand()

void SCR_BaseRadialCommand.VisualizeCommand ( vector  targetPosition)

Implemented in SCR_BaseGroupCommand.

◆ VisualizeCommandPreview()

void SCR_BaseRadialCommand.VisualizeCommandPreview ( vector  targetPosition)

Implemented in SCR_BaseGroupCommand.

Member Data Documentation

◆ m_sCommandDisplayName

string SCR_BaseRadialCommand.m_sCommandDisplayName
protected

◆ m_sCommandName

string SCR_BaseRadialCommand.m_sCommandName
protected

◆ m_sIconName

string SCR_BaseRadialCommand.m_sIconName
protected

◆ m_sImageset

ResourceName SCR_BaseRadialCommand.m_sImageset
protected

The documentation for this interface was generated from the following file: