◆ SCR_BasePrefabSpawner()
void SCR_BasePrefabSpawner.SCR_BasePrefabSpawner |
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IEntitySource |
src, |
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IEntity |
parent |
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) |
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◆ CanSpawn()
bool SCR_BasePrefabSpawner.CanSpawn |
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protected |
◆ EOnFrame()
override void SCR_BasePrefabSpawner.EOnFrame |
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IEntity |
owner, |
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float |
timeSlice |
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) |
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protected |
◆ EOnInit()
override void SCR_BasePrefabSpawner.EOnInit |
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IEntity |
owner | ) |
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protected |
◆ OnSpawn()
void SCR_BasePrefabSpawner.OnSpawn |
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IEntity |
newEnt | ) |
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protected |
◆ Spawn()
bool SCR_BasePrefabSpawner.Spawn |
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protected |
◆ m_rnPrefab
ResourceName SCR_BasePrefabSpawner.m_rnPrefab |
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protected |
The documentation for this interface was generated from the following file:
- GameCode/Base/SCR_BasePrefabSpawner.c