Arma Reforger Script API
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SCR_VehicleSpawn Interface Reference
Inheritance diagram for SCR_VehicleSpawn:
SCR_BasePrefabSpawner

Public Member Functions

void OnDestroyed (IEntity newEnt)
 
- Public Member Functions inherited from SCR_BasePrefabSpawner
void SCR_BasePrefabSpawner (IEntitySource src, IEntity parent)
 

Protected Member Functions

override void EOnInit (IEntity owner)
 
override bool CanSpawn ()
 
override void EOnFrame (IEntity owner, float timeSlice)
 
override void OnSpawn (IEntity newEnt)
 
- Protected Member Functions inherited from SCR_BasePrefabSpawner
bool Spawn ()
 

Protected Attributes

float respawnDelay
 
float firstSpawn
 
float timer = 10
 
Vehicle spawnedVehicle
 
- Protected Attributes inherited from SCR_BasePrefabSpawner
ResourceName m_rnPrefab
 

Member Function Documentation

◆ CanSpawn()

override bool SCR_VehicleSpawn.CanSpawn ( )
protected

Implements SCR_BasePrefabSpawner.

◆ EOnFrame()

override void SCR_VehicleSpawn.EOnFrame ( IEntity owner,
float timeSlice )
protected

Implements SCR_BasePrefabSpawner.

◆ EOnInit()

override void SCR_VehicleSpawn.EOnInit ( IEntity owner)
protected

Implements SCR_BasePrefabSpawner.

◆ OnDestroyed()

void SCR_VehicleSpawn.OnDestroyed ( IEntity newEnt)

◆ OnSpawn()

override void SCR_VehicleSpawn.OnSpawn ( IEntity newEnt)
protected

Implements SCR_BasePrefabSpawner.

Member Data Documentation

◆ firstSpawn

float SCR_VehicleSpawn.firstSpawn
protected

◆ respawnDelay

float SCR_VehicleSpawn.respawnDelay
protected

◆ spawnedVehicle

Vehicle SCR_VehicleSpawn.spawnedVehicle
protected

◆ timer

float SCR_VehicleSpawn.timer = 10
protected

The documentation for this interface was generated from the following file: