◆ CanSpawn()
  
  
      
        
          | override bool SCR_VehicleSpawn.CanSpawn  | 
          ( | 
           | ) | 
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◆ EOnFrame()
  
  
      
        
          | override void SCR_VehicleSpawn.EOnFrame  | 
          ( | 
          IEntity |           owner,  | 
         
        
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           | 
          float |           timeSlice ) | 
         
       
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protected   | 
  
 
 
◆ EOnInit()
  
  
      
        
          | override void SCR_VehicleSpawn.EOnInit  | 
          ( | 
          IEntity |           owner | ) | 
           | 
         
       
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◆ OnDestroyed()
      
        
          | void SCR_VehicleSpawn.OnDestroyed  | 
          ( | 
          IEntity |           newEnt | ) | 
           | 
        
      
 
 
◆ OnSpawn()
  
  
      
        
          | override void SCR_VehicleSpawn.OnSpawn  | 
          ( | 
          IEntity |           newEnt | ) | 
           | 
         
       
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◆ firstSpawn
  
  
      
        
          | float SCR_VehicleSpawn.firstSpawn | 
         
       
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◆ respawnDelay
  
  
      
        
          | float SCR_VehicleSpawn.respawnDelay | 
         
       
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◆ spawnedVehicle
  
  
      
        
          | Vehicle SCR_VehicleSpawn.spawnedVehicle | 
         
       
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◆ timer
  
  
      
        
          | float SCR_VehicleSpawn.timer = 10 | 
         
       
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protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- GameCode/Base/SCR_VehicleSpawn.c