◆ CanSpawn()
| override bool SCR_VehicleSpawn.CanSpawn |
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| ) |
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◆ EOnFrame()
| override void SCR_VehicleSpawn.EOnFrame |
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IEntity | owner, |
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float | timeSlice ) |
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◆ EOnInit()
| override void SCR_VehicleSpawn.EOnInit |
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IEntity | owner | ) |
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◆ OnDestroyed()
| void SCR_VehicleSpawn.OnDestroyed |
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IEntity | newEnt | ) |
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◆ OnSpawn()
| override void SCR_VehicleSpawn.OnSpawn |
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IEntity | newEnt | ) |
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◆ firstSpawn
| float SCR_VehicleSpawn.firstSpawn |
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◆ respawnDelay
| float SCR_VehicleSpawn.respawnDelay |
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◆ spawnedVehicle
| Vehicle SCR_VehicleSpawn.spawnedVehicle |
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◆ timer
| float SCR_VehicleSpawn.timer = 10 |
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The documentation for this interface was generated from the following file:
- GameCode/Base/SCR_VehicleSpawn.c