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bool | m_bIsOpen |
| Is the menu open, should this display be drawn?
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◆ SetContent()
Used to pass in the radial menu content.
◆ SetDefault()
void SCR_BaseSelectionMenuDisplay.SetDefault |
( |
| ) |
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Sets all parameters in display to default values DISCLAIMER: This will most likely override data you've had.
Make sure you know what you're doing!
◆ SetOpen()
void SCR_BaseSelectionMenuDisplay.SetOpen |
( |
IEntity |
owner, |
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bool |
open |
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) |
| |
◆ SetSelection() [1/2]
Generaly Used for setting selected entry.
◆ SetSelection() [2/2]
void SCR_BaseSelectionMenuDisplay.SetSelection |
( |
BaseSelectionMenuEntry |
selectedEntry, |
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vector |
selectionInput, |
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float |
selectionAngle, |
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float |
minInputMagnitude |
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) |
| |
Used to set selected entry. Can be null as for no selection.
◆ m_bIsOpen
bool SCR_BaseSelectionMenuDisplay.m_bIsOpen |
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protected |
Is the menu open, should this display be drawn?
The documentation for this interface was generated from the following file:
- Game/UI/HUD/SelectionMenu/SCR_BaseSelectionMenuDisplay.c