| 
| bool  | m_bIsOpen | 
|   | Is the menu open, should this display be drawn?  
  | 
|   | 
◆ SetContent()
Used to pass in the radial menu content. 
 
 
◆ SetDefault()
      
        
          | void SCR_BaseSelectionMenuDisplay.SetDefault  | 
          ( | 
           | ) | 
           | 
        
      
 
Sets all parameters in display to default values DISCLAIMER: This will most likely override data you've had. 
Make sure you know what you're doing! 
 
 
◆ SetOpen()
      
        
          | void SCR_BaseSelectionMenuDisplay.SetOpen  | 
          ( | 
          IEntity |           owner,  | 
        
        
           | 
           | 
          bool |           open ) | 
        
      
 
 
◆ SetSelection() [1/2]
Generaly Used for setting selected entry. 
 
 
◆ SetSelection() [2/2]
      
        
          | void SCR_BaseSelectionMenuDisplay.SetSelection  | 
          ( | 
          BaseSelectionMenuEntry |           selectedEntry,  | 
        
        
           | 
           | 
          vector |           selectionInput,  | 
        
        
           | 
           | 
          float |           selectionAngle,  | 
        
        
           | 
           | 
          float |           minInputMagnitude ) | 
        
      
 
Used to set selected entry. Can be null as for no selection. 
 
 
◆ m_bIsOpen
  
  
      
        
          | bool SCR_BaseSelectionMenuDisplay.m_bIsOpen | 
         
       
   | 
  
protected   | 
  
 
Is the menu open, should this display be drawn? 
 
 
The documentation for this interface was generated from the following file:
- Game/UI/HUD/SelectionMenu/SCR_BaseSelectionMenuDisplay.c