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void | GetPositionAndRotation (out notnull array< vector > positionAndRotation) |
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override bool | CompareAttributes (SCR_BaseSpawnable other) |
| Returns true when attributes are the same Returns false otherwise.
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override void | SetVariables (WorldEditorAPI api, IEntitySource source, array< ref ContainerIdPathEntry > path, int index) |
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override bool | CreateObject (WorldEditorAPI api, IEntitySource source, array< ref ContainerIdPathEntry > path, int index) |
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ParticleEffectEntity | SpawnAsChild (IEntity owner, SCR_HitInfo hitInfo, bool snapToTerrain=false) |
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override ParticleEffectEntity | Spawn (IEntity owner, Physics parentPhysics, SCR_HitInfo hitInfo, bool snapToTerrain=false) |
| Spawns the object.
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bool | AlreadyExists (WorldEditorAPI api, IEntitySource source, int index) |
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void | CopyToSource (WorldEditorAPI api, IEntitySource source, array< ref ContainerIdPathEntry > path, int index, string currentObjectName) |
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void | GetSpawnTransform (IEntity owner, out vector outMat[4], bool localCoords=false) |
| Calculates the spawn tranformation matrix for the object.
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◆ CompareAttributes()
Returns true when attributes are the same Returns false otherwise.
Implements SCR_BaseSpawnable.
◆ CreateObject()
override bool SCR_ParticleSpawnable.CreateObject |
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WorldEditorAPI | api, |
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IEntitySource | source, |
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array< ref ContainerIdPathEntry > | path, |
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int | index ) |
◆ GetPositionAndRotation()
void SCR_ParticleSpawnable.GetPositionAndRotation |
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out notnull array< vector > | positionAndRotation | ) |
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◆ SetVariables()
override void SCR_ParticleSpawnable.SetVariables |
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WorldEditorAPI | api, |
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IEntitySource | source, |
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array< ref ContainerIdPathEntry > | path, |
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int | index ) |
◆ Spawn()
override ParticleEffectEntity SCR_ParticleSpawnable.Spawn |
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IEntity | owner, |
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Physics | parentPhysics, |
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SCR_HitInfo | hitInfo, |
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bool | snapToTerrain = false ) |
◆ SpawnAsChild()
ParticleEffectEntity SCR_ParticleSpawnable.SpawnAsChild |
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IEntity | owner, |
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SCR_HitInfo | hitInfo, |
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bool | snapToTerrain = false ) |
◆ m_bAtCenter
bool SCR_ParticleSpawnable.m_bAtCenter |
◆ m_bDirectional
bool SCR_ParticleSpawnable.m_bDirectional |
◆ m_Particle
ResourceName SCR_ParticleSpawnable.m_Particle |
The documentation for this interface was generated from the following file:
- Game/Destruction/SCR_ParticleSpawnable.c