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| void | GetPositionAndRotation (out notnull array< vector > positionAndRotation) |
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| override bool | CompareAttributes (SCR_BaseSpawnable other) |
| | Returns true when attributes are the same Returns false otherwise.
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| override void | SetVariables (WorldEditorAPI api, IEntitySource source, array< ref ContainerIdPathEntry > path, int index) |
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| override bool | CreateObject (WorldEditorAPI api, IEntitySource source, array< ref ContainerIdPathEntry > path, int index) |
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| ParticleEffectEntity | SpawnAsChild (IEntity owner, SCR_HitInfo hitInfo, bool snapToTerrain=false) |
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| override ParticleEffectEntity | Spawn (IEntity owner, Physics parentPhysics, SCR_HitInfo hitInfo, bool snapToTerrain=false) |
| | Spawns the object.
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| bool | AlreadyExists (WorldEditorAPI api, IEntitySource source, int index) |
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| void | CopyToSource (WorldEditorAPI api, IEntitySource source, array< ref ContainerIdPathEntry > path, int index, string currentObjectName) |
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| void | GetSpawnTransform (IEntity owner, out vector outMat[4], bool localCoords=false) |
| | Calculates the spawn tranformation matrix for the object.
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| |
◆ CompareAttributes()
◆ CreateObject()
| override bool SCR_ParticleSpawnable.CreateObject |
( |
WorldEditorAPI | api, |
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IEntitySource | source, |
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array< ref ContainerIdPathEntry > | path, |
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int | index ) |
◆ GetPositionAndRotation()
| void SCR_ParticleSpawnable.GetPositionAndRotation |
( |
out notnull array< vector > | positionAndRotation | ) |
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◆ SetVariables()
| override void SCR_ParticleSpawnable.SetVariables |
( |
WorldEditorAPI | api, |
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IEntitySource | source, |
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array< ref ContainerIdPathEntry > | path, |
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int | index ) |
◆ Spawn()
| override ParticleEffectEntity SCR_ParticleSpawnable.Spawn |
( |
IEntity | owner, |
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Physics | parentPhysics, |
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SCR_HitInfo | hitInfo, |
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bool | snapToTerrain = false ) |
◆ SpawnAsChild()
| ParticleEffectEntity SCR_ParticleSpawnable.SpawnAsChild |
( |
IEntity | owner, |
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SCR_HitInfo | hitInfo, |
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bool | snapToTerrain = false ) |
◆ m_bAtCenter
| bool SCR_ParticleSpawnable.m_bAtCenter |
◆ m_bDirectional
| bool SCR_ParticleSpawnable.m_bDirectional |
◆ m_Particle
| ResourceName SCR_ParticleSpawnable.m_Particle |
The documentation for this interface was generated from the following file:
- Game/Destruction/SCR_ParticleSpawnable.c