◆ AllowGetFactionFromParent()
bool SCR_BaseSupportStationComponentClass.AllowGetFactionFromParent |
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Check if prefab allows the faction affiliation component to be obtained from parent Used in init.
- Returns
- If allowed to get from parent
◆ CanMoveWithPhysics()
bool SCR_BaseSupportStationComponentClass.CanMoveWithPhysics |
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If false then the object has no physics to move it self.
If true it means it can be moved via physics which means it checks the rigid body if it has a velocity and does not allow to be used if it has
- Returns
- false if no physics can move it
◆ GetCharacterVoiceSoundEventVariables()
void SCR_BaseSupportStationComponentClass.GetCharacterVoiceSoundEventVariables |
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out string |
characterVoiceEventOnUse, |
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out int |
characterVoicePriority |
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Get the character voice varriables on support station use.
- Parameters
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[out] | characterVoiceEventOnUse | Voice event to use |
[out] | characterVoicePriority | priority of voice event |
◆ GetOnUseAudioConfig()
Get Audio config to play Will create it if it not yet exists.
Returns null if no SoundFile or SoundEvent is set
- Returns
- Sound Config
◆ GetSendNotificationOnUse()
bool SCR_BaseSupportStationComponentClass.GetSendNotificationOnUse |
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Get if notification should be shown on Action executed.
- Returns
- True if should show notification
◆ m_bAllowGetFactionFromParent
bool SCR_BaseSupportStationComponentClass.m_bAllowGetFactionFromParent |
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◆ m_bIsVehicle
bool SCR_BaseSupportStationComponentClass.m_bIsVehicle |
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◆ m_bSendNotificationOnUse
bool SCR_BaseSupportStationComponentClass.m_bSendNotificationOnUse |
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protected |
◆ m_iCharacterVoicePriority
int SCR_BaseSupportStationComponentClass.m_iCharacterVoicePriority |
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protected |
◆ m_OnUseAudioSourceConfiguration
◆ m_sCharacterVoiceEventOnUse
string SCR_BaseSupportStationComponentClass.m_sCharacterVoiceEventOnUse |
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protected |
◆ m_sOnUseSoundEffectEventName
string SCR_BaseSupportStationComponentClass.m_sOnUseSoundEffectEventName |
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protected |
◆ m_sOnUseSoundEffectFile
ResourceName SCR_BaseSupportStationComponentClass.m_sOnUseSoundEffectFile |
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protected |
The documentation for this interface was generated from the following file:
- Game/Components/SupportStation/SCR_BaseSupportStationComponent.c