Arma Reforger Script API
Loading...
Searching...
No Matches
Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
SCR_BaseTriggerEntity Interface Reference

Basic scripted trigger which offers external invoekrs for major events like activation or deactivation. More...

Inheritance diagram for SCR_BaseTriggerEntity:
[legend]

Public Member Functions

ScriptInvoker GetOnActivate ()
 
ScriptInvoker GetOnDeactivate ()
 
- Public Member Functions inherited from ScriptedGameTriggerEntity
bool ScriptedEntityFilterForQuery (IEntity ent)
 Override this method in inherited class to define a new filter. This base filter will not be used unless overridden!
 
- Public Member Functions inherited from BaseGameTriggerEntity
ScriptInvoker GetOnQueryFinished ()
 
proto external bool QueryEntityInside (notnull IEntity ent)
 
proto external void QueryEntitiesInside ()
 
proto external bool DefaultEntityFilterForQuery (IEntity ent)
 
proto external int GetEntitiesInside (out notnull array< IEntity > outEntities)
 Get the entities inside the triggers.
 
proto external void SetSphereRadius (float radius)
 
proto external float GetSphereRadius ()
 
proto external void SetUpdateRate (float updateRate)
 
proto external float GetUpdateRate ()
 
proto external void EnablePeriodicQueries (bool enable)
 
proto external bool IsPeriodicQueriesEnabled ()
 
proto external void AddFilterName (string name)
 Add a name to the filter.
 
proto external bool RemoveFilterName (string name)
 Remove a name from the filter.
 
proto external void AddClassType (TypeName classType)
 Add a class type to the filter.
 
proto external bool RemoveClassType (TypeName classType)
 Remove a class type from the filter.
 
proto external void AddPrefabFilter (PrefabFilter prefabFilter)
 Add a prefab filter to the filters.
 
proto external bool RemovePrefabFilter (PrefabFilter prefabFilter)
 Remove a prefab filter from the filters.
 
proto external EQueryEntitiesFlags GetTraceMask ()
 Get flag(s) from the traces done by the the trigger.
 
proto external void SetTraceMask (EQueryEntitiesFlags flags)
 Sets trace mask.
 
proto external void ClearTraceMask (EQueryEntitiesFlags flags)
 Clears trace mask.
 

Protected Member Functions

bool IsAlive (IEntity entity)
 
override void OnActivate (IEntity ent)
 callback - activation - occurs when and entity which fulfills the filter definitions enters the Trigger
 
override void OnDeactivate (IEntity ent)
 callback - deactivation - occurs when and entity which was activated (OnActivate) leaves the Trigger
 
- Protected Member Functions inherited from ScriptedGameTriggerEntity
void OnInit (IEntity owner)
 
void OnFrame (IEntity owner, float timeSlice)
 
- Protected Member Functions inherited from BaseGameTriggerEntity
void OnActivate (IEntity ent)
 callback - activation - occurs when and entity which fulfills the filter definitions enters the Trigger
 
void OnDeactivate (IEntity ent)
 callback - deactivation - occurs when and entity which was activated (OnActivate) leaves the Trigger
 
void OnQueryFinished (bool bIsEmpty)
 callback - query finished - occurs when the current query finished being processd and has updated results
 

Protected Attributes

ref ScriptInvoker m_OnActivate = new ScriptInvoker()
 
ref ScriptInvoker m_OnDeactivate = new ScriptInvoker()
 
- Protected Attributes inherited from BaseGameTriggerEntity
ref ScriptInvoker Event_OnQueryFinished = new ScriptInvoker()
 

Detailed Description

Basic scripted trigger which offers external invoekrs for major events like activation or deactivation.

Member Function Documentation

◆ GetOnActivate()

ScriptInvoker SCR_BaseTriggerEntity.GetOnActivate ( )
Returns
Invoker called on server when the trigger is activated

◆ GetOnDeactivate()

ScriptInvoker SCR_BaseTriggerEntity.GetOnDeactivate ( )
Returns
Invoker called on server when the trigger is deactivated

◆ IsAlive()

bool SCR_BaseTriggerEntity.IsAlive ( IEntity  entity)
protected

◆ OnActivate()

override void SCR_BaseTriggerEntity.OnActivate ( IEntity  ent)
protected

callback - activation - occurs when and entity which fulfills the filter definitions enters the Trigger

Implements BaseGameTriggerEntity.

Implemented in SCR_PlayersPresentTriggerEntity, and SCR_ScenarioFrameworkTriggerEntity.

◆ OnDeactivate()

override void SCR_BaseTriggerEntity.OnDeactivate ( IEntity  ent)
protected

callback - deactivation - occurs when and entity which was activated (OnActivate) leaves the Trigger

Implements BaseGameTriggerEntity.

Implemented in SCR_PlayersPresentTriggerEntity, and SCR_ScenarioFrameworkTriggerEntity.

Member Data Documentation

◆ m_OnActivate

ref ScriptInvoker SCR_BaseTriggerEntity.m_OnActivate = new ScriptInvoker()
protected

◆ m_OnDeactivate

ref ScriptInvoker SCR_BaseTriggerEntity.m_OnDeactivate = new ScriptInvoker()
protected

The documentation for this interface was generated from the following file: