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int | GetPlayersCountByFaction () |
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void | GetPlayersByFaction (notnull out array< IEntity > aOut) |
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override void | OnActivate (IEntity ent) |
| callback - activation - occurs when and entity which fulfills the filter definitions enters the Trigger
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override void | OnDeactivate (IEntity ent) |
| callback - deactivation - occurs when and entity which was activated (OnActivate) leaves the Trigger
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override void | EOnInit (IEntity owner) |
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bool | IsAlive (IEntity entity) |
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override void | OnActivate (IEntity ent) |
| callback - activation - occurs when and entity which fulfills the filter definitions enters the Trigger
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override void | OnDeactivate (IEntity ent) |
| callback - deactivation - occurs when and entity which was activated (OnActivate) leaves the Trigger
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void | OnInit (IEntity owner) |
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void | OnFrame (IEntity owner, float timeSlice) |
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void | OnActivate (IEntity ent) |
| callback - activation - occurs when and entity which fulfills the filter definitions enters the Trigger
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void | OnDeactivate (IEntity ent) |
| callback - deactivation - occurs when and entity which was activated (OnActivate) leaves the Trigger
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void | OnQueryFinished (bool bIsEmpty) |
| callback - query finished - occurs when the current query finished being processd and has updated results
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◆ EOnInit()
override void SCR_PlayersPresentTriggerEntity.EOnInit |
( |
IEntity |
owner | ) |
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protected |
◆ GetPlayersByFaction()
void SCR_PlayersPresentTriggerEntity.GetPlayersByFaction |
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notnull out array< IEntity > |
aOut | ) |
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protected |
◆ GetPlayersCountByFaction()
int SCR_PlayersPresentTriggerEntity.GetPlayersCountByFaction |
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| ) |
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◆ IsMaster()
bool SCR_PlayersPresentTriggerEntity.IsMaster |
( |
| ) |
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◆ OnActivate()
override void SCR_PlayersPresentTriggerEntity.OnActivate |
( |
IEntity |
ent | ) |
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protected |
callback - activation - occurs when and entity which fulfills the filter definitions enters the Trigger
Implements SCR_BaseTriggerEntity.
◆ OnDeactivate()
override void SCR_PlayersPresentTriggerEntity.OnDeactivate |
( |
IEntity |
ent | ) |
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protected |
callback - deactivation - occurs when and entity which was activated (OnActivate) leaves the Trigger
Implements SCR_BaseTriggerEntity.
◆ ScriptedEntityFilterForQuery()
override bool SCR_PlayersPresentTriggerEntity.ScriptedEntityFilterForQuery |
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IEntity |
ent | ) |
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◆ SetOwnerFaction()
void SCR_PlayersPresentTriggerEntity.SetOwnerFaction |
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Faction |
faction | ) |
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◆ m_eActivationPresence
SCR_EScenarioFrameworkTriggerActivation SCR_PlayersPresentTriggerEntity.m_eActivationPresence |
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protected |
◆ m_iEntitiesInside
int SCR_PlayersPresentTriggerEntity.m_iEntitiesInside = 0 |
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protected |
◆ m_OwnerFaction
Faction SCR_PlayersPresentTriggerEntity.m_OwnerFaction |
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protected |
◆ m_sOwnerFactionKey
FactionKey SCR_PlayersPresentTriggerEntity.m_sOwnerFactionKey |
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protected |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Entities/Triggers/SCR_PlayersPresentTriggerEntity.c