◆ SCR_BuildingConfigManagerEntity()
      
        
          | void SCR_BuildingConfigManagerEntity.SCR_BuildingConfigManagerEntity  | 
          ( | 
          IEntitySource |           src,  | 
        
        
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          IEntity |           parent ) | 
        
      
 
 
◆ ~SCR_BuildingConfigManagerEntity()
      
        
          | void SCR_BuildingConfigManagerEntity.~SCR_BuildingConfigManagerEntity  | 
          ( | 
           | ) | 
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◆ CreateInstance()
  
  
      
        
          | static void SCR_BuildingConfigManagerEntity.CreateInstance  | 
          ( | 
           | ) | 
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static   | 
  
 
 
◆ GetBuildingSetupFromConfig()
  
  
      
        
          | static SCR_BuildingSetup SCR_BuildingConfigManagerEntity.GetBuildingSetupFromConfig  | 
          ( | 
          ResourceName |           configPath | ) | 
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static   | 
  
 
 
◆ ReloadConfig()
  
  
      
        
          | static SCR_BuildingSetup SCR_BuildingConfigManagerEntity.ReloadConfig  | 
          ( | 
          ResourceName |           configPath | ) | 
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static   | 
  
 
 
◆ m_BuildingSetups
◆ s_Instance
The documentation for this interface was generated from the following file:
- Game/Destruction/Building/SCR_BuildingConfigManagerEntity.c