◆ SCR_BuildingConfigManagerEntity()
void SCR_BuildingConfigManagerEntity.SCR_BuildingConfigManagerEntity |
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IEntitySource | src, |
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IEntity | parent ) |
◆ ~SCR_BuildingConfigManagerEntity()
void SCR_BuildingConfigManagerEntity.~SCR_BuildingConfigManagerEntity |
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◆ CreateInstance()
static void SCR_BuildingConfigManagerEntity.CreateInstance |
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◆ GetBuildingSetupFromConfig()
static SCR_BuildingSetup SCR_BuildingConfigManagerEntity.GetBuildingSetupFromConfig |
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ResourceName | configPath | ) |
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◆ ReloadConfig()
static SCR_BuildingSetup SCR_BuildingConfigManagerEntity.ReloadConfig |
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ResourceName | configPath | ) |
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◆ m_BuildingSetups
◆ s_Instance
The documentation for this interface was generated from the following file:
- Game/Destruction/Building/SCR_BuildingConfigManagerEntity.c