◆ HandlerAttachedScripted()
override void SCR_ButtonHintEditorUIComponent.HandlerAttachedScripted |
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Widget |
w | ) |
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Event called when subcomponent is initialized.
Called only after all other subcomponents were registered as well and can be searched for. To be overwritten by inherited classes.
- Parameters
-
Implements MenuRootSubComponent.
◆ HandlerDeattached()
override void SCR_ButtonHintEditorUIComponent.HandlerDeattached |
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Widget |
w | ) |
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◆ IsUnique()
override bool SCR_ButtonHintEditorUIComponent.IsUnique |
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protected |
Is the component to exist only in one instance? If so, it will be registered in the list of components and can be searched for.
To be overwritten by inherited classes.
- Returns
- True if unique
Implements MenuRootSubComponent.
◆ OnInputDeviceIsGamepad()
void SCR_ButtonHintEditorUIComponent.OnInputDeviceIsGamepad |
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bool |
isGamepad | ) |
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protected |
◆ OnMenuFocusGained()
void SCR_ButtonHintEditorUIComponent.OnMenuFocusGained |
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protected |
◆ OnMenuFocusLost()
void SCR_ButtonHintEditorUIComponent.OnMenuFocusLost |
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protected |
◆ RefreshVisibility()
void SCR_ButtonHintEditorUIComponent.RefreshVisibility |
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protected |
◆ CONDITION_DEVICE
const int SCR_ButtonHintEditorUIComponent.CONDITION_DEVICE = 1 |
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staticprotected |
◆ CONDITION_FOCUS
const int SCR_ButtonHintEditorUIComponent.CONDITION_FOCUS = 2 |
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staticprotected |
◆ m_Show
int SCR_ButtonHintEditorUIComponent.m_Show |
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protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_ButtonHintEditorUIComponent.c