Arma Reforger Script API
Loading...
Searching...
No Matches
SCR_ButtonHintEditorUIComponent Interface Reference
Inheritance diagram for SCR_ButtonHintEditorUIComponent:
MenuRootSubComponent

Public Member Functions

override void HandlerAttachedScripted (Widget w)
 Event called when subcomponent is initialized.
 
override void HandlerDeattached (Widget w)
 
- Public Member Functions inherited from MenuRootSubComponent
Widget GetWidget ()
 Get widget to which the component belongs to.
 
MenuRootBase GetMenu ()
 Get menu of which the widget is part of.
 
MenuRootComponent GetRootComponent ()
 Get root component of this subcomponent,.
 
override void HandlerAttached (Widget w)
 

Protected Member Functions

void RefreshVisibility ()
 
void OnMenuFocusGained ()
 
void OnMenuFocusLost ()
 
void OnInputDeviceIsGamepad (bool isGamepad)
 
override bool IsUnique ()
 Is the component to exist only in one instance? If so, it will be registered in the list of components and can be searched for.
 

Protected Attributes

int m_Show
 

Static Protected Attributes

const int CONDITION_DEVICE = 1
 
const int CONDITION_FOCUS = 2
 

Member Function Documentation

◆ HandlerAttachedScripted()

override void SCR_ButtonHintEditorUIComponent.HandlerAttachedScripted ( Widget w)

Event called when subcomponent is initialized.

Called only after all other subcomponents were registered as well and can be searched for. To be overwritten by inherited classes.

Parameters
Widget

Implements MenuRootSubComponent.

◆ HandlerDeattached()

override void SCR_ButtonHintEditorUIComponent.HandlerDeattached ( Widget w)

Implements MenuRootSubComponent.

◆ IsUnique()

override bool SCR_ButtonHintEditorUIComponent.IsUnique ( )
protected

Is the component to exist only in one instance? If so, it will be registered in the list of components and can be searched for.

To be overwritten by inherited classes.

Returns
True if unique

Implements MenuRootSubComponent.

◆ OnInputDeviceIsGamepad()

void SCR_ButtonHintEditorUIComponent.OnInputDeviceIsGamepad ( bool isGamepad)
protected

◆ OnMenuFocusGained()

void SCR_ButtonHintEditorUIComponent.OnMenuFocusGained ( )
protected

◆ OnMenuFocusLost()

void SCR_ButtonHintEditorUIComponent.OnMenuFocusLost ( )
protected

◆ RefreshVisibility()

void SCR_ButtonHintEditorUIComponent.RefreshVisibility ( )
protected

Member Data Documentation

◆ CONDITION_DEVICE

const int SCR_ButtonHintEditorUIComponent.CONDITION_DEVICE = 1
staticprotected

◆ CONDITION_FOCUS

const int SCR_ButtonHintEditorUIComponent.CONDITION_FOCUS = 2
staticprotected

◆ m_Show

int SCR_ButtonHintEditorUIComponent.m_Show
protected

The documentation for this interface was generated from the following file: