◆ Activate()
void SCR_ButtonSpecializationProgressComponent.Activate |
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bool | animate = true | ) |
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◆ Deactivate()
void SCR_ButtonSpecializationProgressComponent.Deactivate |
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bool | animate = true | ) |
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◆ GetButtonId()
int SCR_ButtonSpecializationProgressComponent.GetButtonId |
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| ) |
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◆ GetOnClicked()
ScriptInvoker SCR_ButtonSpecializationProgressComponent.GetOnClicked |
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◆ GetOnMouseEnter()
ScriptInvoker SCR_ButtonSpecializationProgressComponent.GetOnMouseEnter |
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◆ GetOnMouseLeave()
ScriptInvoker SCR_ButtonSpecializationProgressComponent.GetOnMouseLeave |
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◆ HandlerAttached()
override void SCR_ButtonSpecializationProgressComponent.HandlerAttached |
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Widget | w | ) |
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protected |
◆ Hide()
void SCR_ButtonSpecializationProgressComponent.Hide |
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| ) |
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◆ OnClick()
override bool SCR_ButtonSpecializationProgressComponent.OnClick |
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Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
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protected |
◆ OnMouseEnter()
override bool SCR_ButtonSpecializationProgressComponent.OnMouseEnter |
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Widget | w, |
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int | x, |
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int | y ) |
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protected |
◆ OnMouseLeave()
override bool SCR_ButtonSpecializationProgressComponent.OnMouseLeave |
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Widget | w, |
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Widget | enterW, |
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int | x, |
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int | y ) |
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◆ SetButtonId()
void SCR_ButtonSpecializationProgressComponent.SetButtonId |
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int | n | ) |
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◆ SetFocus()
void SCR_ButtonSpecializationProgressComponent.SetFocus |
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| ) |
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◆ SetOnHover()
void SCR_ButtonSpecializationProgressComponent.SetOnHover |
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bool | OnHover = true | ) |
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◆ SetTitle()
void SCR_ButtonSpecializationProgressComponent.SetTitle |
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string | text | ) |
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◆ SetValue()
void SCR_ButtonSpecializationProgressComponent.SetValue |
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float | num | ) |
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◆ Unhide()
void SCR_ButtonSpecializationProgressComponent.Unhide |
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| ) |
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◆ m_bIsActive
bool SCR_ButtonSpecializationProgressComponent.m_bIsActive |
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protected |
◆ m_ColorActive
ref Color SCR_ButtonSpecializationProgressComponent.m_ColorActive |
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◆ m_ColorInactive
ref Color SCR_ButtonSpecializationProgressComponent.m_ColorInactive |
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◆ m_ColorInactiveHovered
ref Color SCR_ButtonSpecializationProgressComponent.m_ColorInactiveHovered |
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◆ m_fMaxValue
const float SCR_ButtonSpecializationProgressComponent.m_fMaxValue = 100 |
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staticprotected |
◆ m_fMinValue
const float SCR_ButtonSpecializationProgressComponent.m_fMinValue = 0 |
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staticprotected |
◆ m_ibuttonId
int SCR_ButtonSpecializationProgressComponent.m_ibuttonId |
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◆ m_OnClicked
ref ScriptInvoker SCR_ButtonSpecializationProgressComponent.m_OnClicked = new ScriptInvoker() |
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◆ m_OnMouseEnter
ref ScriptInvoker SCR_ButtonSpecializationProgressComponent.m_OnMouseEnter = new ScriptInvoker() |
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◆ m_OnMouseLeave
ref ScriptInvoker SCR_ButtonSpecializationProgressComponent.m_OnMouseLeave = new ScriptInvoker() |
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◆ m_SpecializationBar
◆ m_wSpecializationTitle
RichTextWidget SCR_ButtonSpecializationProgressComponent.m_wSpecializationTitle |
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protected |
◆ m_wSpecializationValue
RichTextWidget SCR_ButtonSpecializationProgressComponent.m_wSpecializationValue |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Menu/CareerProfile/SCR_ButtonSpecializationProgressComponent.c