◆ Activate()
| void SCR_ButtonSpecializationProgressComponent.Activate |
( |
bool | animate = true | ) |
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◆ Deactivate()
| void SCR_ButtonSpecializationProgressComponent.Deactivate |
( |
bool | animate = true | ) |
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◆ GetButtonId()
| int SCR_ButtonSpecializationProgressComponent.GetButtonId |
( |
| ) |
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◆ GetOnClicked()
| ScriptInvoker SCR_ButtonSpecializationProgressComponent.GetOnClicked |
( |
| ) |
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◆ GetOnMouseEnter()
| ScriptInvoker SCR_ButtonSpecializationProgressComponent.GetOnMouseEnter |
( |
| ) |
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◆ GetOnMouseLeave()
| ScriptInvoker SCR_ButtonSpecializationProgressComponent.GetOnMouseLeave |
( |
| ) |
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◆ HandlerAttached()
| override void SCR_ButtonSpecializationProgressComponent.HandlerAttached |
( |
Widget | w | ) |
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protected |
◆ Hide()
| void SCR_ButtonSpecializationProgressComponent.Hide |
( |
| ) |
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◆ OnClick()
| override bool SCR_ButtonSpecializationProgressComponent.OnClick |
( |
Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
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protected |
◆ OnMouseEnter()
| override bool SCR_ButtonSpecializationProgressComponent.OnMouseEnter |
( |
Widget | w, |
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int | x, |
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int | y ) |
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protected |
◆ OnMouseLeave()
| override bool SCR_ButtonSpecializationProgressComponent.OnMouseLeave |
( |
Widget | w, |
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Widget | enterW, |
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int | x, |
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int | y ) |
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protected |
◆ SetButtonId()
| void SCR_ButtonSpecializationProgressComponent.SetButtonId |
( |
int | n | ) |
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◆ SetFocus()
| void SCR_ButtonSpecializationProgressComponent.SetFocus |
( |
| ) |
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◆ SetOnHover()
| void SCR_ButtonSpecializationProgressComponent.SetOnHover |
( |
bool | OnHover = true | ) |
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◆ SetTitle()
| void SCR_ButtonSpecializationProgressComponent.SetTitle |
( |
string | text | ) |
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◆ SetValue()
| void SCR_ButtonSpecializationProgressComponent.SetValue |
( |
float | num | ) |
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◆ Unhide()
| void SCR_ButtonSpecializationProgressComponent.Unhide |
( |
| ) |
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◆ m_bIsActive
| bool SCR_ButtonSpecializationProgressComponent.m_bIsActive |
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protected |
◆ m_ColorActive
| ref Color SCR_ButtonSpecializationProgressComponent.m_ColorActive |
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protected |
◆ m_ColorInactive
| ref Color SCR_ButtonSpecializationProgressComponent.m_ColorInactive |
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protected |
◆ m_ColorInactiveHovered
| ref Color SCR_ButtonSpecializationProgressComponent.m_ColorInactiveHovered |
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protected |
◆ m_fMaxValue
| const float SCR_ButtonSpecializationProgressComponent.m_fMaxValue = 100 |
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staticprotected |
◆ m_fMinValue
| const float SCR_ButtonSpecializationProgressComponent.m_fMinValue = 0 |
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staticprotected |
◆ m_ibuttonId
| int SCR_ButtonSpecializationProgressComponent.m_ibuttonId |
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protected |
◆ m_OnClicked
| ref ScriptInvoker SCR_ButtonSpecializationProgressComponent.m_OnClicked = new ScriptInvoker() |
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protected |
◆ m_OnMouseEnter
| ref ScriptInvoker SCR_ButtonSpecializationProgressComponent.m_OnMouseEnter = new ScriptInvoker() |
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protected |
◆ m_OnMouseLeave
| ref ScriptInvoker SCR_ButtonSpecializationProgressComponent.m_OnMouseLeave = new ScriptInvoker() |
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protected |
◆ m_SpecializationBar
◆ m_wSpecializationTitle
| RichTextWidget SCR_ButtonSpecializationProgressComponent.m_wSpecializationTitle |
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protected |
◆ m_wSpecializationValue
| RichTextWidget SCR_ButtonSpecializationProgressComponent.m_wSpecializationValue |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Menu/CareerProfile/SCR_ButtonSpecializationProgressComponent.c