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ScriptInvoker | GetOnClicked () |
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void | Activate (bool animate=true) |
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void | Deactivate (bool animate=true) |
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void | Hide () |
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void | Unhide () |
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void | SetOnHover (bool OnHover=true) |
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ScriptInvoker | GetOnMouseEnter () |
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ScriptInvoker | GetOnMouseLeave () |
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void | SetTitle (string text) |
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void | SetValue (float num) |
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void | SetButtonId (int n) |
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void | SetFocus () |
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int | GetButtonId () |
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override void | HandlerAttached (Widget w) |
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override bool | OnClick (Widget w, int x, int y, int button) |
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override bool | OnMouseEnter (Widget w, int x, int y) |
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override bool | OnFocus (Widget w, int x, int y) |
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void | SetHoverSound (string soundHover) |
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void | SetClickedSound (string soundClicked) |
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string | GetHoverSound () |
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string | GetClickedSound () |
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void | SetEnabled (bool enabled, bool animate=true) |
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void | SetVisible (bool visible, bool animate=true) |
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bool | IsEnabled () |
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void | SetMouseOverToFocus (bool mouseOverToFocus) |
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void | SetDisabledOpacity (float newDisabledOpacity) |
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override void | HandlerAttached (Widget w) |
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override bool | OnClick (Widget w, int x, int y, int button) |
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Widget | GetRootWidget () |
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bool | IsVisible () |
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◆ Activate()
void SCR_ButtonSpecializationProgressComponent.Activate |
( |
bool |
animate = true | ) |
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◆ Deactivate()
void SCR_ButtonSpecializationProgressComponent.Deactivate |
( |
bool |
animate = true | ) |
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◆ GetButtonId()
int SCR_ButtonSpecializationProgressComponent.GetButtonId |
( |
| ) |
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◆ GetOnClicked()
ScriptInvoker SCR_ButtonSpecializationProgressComponent.GetOnClicked |
( |
| ) |
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◆ GetOnMouseEnter()
ScriptInvoker SCR_ButtonSpecializationProgressComponent.GetOnMouseEnter |
( |
| ) |
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◆ GetOnMouseLeave()
ScriptInvoker SCR_ButtonSpecializationProgressComponent.GetOnMouseLeave |
( |
| ) |
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◆ HandlerAttached()
override void SCR_ButtonSpecializationProgressComponent.HandlerAttached |
( |
Widget |
w | ) |
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protected |
◆ Hide()
void SCR_ButtonSpecializationProgressComponent.Hide |
( |
| ) |
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◆ OnClick()
override bool SCR_ButtonSpecializationProgressComponent.OnClick |
( |
Widget |
w, |
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int |
x, |
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int |
y, |
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int |
button |
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) |
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protected |
◆ OnMouseEnter()
override bool SCR_ButtonSpecializationProgressComponent.OnMouseEnter |
( |
Widget |
w, |
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int |
x, |
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int |
y |
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) |
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protected |
◆ OnMouseLeave()
override bool SCR_ButtonSpecializationProgressComponent.OnMouseLeave |
( |
Widget |
w, |
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Widget |
enterW, |
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int |
x, |
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int |
y |
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) |
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protected |
◆ SetButtonId()
void SCR_ButtonSpecializationProgressComponent.SetButtonId |
( |
int |
n | ) |
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◆ SetFocus()
void SCR_ButtonSpecializationProgressComponent.SetFocus |
( |
| ) |
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◆ SetOnHover()
void SCR_ButtonSpecializationProgressComponent.SetOnHover |
( |
bool |
OnHover = true | ) |
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◆ SetTitle()
void SCR_ButtonSpecializationProgressComponent.SetTitle |
( |
string |
text | ) |
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◆ SetValue()
void SCR_ButtonSpecializationProgressComponent.SetValue |
( |
float |
num | ) |
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◆ Unhide()
void SCR_ButtonSpecializationProgressComponent.Unhide |
( |
| ) |
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◆ m_bIsActive
bool SCR_ButtonSpecializationProgressComponent.m_bIsActive |
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protected |
◆ m_ColorActive
ref Color SCR_ButtonSpecializationProgressComponent.m_ColorActive |
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protected |
◆ m_ColorInactive
ref Color SCR_ButtonSpecializationProgressComponent.m_ColorInactive |
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protected |
◆ m_ColorInactiveHovered
ref Color SCR_ButtonSpecializationProgressComponent.m_ColorInactiveHovered |
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protected |
◆ m_fMaxValue
const float SCR_ButtonSpecializationProgressComponent.m_fMaxValue = 100 |
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staticprotected |
◆ m_fMinValue
const float SCR_ButtonSpecializationProgressComponent.m_fMinValue = 0 |
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staticprotected |
◆ m_ibuttonId
int SCR_ButtonSpecializationProgressComponent.m_ibuttonId |
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protected |
◆ m_OnClicked
ref ScriptInvoker SCR_ButtonSpecializationProgressComponent.m_OnClicked = new ScriptInvoker() |
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protected |
◆ m_OnMouseEnter
ref ScriptInvoker SCR_ButtonSpecializationProgressComponent.m_OnMouseEnter = new ScriptInvoker() |
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protected |
◆ m_OnMouseLeave
ref ScriptInvoker SCR_ButtonSpecializationProgressComponent.m_OnMouseLeave = new ScriptInvoker() |
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protected |
◆ m_SpecializationBar
◆ m_wSpecializationTitle
RichTextWidget SCR_ButtonSpecializationProgressComponent.m_wSpecializationTitle |
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protected |
◆ m_wSpecializationValue
RichTextWidget SCR_ButtonSpecializationProgressComponent.m_wSpecializationValue |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Menu/CareerProfile/SCR_ButtonSpecializationProgressComponent.c