◆ HandlerAttached()
override void SCR_ProgressBarWithInactiveColor.HandlerAttached |
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Widget | w | ) |
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◆ Hide()
void SCR_ProgressBarWithInactiveColor.Hide |
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| ) |
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◆ SetActive()
void SCR_ProgressBarWithInactiveColor.SetActive |
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bool | active = true | ) |
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◆ SetOnHover()
void SCR_ProgressBarWithInactiveColor.SetOnHover |
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bool | onHover = true | ) |
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◆ Unhide()
void SCR_ProgressBarWithInactiveColor.Unhide |
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| ) |
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◆ m_bActive
bool SCR_ProgressBarWithInactiveColor.m_bActive |
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protected |
◆ m_iColorChangeTime
int SCR_ProgressBarWithInactiveColor.m_iColorChangeTime |
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protected |
◆ m_OnHoverInactiveColor
ref Color SCR_ProgressBarWithInactiveColor.m_OnHoverInactiveColor |
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protected |
◆ m_SliderInactiveColor
ref Color SCR_ProgressBarWithInactiveColor.m_SliderInactiveColor |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Menu/CareerProfile/SCR_WLibProgressBarWithInactiveColor.c