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| ResourceName | GetCompositionOutline (notnull SCR_EditableEntityComponent entity) |
| | Search all SCR_CampaignBuildingCompositionLayoutManager entry and try to find a matching composition. If none is found, the default one based on the slot size is returned.
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| int | GetCompositionBuildingValue (ResourceName originalComposition) |
| | Search all SCR_CampaignBuildingCompositionLayoutManager entry and try to find a building value for given composition.
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◆ GetCompositionBuildingValue()
| int SCR_CampaignBuildingCompositionOutlineManager.GetCompositionBuildingValue |
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ResourceName | originalComposition | ) |
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Search all SCR_CampaignBuildingCompositionLayoutManager entry and try to find a building value for given composition.
◆ GetCompositionOutline()
Search all SCR_CampaignBuildingCompositionLayoutManager entry and try to find a matching composition. If none is found, the default one based on the slot size is returned.
◆ DEFAULT_BUILDING_VALUE
| const int SCR_CampaignBuildingCompositionOutlineManager.DEFAULT_BUILDING_VALUE = 50 |
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◆ m_aCompositionLayouts
◆ m_sSlotFlatLargeLayout
| ResourceName SCR_CampaignBuildingCompositionOutlineManager.m_sSlotFlatLargeLayout |
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◆ m_sSlotFlatMediumLayout
| ResourceName SCR_CampaignBuildingCompositionOutlineManager.m_sSlotFlatMediumLayout |
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◆ m_sSlotFlatSmallLayout
| ResourceName SCR_CampaignBuildingCompositionOutlineManager.m_sSlotFlatSmallLayout |
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◆ m_sSlotRoadLargeLayout
| ResourceName SCR_CampaignBuildingCompositionOutlineManager.m_sSlotRoadLargeLayout |
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◆ m_sSlotRoadMediumLayout
| ResourceName SCR_CampaignBuildingCompositionOutlineManager.m_sSlotRoadMediumLayout |
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◆ m_sSlotRoadSmallLayout
| ResourceName SCR_CampaignBuildingCompositionOutlineManager.m_sSlotRoadSmallLayout |
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The documentation for this interface was generated from the following file:
- Game/Building/SCR_CampaignBuildingCompositionOutlineRegistry.c