◆ HasLabelSet()
bool SCR_CampaignBuildingOpenedLabelHintCondition.HasLabelSet |
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Check if the provider has given label set.
If so, the hint is shown.
- Returns
◆ OnExitConditionEditor()
override void SCR_CampaignBuildingOpenedLabelHintCondition.OnExitConditionEditor |
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SCR_EditorManagerEntity | editorManager | ) |
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◆ OnInitConditionEditor()
override void SCR_CampaignBuildingOpenedLabelHintCondition.OnInitConditionEditor |
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SCR_EditorManagerEntity | editorManager | ) |
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◆ m_eLabel
EEditableEntityLabel SCR_CampaignBuildingOpenedLabelHintCondition.m_eLabel |
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The documentation for this interface was generated from the following file:
- Game/Components/Hints/HintConditions/SCR_CampaignBuildingOpenedLabelHintCondition.c