◆ OnEditorManagerInitOwner()
void SCR_BaseEditorHintCondition.OnEditorManagerInitOwner |
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◆ OnExitCondition()
override void SCR_BaseEditorHintCondition.OnExitCondition |
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◆ OnExitConditionEditor()
Implemented in SCR_CampaignBuildingCloseHintCondition, SCR_CampaignBuildingNotMilitaryBaseHintCondition, SCR_CampaignBuildingOpenedLabelHintCondition, SCR_EditorAttributesHintCondition, SCR_EditorBudgetHintCondition, SCR_EditorContextMenuHintCondition, SCR_EditorEntityToEntityHintCondition, SCR_EditorFilterHintCondition, SCR_EditorLayerHintCondition, SCR_EditorModeHintCondition, SCR_EditorNotificationEditorOnlyHintCondition, SCR_EditorOpenedHintCondition, SCR_EditorPlacingHintCondition, and SCR_EditorTransformHintCondition.
◆ OnInitCondition()
override void SCR_BaseEditorHintCondition.OnInitCondition |
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◆ OnInitConditionEditor()
Implemented in SCR_CampaignBuildingNotMilitaryBaseHintCondition, SCR_CampaignBuildingOpenedLabelHintCondition, SCR_EditorAttributesHintCondition, SCR_EditorBudgetHintCondition, SCR_EditorContextMenuHintCondition, SCR_EditorEntityToEntityHintCondition, SCR_EditorFilterHintCondition, SCR_EditorLayerHintCondition, SCR_EditorModeHintCondition, SCR_EditorNotificationEditorOnlyHintCondition, SCR_EditorOpenedHintCondition, SCR_EditorPlacingHintCondition, and SCR_EditorTransformHintCondition.
The documentation for this interface was generated from the following file:
- Game/Components/Hints/HintConditions/SCR_BaseEditorHintCondition.c