◆ ~SCR_CampaignMobileAssemblyComponent()
void SCR_CampaignMobileAssemblyComponent.~SCR_CampaignMobileAssemblyComponent |
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◆ CheckStatus()
void SCR_CampaignMobileAssemblyComponent.CheckStatus |
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◆ CreateSpawnpoint()
void SCR_CampaignMobileAssemblyComponent.CreateSpawnpoint |
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◆ Deploy()
bool SCR_CampaignMobileAssemblyComponent.Deploy |
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SCR_EMobileAssemblyStatus |
status, |
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int |
playerId = 0 |
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◆ GetParentFaction()
◆ GetParentFactionID()
int SCR_CampaignMobileAssemblyComponent.GetParentFactionID |
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◆ GetRadioRange()
int SCR_CampaignMobileAssemblyComponent.GetRadioRange |
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◆ GetSpawnPoint()
◆ GetStandaloneComponent()
◆ IsDeployed()
bool SCR_CampaignMobileAssemblyComponent.IsDeployed |
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◆ IsInRadioRange()
bool SCR_CampaignMobileAssemblyComponent.IsInRadioRange |
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◆ IsProxy()
bool SCR_CampaignMobileAssemblyComponent.IsProxy |
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◆ OnDelete()
override void SCR_CampaignMobileAssemblyComponent.OnDelete |
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IEntity |
owner | ) |
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◆ OnDeployChanged()
void SCR_CampaignMobileAssemblyComponent.OnDeployChanged |
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◆ OnParentFactionIDSet()
void SCR_CampaignMobileAssemblyComponent.OnParentFactionIDSet |
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◆ OnPostInit()
override void SCR_CampaignMobileAssemblyComponent.OnPostInit |
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IEntity |
owner | ) |
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◆ OnSpawnpointCreated()
void SCR_CampaignMobileAssemblyComponent.OnSpawnpointCreated |
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◆ RegisterSpawnpoint()
void SCR_CampaignMobileAssemblyComponent.RegisterSpawnpoint |
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◆ SetParentFactionID()
void SCR_CampaignMobileAssemblyComponent.SetParentFactionID |
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int |
factionID | ) |
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◆ UpdateRadioCoverage()
void SCR_CampaignMobileAssemblyComponent.UpdateRadioCoverage |
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◆ m_bIsDeployed
bool SCR_CampaignMobileAssemblyComponent.m_bIsDeployed |
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◆ m_bIsInRadioRange
bool SCR_CampaignMobileAssemblyComponent.m_bIsInRadioRange |
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◆ m_iParentFaction
◆ m_iSpawnpointId
int SCR_CampaignMobileAssemblyComponent.m_iSpawnpointId = RplId.Invalid() |
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◆ m_ParentFaction
◆ m_RplComponent
RplComponent SCR_CampaignMobileAssemblyComponent.m_RplComponent |
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◆ m_SpawnPoint
◆ m_StandaloneComponent
◆ MAX_WATER_DEPTH
const float SCR_CampaignMobileAssemblyComponent.MAX_WATER_DEPTH = 2.5 |
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static |
The documentation for this interface was generated from the following file:
- Game/Campaign/SCR_CampaignMobileAssemblyComponent.c