◆ GetSeed()
float SCR_CampaignRadioMsg.GetSeed |
( |
| ) |
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◆ OnDelivery()
override void SCR_CampaignRadioMsg.OnDelivery |
( |
BaseTransceiver |
receiver, |
|
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int |
freq, |
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float |
quality |
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) |
| |
◆ SetBaseCallsign()
void SCR_CampaignRadioMsg.SetBaseCallsign |
( |
int |
callsign | ) |
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◆ SetCalledCallsign()
void SCR_CampaignRadioMsg.SetCalledCallsign |
( |
int |
companyID, |
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int |
platoonID, |
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int |
squadID |
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) |
| |
◆ SetCallerCallsign()
void SCR_CampaignRadioMsg.SetCallerCallsign |
( |
int |
companyID, |
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int |
platoonID, |
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int |
squadID |
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) |
| |
◆ SetFactionId()
void SCR_CampaignRadioMsg.SetFactionId |
( |
int |
factionId | ) |
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◆ SetIsPublic()
void SCR_CampaignRadioMsg.SetIsPublic |
( |
bool |
public | ) |
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◆ SetParam()
void SCR_CampaignRadioMsg.SetParam |
( |
int |
param | ) |
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◆ SetPlayerID()
void SCR_CampaignRadioMsg.SetPlayerID |
( |
int |
playerID | ) |
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◆ SetRadioMsg()
void SCR_CampaignRadioMsg.SetRadioMsg |
( |
SCR_ERadioMsg |
msg | ) |
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◆ INVALID_RADIO_MSG_PARAM
const int SCR_CampaignRadioMsg.INVALID_RADIO_MSG_PARAM = -1 |
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static |
◆ m_bIsPublic
bool SCR_CampaignRadioMsg.m_bIsPublic = true |
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protected |
◆ m_fSeed
float SCR_CampaignRadioMsg.m_fSeed = Math.RandomFloat01() |
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protected |
◆ m_iBaseCallsign
◆ m_iCalledCompanyID
◆ m_iCalledPlatoonID
◆ m_iCalledSquadID
◆ m_iCallerCompanyID
◆ m_iCallerPlatoonID
◆ m_iCallerSquadID
◆ m_iFactionId
int SCR_CampaignRadioMsg.m_iFactionId |
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protected |
◆ m_iParam
◆ m_iPlayerID
◆ m_iRadioMsg
SCR_ERadioMsg SCR_CampaignRadioMsg.m_iRadioMsg |
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protected |
The documentation for this interface was generated from the following file:
- Game/Entities/Campaign/SCR_CampaignRadioMsg.c