◆ GetSeed()
| float SCR_CampaignRadioMsg.GetSeed |
( |
| ) |
|
◆ OnDelivery()
| override void SCR_CampaignRadioMsg.OnDelivery |
( |
BaseTransceiver | receiver, |
|
|
int | freq, |
|
|
float | quality ) |
◆ SetBaseCallsign()
| void SCR_CampaignRadioMsg.SetBaseCallsign |
( |
int | callsign | ) |
|
◆ SetCalledCallsign()
| void SCR_CampaignRadioMsg.SetCalledCallsign |
( |
int | companyID, |
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|
int | platoonID, |
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int | squadID, |
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|
int | characterID ) |
◆ SetCallerCallsign()
| void SCR_CampaignRadioMsg.SetCallerCallsign |
( |
int | companyID, |
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int | platoonID, |
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int | squadID, |
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int | characterID ) |
◆ SetFactionId()
| void SCR_CampaignRadioMsg.SetFactionId |
( |
int | factionId | ) |
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◆ SetIsPublic()
| void SCR_CampaignRadioMsg.SetIsPublic |
( |
bool | public | ) |
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◆ SetMessageForCommander()
| void SCR_CampaignRadioMsg.SetMessageForCommander |
( |
bool | isMessageForCommander, |
|
|
notnull SCR_Faction | faction ) |
- Parameters
-
| [in] | isMessageForCommander | |
| [in] | faction | |
◆ SetParam()
| void SCR_CampaignRadioMsg.SetParam |
( |
int | param | ) |
|
◆ SetPlayerID()
| void SCR_CampaignRadioMsg.SetPlayerID |
( |
int | playerID | ) |
|
◆ SetRadioMsg()
| void SCR_CampaignRadioMsg.SetRadioMsg |
( |
SCR_ERadioMsg | msg | ) |
|
◆ INVALID_RADIO_MSG_PARAM
| const int SCR_CampaignRadioMsg.INVALID_RADIO_MSG_PARAM = -1 |
|
static |
◆ m_bIsMessageForCommander
| bool SCR_CampaignRadioMsg.m_bIsMessageForCommander |
|
protected |
◆ m_bIsPublic
| bool SCR_CampaignRadioMsg.m_bIsPublic = true |
|
protected |
◆ m_Faction
◆ m_fSeed
| float SCR_CampaignRadioMsg.m_fSeed = Math.RandomFloat01() |
|
protected |
◆ m_iBaseCallsign
◆ m_iCalledCharacterID
◆ m_iCalledCompanyID
◆ m_iCalledPlatoonID
◆ m_iCalledSquadID
◆ m_iCallerCharacterID
◆ m_iCallerCompanyID
◆ m_iCallerPlatoonID
◆ m_iCallerSquadID
◆ m_iFactionId
| int SCR_CampaignRadioMsg.m_iFactionId |
|
protected |
◆ m_iParam
◆ m_iPlayerID
◆ m_iRadioMsg
| SCR_ERadioMsg SCR_CampaignRadioMsg.m_iRadioMsg |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Entities/Campaign/SCR_CampaignRadioMsg.c