◆ ChangeOperability()
void SCR_CampaignServiceCompositionComponent.ChangeOperability |
( |
int |
operability | ) |
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◆ GetCompositionType()
EEditableEntityLabel SCR_CampaignServiceCompositionComponent.GetCompositionType |
( |
| ) |
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◆ GetNearestSlot()
bool SCR_CampaignServiceCompositionComponent.GetNearestSlot |
( |
IEntity |
ent | ) |
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protected |
◆ GetService()
◆ IsServiceOperable()
bool SCR_CampaignServiceCompositionComponent.IsServiceOperable |
( |
| ) |
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◆ OnPostInit()
override void SCR_CampaignServiceCompositionComponent.OnPostInit |
( |
IEntity |
owner | ) |
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◆ SetCompositionType()
void SCR_CampaignServiceCompositionComponent.SetCompositionType |
( |
EEditableEntityLabel |
type | ) |
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◆ SetService()
◆ AVAILABLE
const bool SCR_CampaignServiceCompositionComponent.AVAILABLE = true |
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staticprotected |
◆ Event_EOnServiceDisabled
ref ScriptInvoker SCR_CampaignServiceCompositionComponent.Event_EOnServiceDisabled = new ScriptInvoker() |
◆ Event_EOnServiceRepaired
ref ScriptInvoker SCR_CampaignServiceCompositionComponent.Event_EOnServiceRepaired = new ScriptInvoker() |
◆ m_Base
◆ m_CompositionType
EEditableEntityLabel SCR_CampaignServiceCompositionComponent.m_CompositionType |
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protected |
◆ m_iServiceOperability
int SCR_CampaignServiceCompositionComponent.m_iServiceOperability |
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protected |
Service operability (initial)
◆ m_iServiceUnavailable
int SCR_CampaignServiceCompositionComponent.m_iServiceUnavailable |
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protected |
Service operability limit.
◆ m_Owner
IEntity SCR_CampaignServiceCompositionComponent.m_Owner |
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protected |
◆ m_Service
◆ m_Slot
◆ SLOT_SEARCH_DISTANCE
const int SCR_CampaignServiceCompositionComponent.SLOT_SEARCH_DISTANCE = 5 |
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staticprotected |
◆ UNAVAILABLE
const bool SCR_CampaignServiceCompositionComponent.UNAVAILABLE = false |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/Campaign/SCR_CampaignServiceCompositionComponent.c