|
| static void | SpawnAsOffline (bool val) |
| | The service will not be registered on init. For an example for Free Roam building - the registration will happen once the service is fully build.
|
| |
◆ GetDelegatePrefab()
| ResourceName SCR_ServicePointComponent.GetDelegatePrefab |
( |
| ) |
|
◆ GetFaction()
| Faction SCR_ServicePointComponent.GetFaction |
( |
| ) |
|
◆ GetLabel()
| EEditableEntityLabel SCR_ServicePointComponent.GetLabel |
( |
| ) |
|
◆ GetOnBaseRegistered()
- Returns
- Invoker that gets called when a base gets registered.
◆ GetOnBaseUnregistered()
- Returns
- Invoker that gets called when a base gets unregistered.
◆ GetOnServiceStateChanged()
| ScriptInvoker SCR_ServicePointComponent.GetOnServiceStateChanged |
( |
| ) |
|
◆ GetServiceState()
| SCR_EServicePointStatus SCR_ServicePointComponent.GetServiceState |
( |
| ) |
|
◆ GetType()
| SCR_EServicePointType SCR_ServicePointComponent.GetType |
( |
| ) |
|
◆ OnBaseRegistered()
◆ OnBaseUnregistered()
◆ OnDelete()
| override void SCR_ServicePointComponent.OnDelete |
( |
IEntity | owner | ) |
|
◆ OnFactionChanged()
◆ OnPostInit()
| override void SCR_ServicePointComponent.OnPostInit |
( |
IEntity | owner | ) |
|
◆ RegisterService()
| void SCR_ServicePointComponent.RegisterService |
( |
| ) |
|
◆ ServiceStateChanged()
| void SCR_ServicePointComponent.ServiceStateChanged |
( |
| ) |
|
Called from RplProp event.
◆ SetDelegate()
◆ SetServiceOnline()
| void SCR_ServicePointComponent.SetServiceOnline |
( |
| ) |
|
Switch service to online status.
◆ SetServiceState()
| void SCR_ServicePointComponent.SetServiceState |
( |
SCR_EServicePointStatus | state | ) |
|
Set the current operational state of the service.
◆ SpawnAsOffline()
| static void SCR_ServicePointComponent.SpawnAsOffline |
( |
bool | val | ) |
|
|
static |
The service will not be registered on init. For an example for Free Roam building - the registration will happen once the service is fully build.
◆ m_Delegate
◆ m_eBuildingLabel
| EEditableEntityLabel SCR_ServicePointComponent.m_eBuildingLabel |
|
protected |
◆ m_eServiceState
| SCR_EServicePointStatus SCR_ServicePointComponent.m_eServiceState = SCR_EServicePointStatus.OFFLINE |
|
protected |
◆ m_eType
| SCR_EServicePointType SCR_ServicePointComponent.m_eType |
|
protected |
◆ m_FactionControl
◆ m_OnBaseRegistered
◆ m_OnBaseUnregistered
◆ m_OnServiceStateChanged
| ref ScriptInvoker SCR_ServicePointComponent.m_OnServiceStateChanged |
|
protected |
◆ m_sDelegatePrefab
| ResourceName SCR_ServicePointComponent.m_sDelegatePrefab |
|
protected |
◆ s_bSpawnAsOffline
| bool SCR_ServicePointComponent.s_bSpawnAsOffline |
|
staticprotected |
The documentation for this interface was generated from the following file:
- Game/GameMode/Components/SCR_ServicePointComponent.c