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static void | SpawnAsOffline (bool val) |
| The service will not be registered on init. For an example for Free Roam building - the registration will happen once the service is fully build.
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◆ GetDelegatePrefab()
ResourceName SCR_ServicePointComponent.GetDelegatePrefab |
( |
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◆ GetFaction()
Faction SCR_ServicePointComponent.GetFaction |
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◆ GetLabel()
EEditableEntityLabel SCR_ServicePointComponent.GetLabel |
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◆ GetOnBaseRegistered()
- Returns
- Invoker that gets called when a base gets registered.
◆ GetOnBaseUnregistered()
- Returns
- Invoker that gets called when a base gets unregistered.
◆ GetOnServiceStateChanged()
ScriptInvoker SCR_ServicePointComponent.GetOnServiceStateChanged |
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◆ GetServiceState()
SCR_EServicePointStatus SCR_ServicePointComponent.GetServiceState |
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◆ GetType()
SCR_EServicePointType SCR_ServicePointComponent.GetType |
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◆ OnBaseRegistered()
◆ OnBaseUnregistered()
◆ OnDelete()
override void SCR_ServicePointComponent.OnDelete |
( |
IEntity |
owner | ) |
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◆ OnFactionChanged()
◆ OnPostInit()
override void SCR_ServicePointComponent.OnPostInit |
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IEntity |
owner | ) |
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◆ RegisterService()
void SCR_ServicePointComponent.RegisterService |
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◆ ServiceStateChanged()
void SCR_ServicePointComponent.ServiceStateChanged |
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Called from RplProp event.
◆ SetDelegate()
◆ SetServiceOnline()
void SCR_ServicePointComponent.SetServiceOnline |
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Switch service to online status.
◆ SetServiceState()
void SCR_ServicePointComponent.SetServiceState |
( |
SCR_EServicePointStatus |
state | ) |
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Set the current operational state of the service.
◆ SpawnAsOffline()
static void SCR_ServicePointComponent.SpawnAsOffline |
( |
bool |
val | ) |
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static |
The service will not be registered on init. For an example for Free Roam building - the registration will happen once the service is fully build.
◆ m_Delegate
◆ m_eBuildingLabel
EEditableEntityLabel SCR_ServicePointComponent.m_eBuildingLabel |
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◆ m_eServiceState
SCR_EServicePointStatus SCR_ServicePointComponent.m_eServiceState = SCR_EServicePointStatus.OFFLINE |
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protected |
◆ m_eType
SCR_EServicePointType SCR_ServicePointComponent.m_eType |
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protected |
◆ m_FactionControl
◆ m_OnBaseRegistered
◆ m_OnBaseUnregistered
◆ m_OnServiceStateChanged
ref ScriptInvoker SCR_ServicePointComponent.m_OnServiceStateChanged |
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protected |
◆ m_sDelegatePrefab
ResourceName SCR_ServicePointComponent.m_sDelegatePrefab |
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protected |
◆ s_bSpawnAsOffline
bool SCR_ServicePointComponent.s_bSpawnAsOffline |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/GameMode/Components/SCR_ServicePointComponent.c