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override void | OnInit (IEntity owner) |
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void | SCR_CampaignSoundComponent (IEntityComponentSource src, IEntity ent, IEntity parent) |
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proto external AudioHandle | SoundEvent (string eventName) |
| Play a sound from the owner entity's position.
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proto external AudioHandle | SoundEventTransform (string eventName, vector transf[]) |
| Play a sound from a set transformation.
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proto external AudioHandle | SoundEventBone (string eventName, string bone) |
| Play a sound from the owner entity's position.
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proto external AudioHandle | SoundEventOffset (string eventName, vector offset) |
| Play a sound with a given offset from the owner entity.
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proto external void | EnableDynamicSimulation (bool value) |
| Enables the dynamic simulation.
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proto external void | SetScriptedMethodsCall (bool state) |
| Set flag for script callbacks.
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proto external bool | IsScriptedMethodsCallEnabled () |
| TRUE when flag for script callbacks is set.
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◆ SCR_CampaignSoundComponent()
void SCR_CampaignSoundComponent.SCR_CampaignSoundComponent |
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IEntityComponentSource | src, |
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IEntity | ent, |
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IEntity | parent ) |
- Parameters
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[in] | src | |
[in] | ent | |
[in] | parent | |
◆ OnInit()
override void SCR_CampaignSoundComponent.OnInit |
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IEntity | owner | ) |
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The documentation for this interface was generated from the following file:
- Game/Components/SCR_CampaignSoundComponent.c