| 
| override void  | OnInit (IEntity owner) | 
|   | 
| void  | SCR_CampaignSoundComponent (IEntityComponentSource src, IEntity ent, IEntity parent) | 
|   | 
| proto external AudioHandle  | SoundEvent (string eventName) | 
|   | Play a sound from the owner entity's position.  
  | 
|   | 
| proto external AudioHandle  | SoundEventTransform (string eventName, vector transf[]) | 
|   | Play a sound from a set transformation.  
  | 
|   | 
| proto external AudioHandle  | SoundEventBone (string eventName, string bone) | 
|   | Play a sound from the owner entity's position.  
  | 
|   | 
| proto external AudioHandle  | SoundEventOffset (string eventName, vector offset) | 
|   | Play a sound with a given offset from the owner entity.  
  | 
|   | 
| proto external void  | EnableDynamicSimulation (bool value) | 
|   | Enables the dynamic simulation.  
  | 
|   | 
| proto external void  | SetScriptedMethodsCall (bool state) | 
|   | Set flag for script callbacks.  
  | 
|   | 
| proto external bool  | IsScriptedMethodsCallEnabled () | 
|   | TRUE when flag for script callbacks is set.  
  | 
|   | 
◆ SCR_CampaignSoundComponent()
      
        
          | void SCR_CampaignSoundComponent.SCR_CampaignSoundComponent  | 
          ( | 
          IEntityComponentSource |           src,  | 
        
        
           | 
           | 
          IEntity |           ent,  | 
        
        
           | 
           | 
          IEntity |           parent ) | 
        
      
 
- Parameters
 - 
  
    | [in] | src |  | 
    | [in] | ent |  | 
    | [in] | parent |  | 
  
   
 
 
◆ OnInit()
      
        
          | override void SCR_CampaignSoundComponent.OnInit  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/Components/SCR_CampaignSoundComponent.c