Arma Reforger Script API
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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
SCR_CareerProfileHUD Interface Reference
Inheritance diagram for SCR_CareerProfileHUD:
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Public Member Functions

void PrepareHUD (string rankImageName, string rankLevelName, string backgroundUserPictureName, string CharacterLoadoutName, string LevelProgressName, string PlayerLevelName, string ProgressBarName, string EditAppearanceButtonName)
 
void OnEditAppearance ()
 
void SetLevelProgressGain (float f)
 
void SetPlayerRank (int rank)
 
void SetRandomBackgroundPicture ()
 
void SetPlayerLevel (int n)
 
void SetProgressBarValue (int n)
 

Protected Member Functions

override void HandlerAttached (Widget w)
 

Protected Attributes

Widget m_wRootWidget
 
SCR_ButtonTextComponent m_EditAppearance
 
ref array< ResourceName > m_aBackgroundImages
 
ref array< ResourceName > m_aRankImages
 
ImageWidget m_RankImageWidget
 
RichTextWidget m_RankLevel
 
RichTextWidget m_LevelProgress
 
RichTextWidget m_PlayerLevel
 
ImageWidget m_BackgroundUserPictureImageWidget
 
SCR_WLibProgressBarComponent m_ProgressBar
 
int m_iMinBarValue
 
int m_iMinRepresentativeValue
 
int m_iMaxBarValue
 
ResourceName previewManagerResource
 
ResourceName loadoutResource
 

Member Function Documentation

◆ HandlerAttached()

override void SCR_CareerProfileHUD.HandlerAttached ( Widget  w)
protected

◆ OnEditAppearance()

void SCR_CareerProfileHUD.OnEditAppearance ( )

◆ PrepareHUD()

void SCR_CareerProfileHUD.PrepareHUD ( string  rankImageName,
string  rankLevelName,
string  backgroundUserPictureName,
string  CharacterLoadoutName,
string  LevelProgressName,
string  PlayerLevelName,
string  ProgressBarName,
string  EditAppearanceButtonName 
)

◆ SetLevelProgressGain()

void SCR_CareerProfileHUD.SetLevelProgressGain ( float  f)

◆ SetPlayerLevel()

void SCR_CareerProfileHUD.SetPlayerLevel ( int  n)

◆ SetPlayerRank()

void SCR_CareerProfileHUD.SetPlayerRank ( int  rank)

◆ SetProgressBarValue()

void SCR_CareerProfileHUD.SetProgressBarValue ( int  n)

◆ SetRandomBackgroundPicture()

void SCR_CareerProfileHUD.SetRandomBackgroundPicture ( )

Member Data Documentation

◆ loadoutResource

ResourceName SCR_CareerProfileHUD.loadoutResource
protected

◆ m_aBackgroundImages

ref array<ResourceName> SCR_CareerProfileHUD.m_aBackgroundImages
protected

◆ m_aRankImages

ref array<ResourceName> SCR_CareerProfileHUD.m_aRankImages
protected

◆ m_BackgroundUserPictureImageWidget

ImageWidget SCR_CareerProfileHUD.m_BackgroundUserPictureImageWidget
protected

◆ m_EditAppearance

SCR_ButtonTextComponent SCR_CareerProfileHUD.m_EditAppearance
protected

◆ m_iMaxBarValue

int SCR_CareerProfileHUD.m_iMaxBarValue
protected

◆ m_iMinBarValue

int SCR_CareerProfileHUD.m_iMinBarValue
protected

◆ m_iMinRepresentativeValue

int SCR_CareerProfileHUD.m_iMinRepresentativeValue
protected

◆ m_LevelProgress

RichTextWidget SCR_CareerProfileHUD.m_LevelProgress
protected

◆ m_PlayerLevel

RichTextWidget SCR_CareerProfileHUD.m_PlayerLevel
protected

◆ m_ProgressBar

SCR_WLibProgressBarComponent SCR_CareerProfileHUD.m_ProgressBar
protected

◆ m_RankImageWidget

ImageWidget SCR_CareerProfileHUD.m_RankImageWidget
protected

◆ m_RankLevel

RichTextWidget SCR_CareerProfileHUD.m_RankLevel
protected

◆ m_wRootWidget

Widget SCR_CareerProfileHUD.m_wRootWidget
protected

◆ previewManagerResource

ResourceName SCR_CareerProfileHUD.previewManagerResource
protected

The documentation for this interface was generated from the following file: