◆ HandlerAttached()
override void SCR_CareerProfileHUD.HandlerAttached |
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Widget | w | ) |
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◆ OnEditAppearance()
void SCR_CareerProfileHUD.OnEditAppearance |
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◆ PrepareHUD()
void SCR_CareerProfileHUD.PrepareHUD |
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string | rankImageName, |
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string | rankLevelName, |
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string | backgroundUserPictureName, |
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string | CharacterLoadoutName, |
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string | LevelProgressName, |
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string | PlayerLevelName, |
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string | ProgressBarName, |
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string | EditAppearanceButtonName ) |
◆ SetLevelProgressGain()
void SCR_CareerProfileHUD.SetLevelProgressGain |
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float | f | ) |
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◆ SetPlayerLevel()
void SCR_CareerProfileHUD.SetPlayerLevel |
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int | n | ) |
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◆ SetPlayerRank()
void SCR_CareerProfileHUD.SetPlayerRank |
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int | rank | ) |
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◆ SetProgressBarValue()
void SCR_CareerProfileHUD.SetProgressBarValue |
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int | n | ) |
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◆ SetRandomBackgroundPicture()
void SCR_CareerProfileHUD.SetRandomBackgroundPicture |
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◆ loadoutResource
ResourceName SCR_CareerProfileHUD.loadoutResource |
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◆ m_aBackgroundImages
ref array<ResourceName> SCR_CareerProfileHUD.m_aBackgroundImages |
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◆ m_aRankImages
ref array<ResourceName> SCR_CareerProfileHUD.m_aRankImages |
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◆ m_BackgroundUserPictureImageWidget
ImageWidget SCR_CareerProfileHUD.m_BackgroundUserPictureImageWidget |
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◆ m_EditAppearance
◆ m_iMaxBarValue
int SCR_CareerProfileHUD.m_iMaxBarValue |
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◆ m_iMinBarValue
int SCR_CareerProfileHUD.m_iMinBarValue |
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◆ m_iMinRepresentativeValue
int SCR_CareerProfileHUD.m_iMinRepresentativeValue |
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◆ m_LevelProgress
RichTextWidget SCR_CareerProfileHUD.m_LevelProgress |
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◆ m_PlayerLevel
RichTextWidget SCR_CareerProfileHUD.m_PlayerLevel |
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◆ m_ProgressBar
◆ m_RankImageWidget
ImageWidget SCR_CareerProfileHUD.m_RankImageWidget |
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◆ m_RankLevel
RichTextWidget SCR_CareerProfileHUD.m_RankLevel |
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◆ m_wRootWidget
Widget SCR_CareerProfileHUD.m_wRootWidget |
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◆ previewManagerResource
ResourceName SCR_CareerProfileHUD.previewManagerResource |
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The documentation for this interface was generated from the following file:
- Game/UI/Menu/CareerProfile/SCR_CareerProfileHUD.c