Arma Reforger Script API
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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
SCR_CatalogSpawnerUserAction Interface Reference

Action to spawn entities using the ActionsManagerComponent. More...

Inheritance diagram for SCR_CatalogSpawnerUserAction:
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Public Member Functions

void SetSpawnerData (SCR_EntityCatalogEntry entityData)
 
override bool HasLocalEffectOnlyScript ()
 Does this action only have client side effect?
 
override void Init (IEntity pOwnerEntity, GenericComponent pManagerComponent)
 Called when object is initialized and registered to actions manager.
 
override void OnActionSelected ()
 Callback for when action is selected by the local player and the local player ONLY.
 
override void OnActionDeselected ()
 Callback for when action is deselected by the local player and the local player ONLY.
 
override void PerformAction (IEntity pOwnerEntity, IEntity pUserEntity)
 Called when someone tries to perform the action, user entity is typically character.
 
override bool GetActionNameScript (out string outName)
 If overridden and true is returned, outName is returned when BaseUserAction.GetActionName is called.
 
override bool CanBePerformedScript (IEntity user)
 Can this action be performed by the provided user entity?
 
override bool CanBeShownScript (IEntity user)
 Can this entity be shown in the UI by the provided user entity?
 
- Public Member Functions inherited from ScriptedUserAction
void Init (IEntity pOwnerEntity, GenericComponent pManagerComponent)
 Called when object is initialized and registered to actions manager.
 
void PerformAction (IEntity pOwnerEntity, IEntity pUserEntity)
 Called when someone tries to perform the action, user entity is typically character.
 
void PerformContinuousAction (IEntity pOwnerEntity, IEntity pUserEntity, float timeSlice)
 Called when someone tries to perform the continuous action, user entity is typically character.
 
void OnConfirmed (IEntity pUserEntity)
 If action passed as callback OnConfirmed will be called when reached execution, user entity is typically character.
 
void OnRejected (IEntity pUserEntity)
 If action passed as callback OnRejected will be called when execution was rejected, user entity is typically character.
 
void OnActionCanceled (IEntity pOwnerEntity, IEntity pUserEntity)
 Method called when the action is interrupted/canceled.
 
void OnActionStart (IEntity pUserEntity)
 Method called from scripted interaction handler when an action is started (progress bar appeared)
 
bool GetActionNameScript (out string outName)
 If overridden and true is returned, outName is returned when BaseUserAction.GetActionName is called.
 
bool GetActionDescriptionScript (out string outName)
 If overridden and true is returned, outName is returned when BaseUserAction.GetActionDescription is called.
 
bool CanBePerformedScript (IEntity user)
 Can this action be performed by the provided user entity?
 
bool CanBeShownScript (IEntity user)
 Can this entity be shown in the UI by the provided user entity?
 
bool HasLocalEffectOnlyScript ()
 Does this action only have client side effect?
 
bool CanBroadcastScript ()
 If HasLocalEffectOnly() is false this method tells if the server is supposed to broadcast this action to clients.
 
float GetActionProgressScript (float fProgress, float timeSlice)
 Returns the progress of this action in seconds.
 
- Public Member Functions inherited from BaseUserAction
void SetCannotPerformReason (string reason)
 Sets the reason why action couldn't be performed.
 
string GetCannotPerformReason ()
 Returns the reason why action couldn't be performed.
 
proto external int GetContextIndex (string sContextName)
 Returns the index of the context this action is registered in as or -1 if none.
 
proto external void SetActiveContext (UserActionContext context)
 Setter for m_pActiveContext.
 
proto external UserActionContext GetActiveContext ()
 Getter for m_pActiveContext.
 
proto external bool CanBePerformed (IEntity user)
 Can this action be performed by the user?
 
proto external bool CanBeShown (IEntity user)
 Can this action be shown in the UI for the user?
 
proto external bool HasLocalEffectOnly ()
 Does this action only have client side effect?
 
proto external bool CanBroadcast ()
 If HasLocalEffectOnly() is false this method tells if the server is supposed to broadcast this action to clients.
 
proto external bool ShouldPerformPerFrame ()
 Should this action be performed every frame the input action is triggered?
 
proto external string GetActionName ()
 Return the name of this action.
 
proto external string GetActionDescription ()
 Return the description of this action.
 
proto external float GetVisibilityRange ()
 Returns the visibility range of this action in metres.
 
proto external void SetActionDuration (float duration)
 Sets the duration of this action in seconds.
 
proto external float GetActionDuration ()
 Returns the duration of this action in seconds.
 
proto external float GetActionProgress (float fProgress, float timeSlice)
 Returns the progress of this action in seconds.
 
proto external bool IsInProgress ()
 Returns true while continuous or timed action is being used.
 
proto external UIInfo GetUIInfo ()
 Returns the UIInfo set for this user action or null if none.
 
proto external IEntity GetOwner ()
 Returns the parent entity of this action.
 
proto external bool CanAggregate ()
 Whether action can be aggregated by name, this is a temp workaround for localization.
 
proto external int GetActionID ()
 Returns the ID with which this action is registered in its parent ActionsManagerComponent.
 
proto external void SetSendActionDataFlag ()
 Used to ask to send action data again during continuous action.
 
proto external ActionsManagerComponent GetActionsManager ()
 

Protected Member Functions

void SetPreviewSlot (SCR_EntitySpawnerSlotComponent previewSlot)
 
bool IsAnySlotAvailable ()
 
int GetActionIndex ()
 
- Protected Member Functions inherited from BaseUserAction
bool OnRplSave (ScriptBitWriter writer)
 
bool OnRplLoad (ScriptBitReader reader)
 
bool OnSaveActionData (ScriptBitWriter writer)
 Before performing the action the caller can store some data in it which is delivered to others.
 
bool OnLoadActionData (ScriptBitReader reader)
 If the one performing the action packed some data in it everybody receiving the action.
 
void OnActionSelected ()
 Callback for when action is selected by the local player and the local player ONLY.
 
void OnActionDeselected ()
 Callback for when action is deselected by the local player and the local player ONLY.
 

Protected Attributes

EResourceType m_eResourceType
 
SCR_ResourceSystemSubscriptionHandleBase m_ResourceSubscriptionHandleConsumer
 
SCR_ResourceSystemSubscriptionHandleBase m_ResourceSubscriptionHandleGenerator
 
SCR_ResourceComponent m_ResourceComponent
 
SCR_ResourceGenerator m_ResourceGenerator
 
SCR_ResourceConsumer m_ResourceConsumer
 
RplId m_ResourceInventoryPlayerComponentRplId
 
SCR_CatalogEntitySpawnerComponent m_EntitySpawner
 
SCR_EEntityRequestStatus m_iRequestStatus
 
SCR_EntitySpawnerSlotComponent m_PreviewSlot
 
SCR_EntityCatalogEntry m_EntityData SCR_EntityCatalogSpawnerData m_EntitySpawnerData
 
bool m_bIsSelected
 
- Protected Attributes inherited from BaseUserAction
string m_sCannotPerformReason
 The reason why action cannot be performed.
 

Additional Inherited Members

- Public Attributes inherited from BaseUserAction
string ActionNameParams [9]
 Can be filled in scripts to be used as params when name is being formatted when displayed in UI.
 

Detailed Description

Action to spawn entities using the ActionsManagerComponent.

Member Function Documentation

◆ CanBePerformedScript()

override bool SCR_CatalogSpawnerUserAction.CanBePerformedScript ( IEntity  user)

Can this action be performed by the provided user entity?

Implements ScriptedUserAction.

◆ CanBeShownScript()

override bool SCR_CatalogSpawnerUserAction.CanBeShownScript ( IEntity  user)

Can this entity be shown in the UI by the provided user entity?

Implements ScriptedUserAction.

◆ GetActionIndex()

int SCR_CatalogSpawnerUserAction.GetActionIndex ( )
protected

◆ GetActionNameScript()

override bool SCR_CatalogSpawnerUserAction.GetActionNameScript ( out string  outName)

If overridden and true is returned, outName is returned when BaseUserAction.GetActionName is called.

If not overridden or false is returned the default value from UIInfo is taken (or empty string if no UI info exists)

Implements ScriptedUserAction.

◆ HasLocalEffectOnlyScript()

override bool SCR_CatalogSpawnerUserAction.HasLocalEffectOnlyScript ( )

Does this action only have client side effect?

Implements ScriptedUserAction.

◆ Init()

override void SCR_CatalogSpawnerUserAction.Init ( IEntity  pOwnerEntity,
GenericComponent  pManagerComponent 
)

Called when object is initialized and registered to actions manager.

Implements ScriptedUserAction.

◆ IsAnySlotAvailable()

bool SCR_CatalogSpawnerUserAction.IsAnySlotAvailable ( )
protected

◆ OnActionDeselected()

override void SCR_CatalogSpawnerUserAction.OnActionDeselected ( )

Callback for when action is deselected by the local player and the local player ONLY.

Implements BaseUserAction.

◆ OnActionSelected()

override void SCR_CatalogSpawnerUserAction.OnActionSelected ( )

Callback for when action is selected by the local player and the local player ONLY.

Implements BaseUserAction.

◆ PerformAction()

override void SCR_CatalogSpawnerUserAction.PerformAction ( IEntity  pOwnerEntity,
IEntity  pUserEntity 
)

Called when someone tries to perform the action, user entity is typically character.

Implements ScriptedUserAction.

◆ SetPreviewSlot()

void SCR_CatalogSpawnerUserAction.SetPreviewSlot ( SCR_EntitySpawnerSlotComponent  previewSlot)
protected

◆ SetSpawnerData()

void SCR_CatalogSpawnerUserAction.SetSpawnerData ( SCR_EntityCatalogEntry  entityData)

Member Data Documentation

◆ m_bIsSelected

bool SCR_CatalogSpawnerUserAction.m_bIsSelected
protected

◆ m_EntitySpawner

SCR_CatalogEntitySpawnerComponent SCR_CatalogSpawnerUserAction.m_EntitySpawner
protected

◆ m_EntitySpawnerData

SCR_EntityCatalogEntry m_EntityData SCR_EntityCatalogSpawnerData SCR_CatalogSpawnerUserAction.m_EntitySpawnerData
protected

◆ m_eResourceType

EResourceType SCR_CatalogSpawnerUserAction.m_eResourceType
protected

◆ m_iRequestStatus

SCR_EEntityRequestStatus SCR_CatalogSpawnerUserAction.m_iRequestStatus
protected

◆ m_PreviewSlot

SCR_EntitySpawnerSlotComponent SCR_CatalogSpawnerUserAction.m_PreviewSlot
protected

◆ m_ResourceComponent

SCR_ResourceComponent SCR_CatalogSpawnerUserAction.m_ResourceComponent
protected

◆ m_ResourceConsumer

SCR_ResourceConsumer SCR_CatalogSpawnerUserAction.m_ResourceConsumer
protected

◆ m_ResourceGenerator

SCR_ResourceGenerator SCR_CatalogSpawnerUserAction.m_ResourceGenerator
protected

◆ m_ResourceInventoryPlayerComponentRplId

RplId SCR_CatalogSpawnerUserAction.m_ResourceInventoryPlayerComponentRplId
protected

◆ m_ResourceSubscriptionHandleConsumer

SCR_ResourceSystemSubscriptionHandleBase SCR_CatalogSpawnerUserAction.m_ResourceSubscriptionHandleConsumer
protected

◆ m_ResourceSubscriptionHandleGenerator

SCR_ResourceSystemSubscriptionHandleBase SCR_CatalogSpawnerUserAction.m_ResourceSubscriptionHandleGenerator
protected

The documentation for this interface was generated from the following file: