Arma Reforger Script API
|
Holds logic when a dynamic description to show a description if value is set above or below the Unconscious level. More...
Public Member Functions | |
override void | InitDynamicDescription (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi) |
Init the dynamic description. | |
override bool | IsValid (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi) |
Check if conditions are valid to display the Dynamic description. | |
Public Member Functions inherited from SCR_BaseAttributeDynamicDescription | |
void | InitDynamicDescription (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi) |
Init the dynamic description. | |
bool | IsValid (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi) |
Check if conditions are valid to display the Dynamic description. | |
void | GetDescriptionData (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi, out SCR_EditorAttributeUIInfo uiInfo, out string param1=string.Empty, out string param2=string.Empty, out string param3=string.Empty) |
Init the dynamic description. | |
Protected Member Functions | |
bool | IsUnconsciousnessEnabled () |
Protected Attributes | |
bool | m_bLessOrEqualThan |
bool | m_bOnlyShowIfUnconsciousnessEnabled |
SCR_AttributesManagerEditorComponent | m_AttributeManager |
bool | m_bEntityUnconsciousnessPermitted = false |
float | m_fUnconsciousLevel |
float | m_fStartingValue |
Protected Attributes inherited from SCR_BaseAttributeDynamicDescription | |
ref SCR_EditorAttributeUIInfo | m_DescriptionDisplayInfo |
bool | m_bEnabled |
Holds logic when a dynamic description to show a description if value is set above or below the Unconscious level.
override void SCR_CharacterBloodAttributeDynamicDescription.InitDynamicDescription | ( | notnull SCR_BaseEditorAttribute | attribute, |
notnull SCR_BaseEditorAttributeUIComponent | attributeUi | ||
) |
Init the dynamic description.
attribute | Attribute linked to the desciption |
Implements SCR_BaseAttributeDynamicDescription.
|
protected |
override bool SCR_CharacterBloodAttributeDynamicDescription.IsValid | ( | notnull SCR_BaseEditorAttribute | attribute, |
notnull SCR_BaseEditorAttributeUIComponent | attributeUi | ||
) |
Check if conditions are valid to display the Dynamic description.
attribute | Attribute linked to the desciption |
Implements SCR_BaseAttributeDynamicDescription.
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |