Arma Reforger Script API
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SCR_CharacterCommandLoiter Member List

This is the complete list of members for SCR_CharacterCommandLoiter, including all inherited members.

AnimPhysCommandScripted()AnimPhysCommandScriptedprotected
FinishLoiter()SCR_CharacterCommandLoiter
IsFlagAutoDelete()AnimPhysCommandScripted
IsFlagFinished()AnimPhysCommandScripted
IsRootMotionControlled()SCR_CharacterCommandLoiter
m_bWasTagSCR_CharacterCommandLoiterprotected
m_customAnimDataSCR_CharacterCommandLoiterprotected
m_eStateSCR_CharacterCommandLoiterprotected
m_pBaseInputCtxSCR_CharacterCommandLoiterprotected
m_pCharacterSCR_CharacterCommandLoiterprotected
m_pCharAnimComponentSCR_CharacterCommandLoiterprotected
m_pCommandHandlerSCR_CharacterCommandLoiterprotected
m_pScrInputCtxSCR_CharacterCommandLoiterprotected
m_pStaticTableSCR_CharacterCommandLoiterprotected
OnActivate()SCR_CharacterCommandLoiter
OnDeactivate()SCR_CharacterCommandLoiter
OnPossess()SCR_CharacterCommandLoiter
PostPhys_GetPosition(out vector pOutTransl)AnimPhysCommandScripted
PostPhys_GetRotation(out float pOutRot[4])AnimPhysCommandScripted
PostPhys_LockRotation()AnimPhysCommandScripted
PostPhys_SetPosition(vector pInTransl)AnimPhysCommandScripted
PostPhys_SetRotation(float pInRot[4])AnimPhysCommandScripted
PostPhysUpdate(float pDt)AnimPhysCommandScripted
PreAnim_CallCommand(int pCommand, int pParamInt, float pParamFloat)AnimPhysCommandScripted
PreAnim_CallCommand4I(int pCommand, int pParamInt1, int pParamInt2, int pParamInt3, int pParamInt4, float pParamFloat)AnimPhysCommandScripted
PreAnim_SetAttachment(string bindingName, string animGraphResourceName, string animInstanceResourceName, string startingNodeName)AnimPhysCommandScripted
PreAnim_SetBool(int pVar, bool pBool)AnimPhysCommandScripted
PreAnim_SetFloat(int pVar, float pFlt)AnimPhysCommandScripted
PreAnim_SetInt(int pVar, int pInt)AnimPhysCommandScripted
PreAnimUpdate(float pDt)AnimPhysCommandScripted
PrePhys_GetPredictionEval(int pPrediction, out int pGlobalBoneIndex, out bool pIsTranslation, out bool pIsRotation, out vector pOutTransl, out float pOutRot[4], out float pTimeToPrediction, out float pNormTimeInAnims)AnimPhysCommandScripted
PrePhys_GetRotation(out float pOutRot[4])AnimPhysCommandScripted
PrePhys_GetTranslation(out vector pOutTransl)AnimPhysCommandScripted
PrePhys_IsEvent(int pEvent)AnimPhysCommandScripted
PrePhys_IsTag(int pTag)AnimPhysCommandScripted
PrePhys_SetRotation(float pInRot[4])AnimPhysCommandScripted
PrePhys_SetTranslation(vector pInTransl)AnimPhysCommandScripted
PrePhysUpdate(float pDt)SCR_CharacterCommandLoiter
SCR_CharacterCommandLoiter(BaseAnimPhysComponent pAnimPhysComponent, ChimeraCharacter pCharacter, CharacterInputContext pBaseInputCtx, SCR_ScriptedCharacterInputContext pScrInputCtx, SCR_ScriptedCommandsStaticTable pStaticTable, SCR_CharacterCommandHandlerComponent pScrCommandHandler, SCR_LoiterCustomAnimData customAnimData)SCR_CharacterCommandLoiter
ScriptedCommand(BaseAnimPhysComponent pAnimPhysComponent)ScriptedCommandprotected
SetFlagAutoDelete(bool pV)AnimPhysCommandScripted
SetFlagFinished(bool pFinished)AnimPhysCommandScripted
ShouldForceFreeLook()CharacterCommandScripted
StopLoitering(bool terminateFast)SCR_CharacterCommandLoiter
SwitchState(ELoiterCommandState newState)SCR_CharacterCommandLoiter
TerminateCommand()CharacterCommandScripted
UpdateTransformNoRootMotion(out vector transform[4], float dt)CharacterCommandScripted