AnimPhysCommandScripted() | AnimPhysCommandScripted | protected |
FinishLoiter() | SCR_CharacterCommandLoiter | |
IsFlagAutoDelete() | AnimPhysCommandScripted | |
IsFlagFinished() | AnimPhysCommandScripted | |
IsRootMotionControlled() | SCR_CharacterCommandLoiter | |
m_bWasTag | SCR_CharacterCommandLoiter | protected |
m_customAnimData | SCR_CharacterCommandLoiter | protected |
m_eState | SCR_CharacterCommandLoiter | protected |
m_pBaseInputCtx | SCR_CharacterCommandLoiter | protected |
m_pCharacter | SCR_CharacterCommandLoiter | protected |
m_pCharAnimComponent | SCR_CharacterCommandLoiter | protected |
m_pCommandHandler | SCR_CharacterCommandLoiter | protected |
m_pScrInputCtx | SCR_CharacterCommandLoiter | protected |
m_pStaticTable | SCR_CharacterCommandLoiter | protected |
OnActivate() | SCR_CharacterCommandLoiter | |
OnDeactivate() | SCR_CharacterCommandLoiter | |
OnPossess() | SCR_CharacterCommandLoiter | |
PostPhys_GetPosition(out vector pOutTransl) | AnimPhysCommandScripted | |
PostPhys_GetRotation(out float pOutRot[4]) | AnimPhysCommandScripted | |
PostPhys_LockRotation() | AnimPhysCommandScripted | |
PostPhys_SetPosition(vector pInTransl) | AnimPhysCommandScripted | |
PostPhys_SetRotation(float pInRot[4]) | AnimPhysCommandScripted | |
PostPhysUpdate(float pDt) | AnimPhysCommandScripted | |
PreAnim_CallCommand(int pCommand, int pParamInt, float pParamFloat) | AnimPhysCommandScripted | |
PreAnim_CallCommand4I(int pCommand, int pParamInt1, int pParamInt2, int pParamInt3, int pParamInt4, float pParamFloat) | AnimPhysCommandScripted | |
PreAnim_SetAttachment(string bindingName, string animGraphResourceName, string animInstanceResourceName, string startingNodeName) | AnimPhysCommandScripted | |
PreAnim_SetBool(int pVar, bool pBool) | AnimPhysCommandScripted | |
PreAnim_SetFloat(int pVar, float pFlt) | AnimPhysCommandScripted | |
PreAnim_SetInt(int pVar, int pInt) | AnimPhysCommandScripted | |
PreAnimUpdate(float pDt) | AnimPhysCommandScripted | |
PrePhys_GetPredictionEval(int pPrediction, out int pGlobalBoneIndex, out bool pIsTranslation, out bool pIsRotation, out vector pOutTransl, out float pOutRot[4], out float pTimeToPrediction, out float pNormTimeInAnims) | AnimPhysCommandScripted | |
PrePhys_GetRotation(out float pOutRot[4]) | AnimPhysCommandScripted | |
PrePhys_GetTranslation(out vector pOutTransl) | AnimPhysCommandScripted | |
PrePhys_IsEvent(int pEvent) | AnimPhysCommandScripted | |
PrePhys_IsTag(int pTag) | AnimPhysCommandScripted | |
PrePhys_SetRotation(float pInRot[4]) | AnimPhysCommandScripted | |
PrePhys_SetTranslation(vector pInTransl) | AnimPhysCommandScripted | |
PrePhysUpdate(float pDt) | SCR_CharacterCommandLoiter | |
SCR_CharacterCommandLoiter(BaseAnimPhysComponent pAnimPhysComponent, ChimeraCharacter pCharacter, CharacterInputContext pBaseInputCtx, SCR_ScriptedCharacterInputContext pScrInputCtx, SCR_ScriptedCommandsStaticTable pStaticTable, SCR_CharacterCommandHandlerComponent pScrCommandHandler, SCR_LoiterCustomAnimData customAnimData) | SCR_CharacterCommandLoiter | |
ScriptedCommand(BaseAnimPhysComponent pAnimPhysComponent) | ScriptedCommand | protected |
SetFlagAutoDelete(bool pV) | AnimPhysCommandScripted | |
SetFlagFinished(bool pFinished) | AnimPhysCommandScripted | |
ShouldForceFreeLook() | CharacterCommandScripted | |
StopLoitering(bool terminateFast) | SCR_CharacterCommandLoiter | |
SwitchState(ELoiterCommandState newState) | SCR_CharacterCommandLoiter | |
TerminateCommand() | CharacterCommandScripted | |
UpdateTransformNoRootMotion(out vector transform[4], float dt) | CharacterCommandScripted | |